So the biggest excitement I had over Genesys was that the rules were updated from Star Wars. After having read through the Genesys rulebook, here are the rules I plan to use in Star Wars from now on.
The Defense rules
The Vehicle rules
The Social Encounter rules (I'll have to modify the dice results table slightly to work with Star Wars, since I won't be including the 4 Motivations on top of the normal Star Wars Motivation/Morality/Obligation mechanics).
I'm very pleased with the new vehicle rules. I think they factor in things like speed and range that weren't really considered in the star wars ruleset and can actually make a star destroyer vs single fighter ship scenario more difficult for the star destroyer, if the fighter is flying smart. The only talents I can think of that are largely affected by porting over these rules are 1. Full Stop and 2. Tricky Target.
Full stop is effectively nerfed unless you are flying at a speed higher than 3. Still useful but only in some circumstances.
Tricky Target doesn't give you as large of a boost to defense since the Genesys rules for vehicle combat only increase the difficulty to hit a ship that is a silhouette 2+ smaller once but it will still allow you to gain that boost to your defense against other ships (say you're a sil 4 vs a sil 5, 1 copy of Tricky Target gives your opponent that additional difficulty but additional copies don't modify the roll further).
Are you porting over any rules from Genesys? If so, which ones, and why?
Edited by GroggyGolem