Poe Dameron: A Beginner Guide
Before I get started, a brief disclaimer. This is probably not the first or the best guide to using Poe. There are a number of marvelously talented and well-informed folks who frequently produce high quality content for this X-Wing Miniatures game. This guide is also by no means sanctioned or sponsored by Fantasy Flight Games, and is really just here as a way for me to share some of my musings about one of my favorite pilots. Finally, even though I bought my first core set sometime in August 2012, I am by no means an expert at this game, and you probably don’t know who I am, because I do not usually attend the high-level competitions.
Anyway, to get started, I just wanted to say that Poe is one of my favorite Star Wars characters. There’s nothing more thematically pleasing than flying him around destroying stuff, and he has his share of bad luck in the movies, so it’s also ok to blow up without doing much at all. His personality and skill makes him a really interesting character, and he has a number of great quotes that you can annoy your opponent by unleashing at the most inopportune times.
I think the best place to start this is with the second you pull Poe’s card out of your binder. Because there’s actually two options there already.
Two points for an extra level pilot skill can seem a little steep. But at this current state in the game, PS9 is pretty much a neccesity. A number of deadly opponents such as Kylo Ren and Quickdraw will use their elite pilot talent for something other than Veteran Instincts, and thus Poe might have a chance of either firing before or moving after such opponents, which, depending on your build, can be absolutely essential. I highly suggest only ever using the PS9 variant of Poe. Yes, you can use the other one if you’re really strapped for squadpoints, but it’s ill-advised.
Why? Poe is very, very weak when it comes to dice spam. In a game with Heavy Laser Cannons, Mangler Cannons, Cruise Missiles, and Harpoon Missiles, and a number of cheap carriers for all those weapons, Poe rolls a shockingly small number of dice for his cost in squadpoints. His only hope is to have tricks up his sleeve that keep him from getting hit by those dice-spamming builds. Poe is basically the exact opposite of a “glass cannon” archetype.
Speaking of archetypes, Poe is a very flexible pilot, fitting into a number of common list-building archetypes. The first is “Rebel Poe”, who fits into the ancient and approved Rebel strategy of jousting the enemy at slow speeds and relying upon cool upgrades and squad-based tactics to overcome the enemy with sheer dice count, concentration, and modification. As discussed in the preceding paragraph, Poe is a little weak for this kind of list now that Harpoon Missiles and XG-1 Starwings have changed the jousting game forever. The next is “D’Qar Poe”, named such because this archetype closely matches his strategy at the battle over D’Qar at the start of The Last Jedi, i.e. flying very quickly and seeking to outmaneuver his opponents. This is likely the most powerful of all Poe archetypes and thus will be discussed in great detail in this guide. You can pronounce it “ArQ-D’odge Poe” if you like. The final Poe archetype is “Ace Poe”, which is a mixture of the previous two but mostly relies on high pilot skill to get in devastating shots before his opponent can react, and to a lesser extent relies on moving dead last to get some reposition.
Now to pick upgrades. “Rebel Poe” works well with a number of shield regeneration-type droids. The best regeneration droid is R2-D2, but Poe’s real skill here is that he works very well with R5-P9.
The idea here is that R2-D2 is free to go help a different Rebel ace, and Poe refuses to ever use his focus token until the end of the end phase, at which point he regenerates a shield. If there’s a place for PS8 Poe, this is it. This Poe merely relies on the fact that the T-70 X-Wing is a decent ship with a good dial and three attack dice. Getting free dice modifications is always good, and combined with Predator, Crackshot, or Lone Wolf, this Poe can have a pretty deadly attack while still being very survivable. Lone Wolf is not very highly recommended, because this Poe likes to fly in a pack. Sadly, the loss of Biggs Darklighter’s ability due to a much-needed errata very negatively affects this Poe archetype.
Next, “D’Qar Poe”. This is a very thematic and specific Poe combination that requires two very specific upgrades, namely, Push the Limit and BB-8.
These upgrades allow for a shocking amount of maneuverability, which will be discussed later. This Poe has no room for Veteran Instincts and thus must be run in his PS9 version to get his full worth. Other upgrades are fairly intuitive, but there are a number of options here so flavor to taste. Another, lesser, type of Poe build is encompassed by “D’Qar Poe”, which is any of the myriad builds using Intensity. Intensity does have its uses, and can be used in conjunction with BB-8, but generally is not as useful or powerful as Push the Limit and thus will not be discussed much in this guide. One interesting trick to mention here is the use of Comms Relay and Intensity to get an evade token that stays with you. This can be very useful, but with the rise of Advanced Optics (discussed later), the Comms Relay is generally less effective.
Finally, “Ace Poe” is any Poe that uses Veteran Instincts (or, in rare cases, Adaptability). This is generally a difficult choice because there are a lot less options for repositioning without the tricks “D’Qar Poe” has up his sleeve. But being at PS11 is nothing to sniff at, and Flight Assist Astromech can add some nice options for this Poe. Perhaps if a more powerful torpedo comes around that allows for a powerful torpedo alpha-strike, this Poe might gain a bit more traction.
All builds of Poe have a few options for the other upgrades. Almost any Poe really wants the Black One title, especially in a missile-heavy meta. For modifications, the only really great options are Autothrusters and Integrated Astromech, and only a very specific Poe would forgo the Autothrusters. The torpedo slot will usually go empty. There just aren’t any torpedoes that are that cost-effective, even on Poe. Finally, for tech, Primed Thrusters and Pattern Analyzer will both help Poe be more maneuverable and easier to fly, because he’ll be more forgiving of stress. However, the best upgrade for Poe right now is certainly Advanced Optics, and it is what I would suggest for almost any Poe build.
To finish up this section, I’d like to suggest what I think of as the “optimal” builds for each archetype. Note that using some of the upgrades from the "D'Qar Poe" archetype will probably help the other two more in today's meta, but here I'm just trying to show three very different Poe builds.
Rebel Poe (Cost 40)
D’Qar Poe (Cost 43)
Ace Poe (Cost 39)
Now for the tactics. “Rebel Poe” is certainly the easiest to fly. Basically, move him with the rest of your squad, picking mostly speed-1 maneuvers and using the basic Koiogran turn to reverse direction. This Poe always wants the focus action, because he’ll be using it to recharge shields. If you alternate red and green maneuvers, Pattern Analyzer means you will always get your action and Predator means target locks probably aren’t that necessary. So boost when necessary, otherwise focus, and remember to never, ever spend your focus (unless you’re dealing with the rare case where you somehow roll three or more focus results on the defense for the last attack your opponent makes against Poe).
“Ace Poe” is also rather forgiving. He typically flies away from the rest of your squad, cutting through the asteroids. The goal is to joust your opponents with the rest of your squad while Poe flanks them and cuts them off from the rear. His entire advantage is being able to boost when he doesn’t have a shot, so if you’re always staring down the barrel of every gun on your opponent’s fleet, you’re doing something wrong. Also note that this Poe just does whatever maneuver he wants as long as you remember to never actually spend that focus token, because he can still boost when he has a stress token.
I’ve saved “D’Qar Poe” for the last because this one is very, very complicated. Do green maneuvers. I can’t stress that enough. Also note that if you have BB-8 trigger PTL, you can still do an action after you move, for three actions total per round, with no stress. And please remember that even if you use this build to do three actions per round, you can’t do the same action twice per round, or your opponent will get very, very mad at you. The best way to do this is using the D’Qar Poe Flowchart, or Poechart for short.
This means that D’Qar Poe can really get almost wherever he wants on the board. Here’s two of D’Qar Poe’s favorite maneuvers, the 3-straight and the 1-bank-left. Each base with a cardboard template on it is a different place Poe can end up, with that same exact maneuver.
With Advanced Optics, it’s not uncommon for Poe to end up with a boost, barrel roll, target lock, and focus when he’s done, assuming he saved that focus. So Poe actually ends up doing his entire action bar. You might also consider putting primed thrusters on there, just to help you out if you do actually get stressed. Tactics-wise, he's a lot like "Ace Poe", and wants to cut through or around the rocks while the rest of your squad fights them head-on.
Finally, listbuilding. “Rebel Poe” loves to fly in a squad, and he’s very sad that Biggs is gone. Lowhrick and Jess Pava are two of his favorite squadmates, but he works pretty well with just about anybody. Really, just have fun, because this isn’t a very meta-competitive Poe anyway. B-Wings, ARC-170s, X-Wings (old and new), Y-Wings, really any arc-locked slow-flying Rebel tanks like having this Poe as a partner-in-crime. And his occasional lock-shedding shenanigans can be very helpful.
Both “D’Qar Poe” and “Ace Poe” love to fly with something else that jousts and does damage, but doesn’t mind flying on the other side of the board from him. Usually, this ends up being a single, pricey large-base ship such as Rey or Dash Rendar. A mini-swarm would be the right call here in some cases as well, and you could try a bunch of Z-95s with Harpoon Missiles and Guidance Chips or a couple Y-Wings or K-Wings (or a couple Auzitucks, if you absolutely have to).
Really though, the best part about Poe is that he can fit in wherever you want him to go, and he can be very flexible in his uses.
I hope you found this guide helpful! Please let me know if you think of any other cool Poe-related advice!
Edited by KieransiMissing arrow in the Poechart