Bemchmark Builds- Corellian Corvette

By Rakaydos, in X-Wing Epic Play

The rebel heavy epic, the CR90 has the longest ranged primary attack in the game, supplemented by broadside firearcs that keep the range open as you strafe around the battlefield. Strong crew options and rebel support ships such as Roark and Esege help define it's role on the battlefield.

What are you builds, both in isolation and with support? How do you maximize the CR90's advantages?

Yup, dead topic. Other topics talking about how it never gets used.

So, discussion!

I've been looking into a "bombardment ship" setup, where all the shooting is supposed to happen aft of centerline, as the ship spirals out from the battle while the enemy chases it. Scum has the best accuracy crew, but no corvette. Raider can bring 2 hardpoints but no primary. It can run faster with both chiranu and engine booster, but the rear arc cant quite reach as far aft.

So what can the CR90 do?

CR90 Corvette (Aft) (40)
Courier Droid (0)
Ion Cannon Battery (6)
Engineering Team (4)
Engine Booster (3)

CR90 Corvette (Fore) (50)
Wookiee Commandos (1)
Ion Cannon Battery (6)
Ion Cannon Battery (6)
Gunnery Team (4)
Tibanna Gas Supplies (4)
Optimized Generators (5)
Tantive IV (4)

Total: 133

View in Yet Another Squad Builder

Ion cannons are light on damage, but they slow down the enemy, giving the corvette more chance to keep the range open. Tantive IV was needed to equip wookiee Commandos for a bit more accuracy, but Hotshot Copilot might work as well.

How am I going to fail when I attempt this?

33 minutes ago, Rakaydos said:

Yup, dead topic. Other topics talking about how it never gets used.

So, discussion!

I've been looking into a "bombardment ship" setup, where all the shooting is supposed to happen aft of centerline, as the ship spirals out from the battle while the enemy chases it. Scum has the best accuracy crew, but no corvette. Raider can bring 2 hardpoints but no primary. It can run faster with both chiranu and engine booster, but the rear arc cant quite reach as far aft.

So what can the CR90 do?

CR90 Corvette (Aft) (40)
Courier Droid (0)
Ion Cannon Battery (6)
Engineering Team (4)
Engine Booster (3)

CR90 Corvette (Fore) (50)
Wookiee Commandos (1)
Ion Cannon Battery (6)
Ion Cannon Battery (6)
Gunnery Team (4)
Tibanna Gas Supplies (4)
Optimized Generators (5)
Tantive IV (4)

Total: 133

View in Yet Another Squad Builder

Ion cannons are light on damage, but they slow down the enemy, giving the corvette more chance to keep the range open. Tantive IV was needed to equip wookiee Commandos for a bit more accuracy, but Hotshot Copilot might work as well.

How am I going to fail when I attempt this?

The big concern for me would be that range 4 is inside the raider primary range so if they're chasing and you can shoot so can they.

I wish I could contribute some cr90 builds but I just don't play em.

Heh. Somebody wants to sell me their CR90 on the cheap, i'll start building, flying, and commenting. At least until a Scum version comes out.

I'm kidding, of course. This last Wave blew my x-wing budget for a while.

<_< I have a CR90 build, but it must be combined with a GR-75 to work. I call it "Rebel Hide and Seek."

CR90 Corvette: CR90 Corvette (Fore) (50)
· Dash Rendar (2)
Sensor Team (4)
Gunnery Team (4)
Single Turbolasers (2 Energy) (8)
Single Turbolasers (2 Energy) (8)
CR90 Corvette: CR90 Corvette (Aft) (40)
Optimized Generators (5)
Weapons Engineer (3)
Engineering Team (4)
Engine Booster (3)
GR-75 Medium Transport: GR-75 Medium Transport (30)
Automated Protocols (5)
Shield Technician (1)
Engine Booster (3)
EM Emitter (3)
Expanded Cargo Hold (1)
-- TOTAL ------- 174/300p. --

Basically, you fly your GR-75 between the CR90 and the enemy, and they have to kill your tough transport to get to your sniping Corvette. If they shoot through the GR-75, the CR90 rolls 3 extra defense dice. Unfortunately, the CR90's attacks are also majorly obstructed - but wait! Dash Rendar crew says "Your attacks cannot be obstructed." So your CR90 just sits back and attacks from afar while your starfighters fly cover.

I originally had Bright Hope on the GR-75, but Engine Booster is extremely useful for getting these massive ships to engage in their graceful basket across the battlefield. Otherwise, they can't keep pace with each other. You can add Bright Hope back in there, but it leaves you with only 121 points for starfighter support, which doesn't work because I usually throw in 6 Rookie Pilots. This squad may be relegated to Team Epic games.

Setting up:

20831156571_370e515ce6.jpg

Closing in:

20824088575_9b7ace093f.jpg

Execute!

20636094158_158f77573d.jpg

From here on out, the CR90 slowly moves around the GR-75, which has the Raider locked in its death grasp.

You really have to watch the aft of the CR90, because all of its weapons are equipped to the fore section. I'm wondering if Courier Droids and a bid would be helpful in set up so you go after the Raider, but you'd have to add Tantive IV title, so that adds some points, too. It really is janky, but it feels so good when you pull it off!

Edited by Parakitor

What are people's thoughts on Maul on the CR90? Being able to have free rerolls on 3 turbolasers and a 4 die primary may be his most powerful use, but how do you fit Ezra (Crew, attack shuttle or shethepede) into your list with it?

I mean an attack shuttle isn't far from an x wing so it would be easy enough to just drop an Ezra shuttle in with a couple x wings and go hog. 20pts for 4 health, 3 reds, 2 greens and maul access isn't a heavy cost

I like to keep the CR90 light, but a threat:

Blockade Build (107)

CR90 Corvette (Aft) (51) - CR90 Corvette (Aft)
Shield Technician (1), Quad Laser Cannons (6), Sensor Team (4)

CR90 Corvette (Fore) (56) - CR90 Corvette (Fore)
•Dash Rendar (2), •Dodonna's Pride (4)

Then use a trio of x-wings for support.

I've not yet flown a Maul-powered corvette, but the version I want to try clocks in at just under 200pts including Roark with Ezra crew (just to fit him in), and Esege with Recon Specialist, both ships with TLT.

The escort squadron is far more tricky to decide on. 4 X-wings? 4 Y-Wings with torpedoes and Autoblaster Turrets, to kill high agility targets?

The Corvette should kill any huge ship and anything with low agility, but a lone Tie Interceptor could take it down!

56 minutes ago, Gilarius said:

I've not yet flown a Maul-powered corvette, but the version I want to try clocks in at just under 200pts including Roark with Ezra crew (just to fit him in), and Esege with Recon Specialist, both ships with TLT.

The escort squadron is far more tricky to decide on. 4 X-wings? 4 Y-Wings with torpedoes and Autoblaster Turrets, to kill high agility targets?

The Corvette should kill any huge ship and anything with low agility, but a lone Tie Interceptor could take it down!

I'd always default to X-wings in a rebel epic squad - they have a very nice mix of firepower and speed, and just enough agility not to have to worry about turbolaser fire.

Maul is definitely worth it. Firstly, the rerolls are on any 'miss', not just focus, so it's better than wookie commandoes, and secondly it takes a crew slot less, meaning either you can avoid the title or can carry someone more useful (Maul & Han is actually a very effective pairing - one gives you rerolls, the other turns your target lock into a focus)

Massed turbolasers are a good default armament for ship-to-ship fire, but personally I'd recommend 2 x Turbolasers, 1 x Ion Battery. You lose one shot at range 5, but gain one at range 2, and the multiple ion hits and automatic critical (without needing thug droids) is very nice - a laser raider will swiftly find itself with energy problems and a missile raider you still have the range advantage over.