Where to trim points to buy fighters (Save my fleet from raid tokens)

By Yosh6314, in Star Wars: Armada Fleet Builds

I've been wanting to play a list like this since first seeing that the MC75 was being added to armada and looking for suggestions for how to both improve it and also where some good places to shave off a few points might be as it is seriously lacking fighter coverage. With the big reveal of raid tokensand the gauntlet fighters this has suddenly become a much larger priority however seeing as the main ship of the list is not yet released at the time of writing, playing multiple games with it and trimming the upgrades which see less use isnt really an option yet. Raid tokens could turn out to be easy to remove however the need for fighters is still a priority. Initial versions of the fleet saw the TRC90s replaced with a MC30 as then all of my favorite 3 ships (not you flotilla!) Would be in just one list. Other versions also included Shara, Tycho and 2 VCXs for strategic shenanigans which I am also thinking of going back to as I do not like my current yellow and blue objectives much.

Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 166 Points

Assault Frigate Mk2 B (72)
• Gunnery Team (7)
• XI7 Turbolasers (6)
= 85 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
= 27 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

Squadrons:
• Shara Bey (17)
= 17 Points

Total Points: 399

Edited by Yosh6314

I'd drop the Assault frigate to another Trc90 and use the points savings to buy 3 more a-wings. Also, switch your red objective as you currently have no large ship that can legally take it as the "cannot" on Gunnery Teams overrides the objective, and I don't think you want to put it on a CR-90 while potentially giving it to an enemy pickle. I'd go with the safe choice of most wanted

May I also suggest Lando somehow on the flagshipa you really don’t want it going down, but at the same time you want it in the thick of it- Lando can help take the sting out of a Demo/MC30/BTAvenger shot

I quite like the look of the list now actually with your suggested changes as Akbar TRC90s are little monsters amd more is always better and im not quite sure why most wanted wasn't my red objective, probably something I forgot to change when adding gunnary teams to everything.

I had to drop Toryn Farr for Lando and Jaina's Light so im just checking that a counter attack from an A wing doesnt get to use her ability does it?

Faction: Rebel
Commander: Admiral Ackbar

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Lando Carissian (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 170 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 2 x A-wing Squadron (22)
= 55 Points

Total Points: 400

Sure does get to use her ability.

Toryn is while attacking.

Counter attacks are attacks.

This is why Howlrunner and Swarm apply during counter attacks ?

Edited by Drasnighta