This is a fairly aggressive rebel list I thought of, would love to hear some thoughts. I haven't had a chance to play test it yet but will hopefully be able to in the next day or two. It relies very heavily on coming out on top of the first round of combat and a lot of it is resting on Corran staying alive, if he dies to early its GG. It has fantastic action economy with PS 11 coordinate and an additional action from Cracken.
The overall combat idea would be: Fenn attacks stripping a focus off the defender, Cracken follows up with Harpoons, giving Corran (or Fenn) an additional action (which he could use to reposition himself if needed), Corran finishes with the double attack .
I thought of possibly changing R2-D2 for BB8 and ditching vector thrusters on Fenn to put Opportunist on Cracken (thought it could work quite well with Fenn stripping focuses, ensuring the extra dice). I can see this list coming short against swarm lists and highly illusive ships like Dash, stressbots could also be problematic. what u guys think?
Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Veteran Instincts 1
Hotshot Co-pilot 4
Flight-Assist Astromech 1
Vectored Thrusters 2
Ship Total: 28
Corran Horn — E-Wing 35
Push the Limit 3
Fire-Control System 2
R2-D2 4
Engine Upgrade 4
Ship Total: 48
Airen Cracken — Z-95 Headhunter 19
A Score to Settle 0
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 23
TOTAL: 99