Timewalk - only Asajj?

By GreenDragoon, in X-Wing

17 minutes ago, RStan said:

@Stay On The Leader I did try Asajj with Boba mainly. Then I figured in the list together, Fenn/Inaldra are just better partners to Asajj when Fenn is a much better ship at range 1 anyway that doesn't give half pts.

Depends on the meta. Fenn is very squishy if Nym is Trajectorising Proton Bombs at PS10. Flimsy aces like Fenn didn't really get much traction in the regionals this weekend - it's all about having a fat ***.

During Store Championships (before the final JumpMaster/Attanni Nerf), I ran about as close to "Timewalk Dengar" as you could build (then or since):

Dengar w/ Attanni, Overclocked R4, Latts Razzi, Countermeasures
Fenn w/ Attanni, title, Autothrusters
Inaldra w/ Attanni, light scyk

It could tank a surprising amount of damage, but even then it doesn't compare to Timewalk Asajj since it lacked evade or a way to force Latts.

So many people don’t know how to spell Asajj.... *sigh*

4 minutes ago, tortugatron said:

So many people don’t know how to spell Asajj.... *sigh*

Thanks, fixed it

I finally know what Timewalk Asajj means!

Edited by Sk3tch

Why in the world do players want more "Time Walk" ships. Please explain to me how a massive hunk of a ship can be better at auto (token) evading hits than an A-Wing? a TIE Interceptor? a T-70? I understand it was pitched as "the Shadow Caster was agile and powerful, but lightly shielded, trading heavy ray shielding for speed." More agile than fighters?!? That is nuts.......simple nuts: fluff nor game-play.

6 minutes ago, clanofwolves said:

Why in the world do players want more "Time Walk" ships.

I never asked for more, nor have I seen anyone else doing so. I asked whether they already exist in principle. And the answer seems to be no - which I see as a good thing.

Time Walk Dash:

(57)

Dash Rendar (57) - YT-2400
Lone Wolf (2), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5), Smuggling Compartment (0), Glitterstim (2), Countermeasures (3)

Take a focus action and Jan it to an evade; pop CM and Stims to get 3 agi with focus to evade, re-rolling a blank, toss in the evade token as needed to laugh off a round of incoming fire.

Edited by BlodVargarna
3 hours ago, GreenDragoon said:

I never asked for more, nor have I seen anyone else doing so. I asked whether they already exist in principle. And the answer seems to be no - which I see as a good thing.

Ah, yes, I agree.

I think all large based ships should be 0 or at best 1 evade (dice) with absolutely no access to an evade token and should all be seen --in a game about Ace fighters in a tight area of combat-- as ships on a quick game timer: you must get your kills with them quickly as they cannot stay on the board due to the fact that they are very easy targets. The Decimator seems to be the poster child for what large based ships should be like in the game; the only time they make it to the end is when they destroy their prey, never as an evading, un-killable ship. The old Fat Han and the current Asajj Caster are both poor in terms of cannon and game-play, IMO....(and pro Falcon lovers --of which I am one-- remember, the Falcon could survive a fight with basic low-skilled TIEs, but it had to run after an initial attack and use terrain as it's best and almost only weapon (oddly agile in tight spaces for a huge ship), not stick around swooping to and fro taking out fighters endlessly.

Edited by clanofwolves
20 minutes ago, clanofwolves said:

Ah, yes, I agree.

I think all large based ships should be 0 or at best 1 evade (dice) with absolutely no access to an evade token and should all be seen --in a game about Ace fighters in a tight area of combat-- as ships on a quick game timer: you must get your kills with them quickly as they cannot stay on the board due to the fact that they are very easy targets. The Decimator seems to be the poster child for what large based ships should be like in the game; the only time they make it to the end is when they destroy their prey, never as an evading, un-killable ship. The old Fat Han and the current Asajj Caster are both poor in terms of cannon and game-play, IMO....(and fro Falcon lovers --of which I am one-- remember, the Falcon could survive a fight with basic low-skilled TIEs, but it had to run after an initial attack and use terrain as it's best and almost only weapon (oddly agile in tight spaces for a huge ship), not stick around swooping to and fro taking out fighters endlessly.

While this ship has sailed, and has been lamented many times over, I completely agree. I think FFG screwed the poon the second they released a freighter with a better dial than both a tiefighter or an x-wing and then did it again with a large based ship with two evade dice.

Edited by Gibbilo

You can kill asajj pretty easy with action bombs. Those just are out of flavor at the moment, so Timewalk Asajj gets to shine in the spotlight. And remember, you dont need to KILL Asajj. You just need to kill her wingmates and take 5 health from her while having 25pts or more by end of time.

6 hours ago, Boom Owl said:

The closest Big Base equivalent I can think of is maybe Kanan/Low with Recon Spec, Rey, and Draw Their Fire or Selflessness/Jan Ors on Low with a Phantom II hanging about to coordinate a second evade. Gives Kanan 2 focus tokens to reduce shot dice & 3 evades. Its kinda bad though if you just shoot Low and not worthy of the timewalk title.

I played a list with resistance bomber, Jess, Lowhhrick and that bomber can be pretty tanky too.

I had comm relay and title on the bomber, with Jan on Lowhhrick.

1 agility+focus from title+evade+reinforce. 1 agility and 3 evades on the opening round essentially. Though I also was at range 3 and had 5 evade results to cancel a shot (I didn't need the reinforce though).

7 hours ago, Stoneface said:

THANKS for the info. As someone who has never played Magic, I'm oblivious to these references.

Its also a card that was grossly overpowered, later limited, then outright banned in some formats :)

So you know, like Jumpmasters

As has already been said Asajj is a perfect concoction of the right ingredients needed to achieve her limited invulnerability.

With an evade, Latts, Glitterstim, Lonewolf and countermeasures, Assaj becomes nigh unillable, however after her upgrades are spent she becomes far more beatable.

Large base tanks have existed since Fat Han and still exist in the form of Kanan and Asajj, Assaj can interrupt her opponents alpha for a single turn while Kanan continuously reduces the damage he is taking. Howeer both these ships have different weaknesses, Kanan enjoys primary weapon shots from two die ships or even single nodded three die, while Assaj prefers to deal with alpha strike.

We have anti Assaj tech in the consistent alpha if the gunboats, and longstanding alpha will put damage through in Kanan.

Mitigation on high health ships may always be a problem fundamentally, however Timewalk Assaj is far less of an NPE then some of the boogeyman we've had in the past. With her on the board it's still a game, sure she can play the clock and buy herself one or two turns, but she's beatable.

The problem in this meta is who to pair her with....

Large bases risk being out MoV'd and run to time (as happened in the Aus QLD regional final). Nym's a tougher nut to crack but still in the same boat, he's squishy if they don't get that damage down and he can be alpha'd.

Edit: I just realized the yv666 could potentially timewalk as well, using tactician as well as latts, but you'd really need bossk and his ps and ept as well to make up for the evade, which is a huge waste of his ability and better options for the crew slots

Edited by Ralgon