mindlord0013's Physical/Magic Defense mini-supplement

By Rex Orion, in Genesys

Are you thinking of running a high-fantasy setting, filled with magic? If that's the case, you might want to ask yourself: Is the distinction between magic and non-magic more important than the distinction between ranged and melee attacks?

If you answered yes to both of these questions, this mini-supplement is for you.

It's short and sweet, and probably quicker for you to read it yourselves. Nothing too fancy, easy to tweak to your own settings.

Edited by Rex Orion
formatting

Very nice, I have been considering doing something very similar. In my mind I thought that I would simply add a third Defense type, but I think i like your approach better.

I created this talent you may find interesting:

Ward

Tier 1

Activation: Incidental (Out of Turn)

Ranked: Yes

When your character suffers a hit from a magic based combat check, after damage is calculated but before soak is applied (so immediately after Step 3 of Perform a Combat check, page 102), your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Ward. This talent can only be used once per hit.