Size is a very important aspect of species in my setting. So I wanted to run these Silhouette-based special abilities by people for their opinions on cost and concept.
SMALL (-5 XP)
Your species is smaller than average and counts as Silhouette 0. You multiply the Brawn derived statistics for Damage, Encumbrance Threshold and Wound Threshold by your Silhouette. This means that small species do not deal any additional Brawn damage to attacks, their Encumbrance Threshold is 5, and their Wound Threshold is not improved by their Brawn. However, your size makes maneuvering in small spaces much easier than for larger creatures and easier to sneak around. You gain 3 on all Stealth checks made in areas built for Silhouette 1 or larger creatures. Also, appropriately sized weapons, armor, and gear is more expensive, increase their cost by 50%.
LARGE (-10 XP)
Your species is larger than many and counts as silhouette 2. You multiply the Brawn derived statistics for Damage, Encumbrance Threshold and Wound Threshold by your Silhouette. However, you can barely fit into most human-sized places. When maneuvering and acting within spaces not designed for Silhouette 2 or greater creatures, you suffer 3 on all Brawn- and Agility-based skill checks per Silhouette difference. Additionally, appropriately sized weapons, armor, and other equipment is more costly, increasing their cost by 50%.
Example: A Silhouette 2 species trying to perform a Brawl check in a human tavern (silhouette 1) would suffer 3 to the check.
HUGE (-15 XP)
Your species is larger than average and counts as silhouette 3. You multiply the Brawn derived statistics for Damage, Encumbrance Threshold and Wound Threshold by your Silhouette. However, you can barely fit into most human-sized places. When maneuvering and acting within spaces not designed for Silhouette 3 or greater creatures, you suffer 3 on all Brawn- and Agility-based skill checks per Silhouette difference. Additionally, appropriately sized weapons, armor, and other equipment is more costly, increasing their cost by 100%.