I have a SD that is sized like Raider and call it super small destroyer.
Is the Star Destroyer Really TOO BIG for Epic?
* I come in peace *
I still have a hard time fitting these two scales (X-Wing and ISD) into a tactical fighter game. With the army size that we bring to an X-Wing game, I can't see how they could reasonably destroy an ISD. But we don't have to destroy the ISD for it to still be an integral part of the game.
What if we shift the paradigm a little and don't make the ISD a unit, but rather part of the play area instead?
Taking a step back, if we used something like 1/900 scale (eg close to half Epic scale) the the ISD would be something close to 2m long, eg twice as big as the play area. That's ok though, because we don't really need the entire ship to still have a really fun scenario.
What if only part of the ship was in the play area?
That part would have shields and a number of destructible hardpoints that can attack nearby ships.
For any kind of Canon/fluff concerns, you could treat the other end (corner) of the game board as a rebel fleet. The ISD is glad to shoot the Rebel fleet, and vice versa, unless you get too close, at which point they'll shoot you.
Thoughts?
Use the Turbolaser and Ion blast tokens that comes with the Rebel transport as long range off-board fire from a ISD. Or make the side of an ISD as a terrain piece that can be attacked as suggested above.
As an individual model off a full ship: No. The scales are too incompatible. Armada does a great job at representing the relation between Squadrons, smeller vessels and capital ships. For X-wing i think that the CR-90 is about the largest that can be accommodated. X-wing is a skirmish scale game after all..
I still believe.
5 minutes ago, Marinealver said:I still believe.
A sliding scale correct Star Destroyer would be somewhere in the neighborhood of 20 feet. I'm of the school of thought that perspective can make up for accuracy in most cases and useability is more important than the outright wow factor, Something half the actual size at 10 feet long would be functional only as a play surface, albiet a really cool one. For the purposes of x-wing, there's a ton of ships that are serviceable and sized close enough to be useable in the game, though I'd venture a guess that most people wouldn't call a 4 or 5 foot capital ship particularly useable outside of a 8-10 foot play area. Having made several VERY large super-epic capital ships I can say that anything much bigger than that is not going to be feasible as a moveable unit on the board and would be better served as the board itself.
Just now, Refugeanoth said:A sliding scale correct Star Destroyer would be somewhere in the neighborhood of 20 feet. I'm of the school of thought that perspective can make up for accuracy in most cases and useability is more important than the outright wow factor, Something half the actual size at 10 feet long would be functional only as a play surface, albiet a really cool one. For the purposes of x-wing, there's a ton of ships that are serviceable and sized close enough to be useable in the game, though I'd venture a guess that most people wouldn't call a 4 or 5 foot capital ship particularly useable outside of a 8-10 foot play area. Having made several VERY large super-epic capital ships I can say that anything much bigger than that is not going to be feasible as a moveable unit on the board and would be better served as the board itself.
Well that is if we focused all on the model size, An old post took a very practical way to approach the problem instead of terms of model size use game play turns. The model would be large but the base could still fit on a 3' X 6' play mat.
On 1/21/2018 at 9:04 AM, Bullox said:I’ve been pondering a different angle to the question of ISD scale. An ISD at Huge ship scale (1:450) would be about 11.5 feet long (and nearly 20 feet long at 1:270). An x-wing executing a speed 4 straight maneuver covers about 8 inches including its base. Therefore, it would take an x-wing about 17 rounds (or nearly 30 rounds) to run the length of an ISD which is more rounds than x-wing games typically last. In the movies we see x-wings strafe the length of ISDs in 3 or 4 seconds. If we take into account the limits of the game’s abstracted movement mechanics, reducing the size of an ISD with a sliding scale makes sense.I’m NOT saying my pocket destroyer is a good fit for an ISD, it’s still just a custom creation that makes me happy when I see it on the table.But we could use this argument to justify a 3’ x 6’ ISD playmat.
He still didn't think that the Star Destroyer would be a good fit for X-wing. But for me I don't think the model has to be on scale with the X-wing CR-90, but if you put it in scale with the Armada CR-90. Might be a better model fit.
2 minutes ago, Marinealver said:Well that is if we focused all on the model size, An old post took a very practical way to approach the problem instead of terms of model size use game play turns. The model would be large but the base could still fit on a 3' X 6' play mat.
He still didn't think that the Star Destroyer would be a good fit for X-wing. But for me I don't think the model has to be on scale with the X-wing CR-90, but if you put it in scale with the Armada CR-90. Might be a better model fit.
Precisely why I used the Zvezda Star destroyer model for my SD analog.
Conveys the sense of size and scope of a star destroyer while being actually useable on the table. As far as covering large amounts of distance, I solved that a while ago with the "Super-cruise" option for both friendly ships and enemies, which is effectively triple slam with a 5 straight white move until the ships enter combat range.
Just now, Refugeanoth said:
Precisely why I used the Zvezda Star destroyer model for my SD analog.
Conveys the sense of size and scope of a star destroyer while being actually useable on the table. As far as covering large amounts of distance, I solved that a while ago with the "Super-cruise" option for both friendly ships and enemies, which is effectively triple slam with a 5 straight white move until the ships enter combat range.
So quick question, does the Armada scale CR-90 fit in the docking bay?
Just now, Marinealver said:So quick question, does the Armada scale CR-90 fit in the docking bay?
It fits perfectly!
On 4/9/2019 at 11:20 AM, Refugeanoth said:It fits perfectly!
Everything is going according to plan.
Speaking of making the ISD the play area - here is an example of a 1st edition mission doing just that....
That looked cool.. Wonder if the video had the camera more horrizontal if it would have made things look better??
Lego just announced a new star destroyer set that is 43" long! Might work well if I can convert all my ships to lego and scale them down a bit...