Hey all, so I'm toying with a slight revamp on my regionals list from last year. I haven't been able to get a ton of games in this year (not a lot of players in my area, and all three Store Champs I attended were low attendance), so I've been doing more list crafting than testing. The main things I'm debating are my squadron build, Red mission selection, and choice of commander. Here's the list:
Red - Station Assault
Yellow - Fighter Ambush
Blue - Superior Positions
Modified Pelta-class Command Ship
- Phoenix Home
- Raymus Antilles
- Flight Commander
- Fighter Coordination Teams
- Boosted Comms
- All Fighters, Follow Me!
Nebulon-B Escort Frigate
- Commander (Rieekan or Dodonna)
- Yavaris
GR-75 Medium Transports
- Adar Tallon
GR-75 Medium Transports
- Toryn Farr
- Bomber Command Center
GR-75 Medium Transports
- Bright Hope
- Slicer Tools
Squadrons
- Ten Nunb
- Keyan Farlander
- HWK-290
- 2 x VCX-100s
- Biggs Darklighter
- Wedge Antilles
- YT-1300
Last year, I fielded a very similar list with Ten Nunb, 3 x B-Wings, no Wedge, upgraded the HWK to Jan, and dropped the VCXs for two more X-Wings. Yavaris died almost every single game because it had to stray too close to enemy combat ships, is a huge priority target, and has those really wide, really wide side arcs. So I'm trying to fix that by adding in Relay and keeping it hidden with my commander. It also lets me tuck a flotilla away with Adar Tallon, for shenanigans. My concerns are that, with fewer Escorts, the Biggsball might not last as long as I'm used to, and with only two dedicated Bombers, I'm not going to have as much hitting power as I'd like, even with Yavaris double-tapping them from across the map. And here are my thoughts on the three questions from above:
Red Mission
Right now I have it as Station Assault. The thought there is that I can either stack them up behind my fleet and hopefully kill or tie up anything before it gets to the stations, grabbing 80 points, or put them in opposite corners to force my opponent to either ignore one and guarantee me 40pts, or divide their fleet so I have at least one fewer ship to worry about. The only other one I'd consider in this list is Precision Strike, but that one can be just as points-effective for my opponent as it can for me.
Commander
Last year I rolled Dodonna. With all of those Bombers landing crits, getting to apply some specific ones was pure money. But now I'm thinking Rieekan, because that increases the effectiveness of the Biggsball AND it means I could feed some Flotillas to BTvenger one at a time and slow it down. Also, worst case scenario, if I have to suicide Yavaris in to double-tap some bombers, it would be guaranteed to get the attack off even if it died.
Squadron Build
I kind of touched on this earlier - I like the idea of Relay, but it's a 30pt investment just for the privilege, and thins out both the Biggsball for taking an alpha strike punch and the bomber compliment. Last year a Biggsball of Biggs, three X-Wings and Jan accepted incoming fire from pretty much every configuration imaginable (Sloane TIEs and Defenders, too), survived with at least three if not all of them alive, and saw at least one or two alive at the end of every game. I guess it comes down to this - how many squadrons are people seeing in regional-level lists? Will seventeen Hull with Biggs and Brace tokens on two of the squads be enough to survive a Sloane alpha strike?