Will Raid ruin Armada?

By Shadow345, in Star Wars: Armada

Reduce to speed 0. Along comes Mr. Gauntlet with his Raid token, set to navigate. Goodbye ship.

Heres a thought. Don't deploy in the speed zero bubble

Answer: No.

Because it is pretty darn hard to actually reduce someone to speed 0, so I think this is a little moot.

Coms noise is I think the only way you can actually force a dial to spd 0, and then you have to get that raid token on there before they can change it. Then they have to not have a way to get a token onto that ship.

Edited by BrobaFett

Why are you reducing to speed 0 in the first place? The only time I see your proposed scenario happening is with Drasnighta’s nose Punch- and that’s a very niche fleet gambling on good rolls to take out a small base or strip shields from a big ships facing. And with how much effort he goes through in order to do so, it SHOULD cause chaos for the enemy fleet.

Raid will certainly add to that chaos, but it’s definitly not game breaking- you will be able to clear to raid token in some way or another (most likely spend a dial so you “miss a turn”) so you will not be stuck at speed 0 for the entire game.

But again- the only way to get there is g7 or comm noise, in which are your ship is already in trouble

Edit: ninja’d for typing on mobile

Edited by MandalorianMoose

Aren’t we jumping the gun on raid ruining anything? We don’t even know the specifics on how it works. Raid, like any other new game mechanic, will take time to figure out. Will it be really bad in some situations? Absolutely, but not in all instances. Things like entrapment formation! Would also bypass the above situation.

I really don't think raid is going to be a big deal.

Even if I'm massively underestimating it, it will not "ruin" the entire game singlehandedly. That's absurd.

Yes it will.
Quit and send me all of your ships and cards.
I'll even pay for postage. :)

I promise you raid will not be the problem OP is concerned it will be.

15 minutes ago, Madaghmire said:

I promise you raid will not be the problem OP is concerned it will be.

Oh? Inside info, you have? Play tested this, you have? Spill the beans, you must. For lawsuit, be prepared....?????

lol. Konstantine makes a comeback?

Forces you to slow to speed 0. Can't use navigate commands xD

9 minutes ago, Sybreed said:

lol. Konstantine makes a comeback?

Forces you to slow to speed 0. Can't use navigate commands xD

latest?cb=20160630205638 latest?cb=20150903032316

Konstantine can only get the speed down to one. Same thing with tractor beams

Edited by Panzerninja
Just now, Panzerninja said:

latest?cb=20160630205638

Konstantine can only get the down to one. Same thing with tractor beams

oh wow, then I really forgot how bad he is.

1 minute ago, Panzerninja said:

latest?cb=20160630205638

Konstantine can only get the down to one. Same thing with tractor beams

That's quite true. If only he could get you to Speed 0, then he might be worth his cost.

46 minutes ago, Darth Lupine said:

Oh? Inside info, you have? Play tested this, you have? Spill the beans, you must. For lawsuit, be prepared....?????

I dont have to have playtested this. We havent even seen the full rules on this thing. They wouldn’t drop soemthing thats completely bananaballs broken.

Edited by Madaghmire

What I see is a way to take down carrier fleets if you can get the jump on them with Raid tokens set to squadron...doesn't sound so bad to me, as a player who's gotten tabled by squadrons more times than I care to remember.

There's a crit that can allow you to set a ship from 1 to 0, but that's the only way to make it permanent. So you'd need Raid Token PLUS that crit. Possible, but slim chance.

The mere presence of raid tokens will certainly change things though.

For starters, it helps adjust the balance of power in Wave 7 - IMO Raddus is by FAR the superior commander in the wave. Thrawn is great, but Raid Tokens are in a sense, a built in counter to Thrawn's ability, or at the very least, a mechanic to force you to change your plans. Like, if you planned for Thrawn to give you 3 Nav options, you may now want each of them to be different.

The Gauntlet also virtually removes any viability that zero squadron lists once had. Granted they were always a gamble, but now, one or 2 Gauntlet fighters can just cripple a fleet that has no squadron support - and at 7 health, your flak ain't gonna hurt them.

And the worst part - is that relay isn't hurt in this wave... in fact Relay may actually become WAY more prevalent. Keeping your carriers FAR FAR away is now even MORE important than ever. Shame too. Relay IMO is a broken mechanic, and I honestly think it needs a rework to merely extend the range, rather than make it unlimited.

1 minute ago, Crabbok said:

There's a crit that can allow you to set a ship from 1 to 0, but that's the only way to make it permanent. So you'd need Raid Token PLUS that crit. Possible, but slim chance.

The mere presence of raid tokens will certainly change things though.

For starters, it helps adjust the balance of power in Wave 7 - IMO Raddus is by FAR the superior commander in the wave. Thrawn is great, but Raid Tokens are in a sense, a built in counter to Thrawn's ability, or at the very least, a mechanic to force you to change your plans. Like, if you planned for Thrawn to give you 3 Nav options, you may now want each of them to be different.

The Gauntlet also virtually removes any viability that zero squadron lists once had. Granted they were always a gamble, but now, one or 2 Gauntlet fighters can just cripple a fleet that has no squadron support - and at 7 health, your flak ain't gonna hurt them.

And the worst part - is that relay isn't hurt in this wave... in fact Relay may actually become WAY more prevalent. Keeping your carriers FAR FAR away is now even MORE important than ever. Shame too. Relay IMO is a broken mechanic, and I honestly think it needs a rework to merely extend the range, rather than make it unlimited.

I agree about relay but this is only the second wave after relays release, which means it was in development before relay dropped. Lets see where things stand both with Relay and the Squadron game after this wave.

2 minutes ago, Crabbok said:

There's a crit that can allow you to set a ship from 1 to 0, but that's the only way to make it permanent. So you'd need Raid Token PLUS that crit. Possible, but slim chance.

The mere presence of raid tokens will certainly change things though.

For starters, it helps adjust the balance of power in Wave 7 - IMO Raddus is by FAR the superior commander in the wave. Thrawn is great, but Raid Tokens are in a sense, a built in counter to Thrawn's ability, or at the very least, a mechanic to force you to change your plans. Like, if you planned for Thrawn to give you 3 Nav options, you may now want each of them to be different.

The Gauntlet also virtually removes any viability that zero squadron lists once had. Granted they were always a gamble, but now, one or 2 Gauntlet fighters can just cripple a fleet that has no squadron support - and at 7 health, your flak ain't gonna hurt them.

And the worst part - is that relay isn't hurt in this wave... in fact Relay may actually become WAY more prevalent. Keeping your carriers FAR FAR away is now even MORE important than ever. Shame too. Relay IMO is a broken mechanic, and I honestly think it needs a rework to merely extend the range, rather than make it unlimited.

Its definitely not too late for relay to take a hard hit this wave.

4 minutes ago, Madaghmire said:

I agree about relay but this is only the second wave after relays release, which means it was in development before relay dropped. Lets see where things stand both with Relay and the Squadron game after this wave.

You are a smart individual. And yeah you are probably right. I'm hoping the future will balance Relay a bit.

Especially because Armada is a freaking amazing game, and one of the highlights of this game is the fact that it's balanced extremely well. Virtually every build can be effective. Almost every ship has a place. Dude I love this game. So much.

1 hour ago, Shadoq said:

Yes it will.
Quit and send me all of your ships and cards.
I'll even pay for postage. :)

Hey, I was going to say that :P

Nothing to see here folks. Obvious overreactionary troll based on incomplete information. Move along. Move along.

3 minutes ago, Crabbok said:

You are a smart individual. And yeah you are probably right. I'm hoping the future will balance Relay a bit.

Especially because Armada is a freaking amazing game, and one of the highlights of this game is the fact that it's balanced extremely well. Virtually every build can be effective. Almost every ship has a place. Dude I love this game. So much.

I don't believe that every build is effective, but I do believe that since the meta of Armada isn't grinded down as much as X-wing any build can be surprisingly effective because the community doesn't have the overwhelming numbers to solve everything. Granted that does leave for more faction imbalance than in X-wing which has had 1 ship slightly above the power curve but since X-wing is played so much that bit above is enough to tilt the scales.

But yes Armada is a good game, it has its rough spots (squadrons always come to mind) I just hope that more campaigns come out and that there is some cross campaign with Legion. I would love to do a full scale Battle of Endor both Planet and Space.

No. It isn't likely to ruin Armada.

2 hours ago, Crabbok said:

There's a crit that can allow you to set a ship from 1 to 0, but that's the only way to make it permanent. So you'd need Raid Token PLUS that crit. Possible, but slim chance.

Um, I might be missing something, but what crit is this?

I know 2 things to reduce to zero, one is G8, but thats temporary, other is G7. But none of them is a crit.

2 minutes ago, Coldhands said:

Um, I might be missing something, but what crit is this?

I know 2 things to reduce to zero, one is G8, but thats temporary, other is G7. But none of them is a crit.

Comm Noise. It requires you to be going speed 1 to begin with though