Wanted to bring a list with some hit points to survive the missile strikes that seem to come up every so often. The list itself has a total of 26 hit points in hull and shields, and each ship takes at least 2 missiles to take down. Each of the ships except the raging Wookie is able to fully modify dice for the counter-attack. The first version was designed to get Wulffwarro to 4 dice quickly while protecting the B-Wing, which seems to get shot first most of the time. The second list is set up to nullify crits as they come into the team using "Draw Thier Fire" and "Breach Specialist". These two can be switched out easily when needed. Currently trying to decide between Tactician / BB-8 or R2-D2. R2-D2 allows for better soaking of damage, while BB-8 allows for better movement and open dial.
I have played the list Lucky Sevens - Regen, last week and won both matches. Both opponents attempted to joust with higher PS ships but weren't able to PS kill the target. Both went for the B-Wing first out of the 3 ships first. Both times Wullffwarro step in and took a lethal shot to allow for a four dice attack back.
Lucky Sevens - Regen
Norra Wexley (29)
Push the Limit (3)
R2-D2 (4)
Wullffwarro (30)
Selflessness (1)
Breach Specialist (1)
Keyan Farlander (29)
Rage (1)
Inspiring Recruit (1)
B-Wing/E2 (1)
Total: 100
View in Yet Another Squad Builder
Lucky Sevens - Light Stress
Norra Wexley (29)
Push the Limit (3)
BB-8 (2)
Alliance Overhaul (0)
Wullffwarro (30)
Draw Their Fire (1)
Breach Specialist (1)
Tactician (2)
Keyan Farlander (29)
Veteran Instincts (1)
Inspiring Recruit (1)
B-Wing/E2 (1)
Total: 100
View in Yet Another Squad Builder
Tell me what you think, and if there are any changes you would make to the above lists.