If we get an epic faq. What is your concerns?

By Fuzzywookie, in X-Wing Epic Play

@ScummyRebel this is based off of your post. My questions would be. Maul on epic ship re roll all dice? Why no other fighters on gonzati?

Since huge ships cannot have stress or focus tokens, can ANY abilities that trigger by using these tokens or by being assigned these tokens be used by huge ships?

Examples, Esage, Zuckuss

Add fleet officer on there. Be sure not to nerf mediocre thematic cards.

And epic ships can be assigned and recieve stress focus evades etc. But then immediately discard it.

Vader needs ship type faq to be on gozanti alongside other advanced.

50/50 On wether tie adv. Prototype should be erratad to tie advanced prototype for gozanti love.

Edited by Dabirdisdaword
13 minutes ago, Dabirdisdaword said:

50/50 On wether tie adv. Prototype should be erratad to tie advanced prototype for gozanti love.

This. A definitive list of what ships can be on a Gozanti. And, a more relaxed take on it.

I mean, does anyone think it would be broken to carry TIE/sfs?

Tie sf and tie fo can dock on gozanti fine as is. they have tie fighter in the name And all the sfs and fos have the same ship type. Its the same way the mk2 tie engine upgrade applies to anything with tie in the name. If someone wants evidence let me know I'll find the pdf.

As it currently stands you can put up to 4 tie advanced on a gozanti. Or 1 Vader as his ship type is tie advanced x1. Cannot mix ship types on one gozanti after all.

The tie adv. Prototype is tie adv. Not tie advanced. So it doesn't get in by the same loophole as the sfs and fos

Edited by Dabirdisdaword

I don’t know if concern is the right word. Maybe clarification.

1. Esege - can his focus be spent by a huge ship? Not a email that may say one way or another, actual ruling

2. How will “receive stress to do” cards be handled on epic? I don’t know that they are broken right now (the c-roc shooting once with rerolls for both attack and opponents defense die is not OP).

Faq isn’t always about nerfing.

focus, evade, and stress tokens:

Focus, evade, and stress tokens do not affect huge ships. When a huge ship receives any of these tokens, immediately remove them and return them to the token supply

That's from the huge ship rules. I see that they do receive them (so zuckuss maul and fleet officer work)

They then immediately discard them. Little confusion there

Here's the big one "do not affect huge ships" this says to me that the esege focus does not work not because its being assigned to the epic ans discarded but because it does not affect huge ships.

I think the wording is simple and clear. And i feel like any faq to this would be changes to existing rules for balance not addressing confusion. Is there something in there that people find confusing?

Edited by Dabirdisdaword
2 hours ago, Dabirdisdaword said:

Here's the big one "do not affect huge ships" this says to me that the esege focus does not work not because its being assigned to the epic ans discarded but because it does not affect huge ships.

I think the wording is simple and clear. And i feel like any faq to this would be changes to existing rules for balance not addressing confusion. Is there something in there that people find confusing?

I don’t think that’s quite so clear. I agree with you that unless we want a “nerf” that the Maul and Zuckess work still. Which I’m not sure it will be an issue until there’s a scum ship that shoots multiple times a turn like a corvette.

However, Esege never passes the focus to the other ship, therefore the huge ship never takes it into possession if it wanted to use Esege’s pilot ability. I would like clarity as to whether or not a huge ship can benefit from someone else’s focus token.

11 hours ago, pickirk01 said:

Since huge ships cannot have stress or focus tokens, can ANY abilities that trigger by using these tokens or by being assigned these tokens be used by huge ships?

Examples, Esage, Zuckuss

Zuckuss I think is fine because once again Huge ship Red dice < Small/Large ship Red dice because of the focus result. Also as of now there isn't an option to exploit zuckuss for more than one attack. Maybe later yes but again given the huge ship lack of focus I don't see Zuckuss being a game breaker.

Same for Esage because unless he gets recon that is only for one attack or one 0 agility dodge from range 3.

  • I also want to know if Double Crew Upgrades have to be assigned to a single section (thus Wookie Commandos can only go on the Tantive V title) or if they could be assigned to one ship and are just discarded if a section is destroyed.

Also I sort of hope Reinforce gets errata to cancel 1 damage, which acts the same like an evade result but it can cancel Twin Laser Turrets attacking a reinforced section.

Edited by Marinealver
1 hour ago, ScummyRebel said:

I don’t think that’s quite so clear. I agree with you that unless we want a “nerf” that the Maul and Zuckess work still. Which I’m not sure it will be an issue until there’s a scum ship that shoots multiple times a turn like a corvette.

However, Esege never passes the focus to the other ship, therefore the huge ship never takes it into possession if it wanted to use Esege’s pilot ability. I would like clarity as to whether or not a huge ship can benefit from someone else’s focus token.

Where it says esege doesnt work is when it says evade stress and focus tokens do not affect huge ships. Thats the lead sentence. It has nothing to do with possession of the token.

So by my read it doesn't work as written. Although it's not anything broken and with jonus, and maul being ok I'd probably just go with it cause all epic is casual.

Edited by Dabirdisdaword

Oh I got another one, looking at <crew> upgrades as it is the only upgrade from small/large ships that huge ships can use as well.

  • How Does Leebo's action work when on a huge ship. Does the huge ship execute a 1 straight or 1 bank then receive an ion token since boos actions don't appear on huge ships?
  • Does Sabine Wren give your huge ship a <bomb> slot(Same for Cad Bane as well)?
  • Can Nein Nub <crew> trigger cards that trigger on green maneuvers like K4 Security Droid or System Officer (I know different factions but something to consider still).
  • Can IG-88D <crew> regain shields if IG-88 <pilot> is in play (I think it is a solid yes).

Also with the arrival of new tokens there are other huge ship interactions that needs to be addressed.

  • How does jamming and tractor beam tokens affect huge ships (I'm guessing they are immediately discarded).
Edited by Marinealver
1 hour ago, Marinealver said:

Oh I got another one, looking at <crew> upgrades as it is the only upgrade from small/large ships that huge ships can use as well.

  • How Does Leebo's action work when on a huge ship. Does the huge ship execute a 1 straight or 1 bank then receive an ion token since boos actions don't appear on huge ships?
  • Does Sabine Wren give your huge ship a <bomb> slot(Same for Cad Bane as well)?
  • Can Nein Nub <crew> trigger cards that trigger on green maneuvers like K4 Security Droid or System Officer (I know different factions but something to consider still).
  • Can IG-88D <crew> regain shields if IG-88 <pilot> is in play (I think it is a solid yes).

Also with the arrival of new tokens there are other huge ship interactions that needs to be addressed.

  • How does jamming and tractor beam tokens affect huge ships (I'm guessing they are immediately discarded).

1. Ban Leebo from huge ships for simplicity

2. Good question. Ffg?

3. I say yes. D has A’s ability in that situation so go for it.

4. Tractors get dropped (my proposal), jams do not. A jam can be cleared by a target lock being removed so maybe that’s the intent? I would be ok with no effect and discard as well but i see a possibility.

I'd agree ban for simplicity but id also see a case for ion then boost with the epic template

I don't see why Sabine or cad wouldn't give a bomb slot? All the wording looks ok...

Tractors don't do much to a huge because no movement and already and already 0 agl. So I can see discarding right away for it. Jam should stay. Ion kills laser corvettes, jam kills ordnance vettes.

Edited by Dabirdisdaword
5 hours ago, ScummyRebel said:

1. Ban Leebo from huge ships for simplicity

2. Good question. Ffg?

3. I say yes. D has A’s ability in that situation so go for it.

4. Tractors get dropped (my proposal), jams do not. A jam can be cleared by a target lock being removed so maybe that’s the intent? I would be ok with no effect and discard as well but i see a possibility.

For 1 yes I say that is a Ban canadite (be sure to put it on the apropiate thread but then again I am sort of worried we already have Nerf Herders thinking that Jabba should be banned).

For 4 I am not that sure because some Huge ships simply do not have the target lock token. Take the GR-75, what will it do with a jam token?

A gr75 with jam tokens won't care. Not like it was spending tokens to begin with so not spending tokens is no biggie. Same reason tractor beams don't mean a thing to any other epic.

Personally, I think Leebo is fine. Thematically, I like to limit him to the energy producing hull section, but it really doesn’t matter. In essence, he pays one energy to give the ship a boost.

On a separate note, if we get an Epic FAQ, I want to see it reverse 100/6’s Palpatine nerf, as the full, as printed Palpatine is FINE at Epic. Playing more Epic than anything, I was initially confused by all of the crying on these boards about how OP Palps was perceived to be. He is effective in a 300 point game, but he doesn’t single-handedly determine the result of a battle.

how the heck does a huge ship boost?

Nevermind that huge ships are denied free actions outside of the mod for a free reinforce/regenerate.

1 hour ago, MarekMandalore said:

Personally, I think Leebo is fine. Thematically, I like to limit him to the energy producing hull section, but it really doesn’t matter. In essence, he pays one energy to give the ship a boost.

On a separate note, if we get an Epic FAQ, I want to see it reverse 100/6’s Palpatine nerf, as the full, as printed Palpatine is FINE at Epic. Playing more Epic than anything, I was initially confused by all of the crying on these boards about how OP Palps was perceived to be. He is effective in a 300 point game, but he doesn’t single-handedly determine the result of a battle.

Well if we are talking about reverting nerfs that may open a whole can of worms with the Jumpmaster.

2 hours ago, Vineheart01 said:

how the heck does a huge ship boost?

engine-booster.png

3 hours ago, MarekMandalore said:

Personally, I think Leebo is fine. Thematically, I like to limit him to the energy producing hull section, but it really doesn’t matter. In essence, he pays one energy to give the ship a boost.

On a separate note, if we get an Epic FAQ, I want to see it reverse 100/6’s Palpatine nerf, as the full, as printed Palpatine is FINE at Epic. Playing more Epic than anything, I was initially confused by all of the crying on these boards about how OP Palps was perceived to be. He is effective in a 300 point game, but he doesn’t single-handedly determine the result of a battle.

Agreed. Or, alternatively, let both versions exist, but the old one is epic only.

1 hour ago, Marinealver said:

Well if we are talking about reverting nerfs that may open a whole can of worms with the Jumpmaster.

Well, the JM5K was broken regardless of format. When Palps alters 1 roll per turn, it's way different in the milieu of 5 rolls per turn in 100/6 and 20 rolls a turn in Epic.

With a friend we like playing epic at home and we come with a couple of homebrew house rules to have more building options for epic ships:

I would like to know your thoughts and please try to be constructive:

1. Team slot can be use for Team or non-unique crew upgrade card

2. All hardpoint weapons require 1 energy to fire (instead of 2 energy)

We always find ourselfs trying to use iconic heros and villains, but it seems that weapons engineer is a must on the Raider, Han+Weapons engineer also very strong on CR-90. These idea lets us use crew cards like weapons engineer, shield techn and repair droids using the Team slots (we never fully use them anyway) and let the crew slots free to use Tarkin, Vader, Ozzel, etc...

number 2 is to make sure you don´ t run out of energy so easily, so we can still use other upgrade cards that requires energy, like gunnery team. I still think that huge ships could still run out of energy if not use properly, so energy management will remain a very important thing to pilot them.

I have a lot of other terrible ideas, for example revise the Huge only crew cards, like Admiral Ozzel, Grand Moff Tarkin and General Dodonna, these are high military commanders, perhaps with them leading the huge ship the Pilot skill could receive a boost? (acting like a veterans instincts for huge ships) after all I would guess Tarkin is a better ship commander than a Weapons Engineer.

On 1/9/2018 at 3:06 PM, Vineheart01 said:

how the heck does a huge ship boost?

Nevermind that huge ships are denied free actions outside of the mod for a free reinforce/regenerate.

This here. Leebo says "perform a free boost action" and even if an Epic ship could boost (Engine Booster isn't exactly a Boost), it couldn't perform a FREE boost. Leebo just adds an ion token for nothing.

Engine Booster is a 1fwd in the manner of usual epic ship movements. Its not using the 1fwd template and hopping it like other ships when they boost.

That would be one HECK of a speed buff if it hopped a 1fwd.

And if they somehow royally effed up the ruling on that and they do actually hop a 1fwd template....wtf ffg....

On 1/8/2018 at 11:01 PM, Dabirdisdaword said:

I'd probably just go with it cause all epic is casual.

Not anymore, tournament rules live for epic ?

1 hour ago, LordFajubi said:

Not anymore, tournament rules live for epic ?

True, there is an email floating around saying esege interaction with epic is ok but some people understandably don't consider that an official ruling. So that will need to be resolved. Ffg needs to clarify wether "...tokens do not affect epic ships" is a description of the rule or the rule itself. Because the email says thats a description.

Or just make life easier on everyone and don't bring esege to a tourney cause it's a grey area, and uncertainty about how your list works is bad news bears going into comp imo

22 hours ago, Dabirdisdaword said:

True, there is an email floating around saying esege interaction with epic is ok but some people understandably don't consider that an official ruling. So that will need to be resolved. Ffg needs to clarify wether "...tokens do not affect epic ships" is a description of the rule or the rule itself. Because the email says thats a description.

Or just make life easier on everyone and don't bring esege to a tourney cause it's a grey area, and uncertainty about how your list works is bad news bears going into comp imo

excuse me... tournment rules are live. Biggs got unbanned from protecting epic ships.