Reading the latest FFG blog on the Wave VII Chimaera linked me to the essay of the creation of the Admiral Thrawn Card, which has a fleet build that I can’t make sense of.
“Grand Admiral Thrawn - Fantasy Flight Games”
https://www.fantasyflightgames.com/en/news/2017/11/27/grand-admiral-thrawn/
At the end, the 2016 World Champion proposes a robust example fleet which has the squadrons:
- TIE Defender x2
- Valen Rudor
- Mauler Mithel
How do you get any benefit from Mauler Mithel in this fleet? Am I playing wrong, and an engaged squadron can move, so long as engagement is maintained?
Otherwise, why not instead have TIE Fighter x2 for more squadrons and still have a one point bid?