I am thinking of buying 2 core sets but don't see myself needing 3 units speeder bikes. Then I got thinking that it really depends on how easy they are to turn around. Does anyone who has played the game have a good idea of the maximum angle on the movement templates?
How easy is it to turn around?
Just now, NukeMaster said:I am thinking of buying 2 core sets but don't see myself needing 3 units speeder bikes. Then I got thinking that it really depends on how easy they are to turn around. Does anyone who has played the game have a good idea of the maximum angle on the movement templates?
I believe they said in an interview that vehicles could turn up to 90 degrees. (I think it was the first Team Covenant video at Gen Con.)
7 minutes ago, Basylle said:I believe they said in an interview that vehicles could turn up to 90 degrees. (I think it was the first Team Covenant video at Gen Con.)
Without digging for the evidence I am sure this is correct.
This is correct. They can turn 90 degrees with each move. This means you compulsory move 90 degrees, action move 90 degrees, and then shoot. You'll be movement 1 to the left or right of where you started the turn at.
Expect a central deployment and the vechile zigzag to be a thing for noobs.
6 hours ago, Ralgon said:Expect a central deployment and the vechile zigzag to be a thing for noobs.
They aren't that hard to maneuver. And deploying them properly should be easy enough to anyone who plays X-wing.
2 hours ago, Orcdruid said:They aren't that hard to maneuver. And deploying them properly should be easy enough to anyone who plays X-wing.
Xwing on an epic map, with more obstacles and several swarms. Then you only have the choice of 3 speeds and slam.
Oh and if you overlap the obstacles you die.
They may not be too hard to move, but they'll be near a chess match to move well after round 2.
Edited by Ralgon1 hour ago, Ralgon said:Xwing on an epic map, with more obstacles and several swarms. Then you only have the choice of 3 speeds and slam.
Oh and if you overlap the obstacles you die.
They may not be too hard to move, but they'll be near a chess match to move well after round 2.
Even thinking about is is getting me hype.
1 hour ago, Ralgon said:Then you only have the choice of 3 speeds and slam.
Can you clarify? I can only make 2 speeds and 'slam'.
1 hour ago, Ralgon said:Xwing on an epic map, with more obstacles and several swarms. Then you only have the choice of 3 speeds and slam.
Oh and if you overlap the obstacles you die.
They may not be too hard to move, but they'll be near a chess match to move well after round 2.
I think you have missed this;
Speeder 1: While moving, ignore terrain that is height 1 or lower. When you activate, perform a compulsory move.
So if the terrain is 6 inches or lower the bike goes over it.
9 minutes ago, Timinater said:I think you have missed this;
Speeder 1: While moving, ignore terrain that is height 1 or lower. When you activate, perform a compulsory move.
So if the terrain is 6 inches or lower the bike goes over it.
And if it's higher than 6 inch or for some reason the speeder cant complete it's compulsory move the speeder is destroyed....... also the speeder (or any vehicle for that matter) must move the full length of the template, unlike troops (referenced in the "boots on the ground" article)
15 minutes ago, Sk3tch said:Even thinking about is is getting me hype.
Can you clarify? I can only make 2 speeds and 'slam'.
I referenced the movement templates from xwing. "3 speed" is the fastest set of maneuvers that has a full range of banks and turns. "slam" is an action that works the same as a speeders compulsory move + a move action in that game.
Edited by Ralgon
6 minutes ago, Ralgon said:I referenced the movement templates from xwing. "3 speed" is the fastest set of maneuvers that has a full range of banks and turns. "slam" is an action that works the same as a speeders compulsory move + a move action in that game.
Right I see, the speed 3 templates, rather than 3 speeds (Slow, medium, Fast) + Slam.
Anyway yes, Still can't wait. It may or may not be tricky to manuever and keep the Speeders alive (or more importantly get useful work out of them), but I doubt it to be honest.
*Eagerly awaits Speeder bike exploding after it hits a large Endor tree*
4 hours ago, Ralgon said:And if it's higher than 6 inch or for some reason the speeder cant complete it's compulsory move the speeder is destroyed....... also the speeder (or any vehicle for that matter) must move the full length of the template, unlike troops (referenced in the "boots on the ground" article)
I thought moving the full template length was only necessary for compulsory move.
20 minutes ago, NukeMaster said:I thought moving the full template length was only necessary for compulsory move.
Yeah, I'm pretty sure the compulsory move is the only time you are required to make a full speed move.
They aren't that hard to move around. Considering that your normal moves don't have to be FULL moves. For the folks comparing the game to X-Wing, there is a HUGE difference in that you don't have to commit to the full length of your movement template, unless your move is compulsory. This gives you a ton of flexibility when you move.
New players should try to plan ahead though, and ensure that on the following turn, you'll have room to complete a compulsory move. The speeders are fun. And those models look freaking awesome.
5 hours ago, NukeMaster said:I thought moving the full template length was only necessary for compulsory move.
5 hours ago, ShadowKite said:Yeah, I'm pretty sure the compulsory move is the only time you are required to make a full speed move.
1 hour ago, Crabbok said:They aren't that hard to move around. Considering that your normal moves don't have to be FULL moves. For the folks comparing the game to X-Wing, there is a HUGE difference in that you don't have to commit to the full length of your movement template, unless your move is compulsory. This gives you a ton of flexibility when you move.
New players should try to plan ahead though, and ensure that on the following turn, you'll have room to complete a compulsory move. The speeders are fun. And those models look freaking awesome.
It's an article so it could be wrong, but to quote. note it says "inserted in the notch" you cant do that if you move less than the template. Edit: Ofc if i am misinterpreting or the article monkeys got it wrong, many of my above statements are mostly incorrect
Vehicle Assault
Movement for your infantry is fluid and open, and it makes perfect sense that your troopers would be able to change direction in an instant, turning a headlong charge into a dive for cover or slipping cautiously around the edge of a bunker. The vehicles that you bring to the battlefield are unmistakably powerful, whether they’re a stomping AT-RT or a lightning-fast 74-Z speeder bike, but their movement is cumbersome and rigid compared to infantry.
The distinctive movement of vehicles is reflected by the restrictions imposed by vehicle bases. Every vehicle base has a notch at the front and back of the vehicle, and when you’re moving this vehicle across the battlefield, you must insert the movement tool into one of these two notches. Even fast-moving vehicles like speeder bikes cannot pivot and turn as quickly as a squad of infantry dashing across the battlefield.
Edited by Ralgon
Everything I have terrain wise and all but the central log is over 6" in height. That certainly looks like a challenge for bikes.
The other problem is that I am not too sure we know yet if you can test the various speed tools, pre-measure or anything.
We also don't know if the movement tool can be partially off-board and be OK as long as the model ends it's move on-board.
26 minutes ago, Amanal said:
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Everything I have terrain wise and all but the central log is over 6" in height. That certainly looks like a challenge for bikes.
The other problem is that I am not too sure we know yet if you can test the various speed tools, pre-measure or anything.
We also don't know if the movement tool can be partially off-board and be OK as long as the model ends it's move on-board.
From previous games, it's likely pre measure is fine but any part of the template off the board is a destroyed or fleeing unit. But yeah, this is the kind of thing i'm picturing. To effectively run a speeder on that and not just nascar around the outer edge is going to require thinking 1-2 moves ahead, with a very good judgement of what your minimum distance to turn is ....
Edited by RalgonI don’t know anything about vehicles, but I’m loving that terrain. Are the smaller stands of trees scratch built? Are the trees removable? Trying my hand at some now and I can’t figure out a good way to make the trees removable without it being obvious they’re modeled that way.
2 hours ago, Ralgon said:From previous games, it's likely pre measure is fine but any part of the template off the board is a destroyed or fleeing unit.
what games would these be? I don't play armada, but in x-wing and runewars the position of the template doesn't matter the base is what matters.
2 hours ago, Dosiere said:I don’t know anything about vehicles, but I’m loving that terrain. Are the smaller stands of trees scratch built? Are the trees removable? Trying my hand at some now and I can’t figure out a good way to make the trees removable without it being obvious they’re modeled that way.
Thank you.
Everything is fixed down, with movement and range being based off the leader the extra effort in making the trees removable just didn't seem to be worth it. On the rare occasion the leader needs to end its movement on a tree trunk he'll just have to hang back a bit. Accounting for moving around the 8mm dowel that is the tree truck we may be changing the range to his target by 1-2mm. However, both players will be similarly affected and both will have to work around the problems this may cause.
I have also found that when you do make a template and wack trees on top, you end up with something that is compromised visually.
16 hours ago, VAYASAN said:*Eagerly awaits Speeder bike exploding after it hits a large Endor tree*
12 hours ago, Orcdruid said:what games would these be? I don't play armada, but in x-wing and runewars the position of the template doesn't matter the base is what matters.
Armada also doesn't care if the template goes off the table so long as the unit stays on.
The only one I can think of (and it's not FFG so does it count?) is Star Trek Attack Wing Template Or ship and unit has fled/is destroyed or something.