Chimaera Article online

By GrandAdmiralCrunch, in Star Wars: Armada

That Gauntlet fighter is expensive, but that raid token... Wonder what the unique's ability will be.

Those mandalore fighters are interesting. 20 points is steep.

7th fleet could be fun with multiple Vics, since none of their titles really are all that great. Wish it could apply to interdictors as well though.

Another way to get tokens: Taskmaster Grint

swm29_grint_card.png

Imps are getting all the toys

Edited by GrandAdmiralCrunch
2 minutes ago, AdmiralYor said:

That Gauntlet fighter is expensive, but that raid token... Wonder what the unique's ability will be.

Still doesn’t say how a ship can get rid of them.

Demolisher is still too awesome not to take, but 7th Fleet will work on Gladiators (in addition to Victory- and Imperial-class star destroyers).

3 minutes ago, GrandAdmiralCrunch said:

Another way to get tokens: Taskmaster Grint

Imps are getting all the toys

Is it just me, or he a really bad version of Raymus?

2 minutes ago, GrandAdmiralCrunch said:

Still doesn’t say how a ship can get rid of them.

What if you can't? Would be very brutal, but if they are expensive/tricky to apply then maybe that is okay.

1 minute ago, AdmiralYor said:

Is it just me, or he a really bad version of Raymus?

He's a cheaper, focused Raymus.

Most frequently when I take Raymus, I am spamming a single command. In this case Grint saves 2 points.

2 minutes ago, RobertK said:

Demolisher is still too awesome not to take, but 7th Fleet will work on Gladiators (in addition to Victory- and Imperial-class star destroyers).

swm29_seventh_fleet_card.png

Whoever suggested that it would be Star Destroyer only was right on the money.

Raid tokens seem really powerful. I wish they'd fully explain them already. Drop 2 separate articles referencing them, but don't give us any details.

I don't have an issue with Jyn's raid tokens, and if they are permanent, it's ok as you have to pay a lot to utilize them. Minimal ships can carry her, you have to get in close, people can see what you are trying to do, and you have to have the right commands to pull it all off. You're likely sacrificing a lot two put down 2 raid tokens.

But raid tokens on fighters is a different topic. You can bring 4, 5, even 6 squads that can place raid tokens on ships. Bring some support and you really can't stop them from applying the tokens. You could totally shut down a ship, or totally shut down an entire fleet. If you have a squad orientated fleet and you can act first and drop 4 squadron command raid tokens on 4 ships, well, that's that. How about a Motti turtle that rolls in and just repairs all your damage? Shut down. How about a maneuverable fleet built around staying out of arcs and getting double arcs? Nope. On top of the powerful raid tokens, they have a movement range of 4 (pretty dang good), and a 7 hull. Not exactly easy to shut down. These aren't 1 trick ponies with a glass cannon ability. They can hang around and fight. With rogue, you won't even need to depend on orders.

Now with fighters having them, you need a way to clean them off, but even so, they seem powerful. Shutting down a full turn of commands across a fleet is powerful even if for just 1 round. I don't think I'd want to entrust a no squad fleet in a tournament scene where these can show up either. Flak boats and such can work, but they can't take stuff out super fast, especially if it has 7 health. You pretty much need a dedicated anti-squadron fighter force or risk being completely shut down by these things.

Definitely a good way to sell Chimaera's though. People are going to want to have several of those little buggers. Bravo to the marketing department.

4 minutes ago, GrandAdmiralCrunch said:

Still doesn’t say how a ship can get rid of them.

Are we sure you can? Thematically a raid would be storming a ship and killing the people in charge of a particular command/sabotaging the ship in some way. How can you engineer when your engineering team is dead?

1 minute ago, Wired4War said:

What if you can't? Would be very brutal, but if they are expensive/tricky to apply then maybe that is okay.

We’ve been told by playtesters you can, although they can’t say it how since FFG also decided not to in articles, the rules on raids are yet unknown...

Nose. Punch. 5. Point. Oh-no-you-don’t...

I’m thinking we will learn about the raid mechanics in the articles right before the actual release.

Nice... just reached 1600 upvotes. Isn’t that a Star Destroyers Worth?

Ouch. Speed 0 and then follow up with a raid token to deny navigation commands.

Double ouch.

Just now, mcworrell said:

I’m thinking we will learn about the raid mechanics in the articles right before the actual release.

I hope so.

They have pumped these articles out really quickly. I feel a disturbance in the force. As if something is coming.

2 minutes ago, Visovics said:

We’ve been told by playtesters you can, although they can’t say it how since FFG also decided not to in articles, the rules on raids are yet unknown...

I wouldnt be surprised if the get rid of mechanic is to spend a matching command.

Im not sold on the mandalorian ships yet... 20 points seems a bit much, imps already have a squadron in this category, and It barely sees play in the competitive environment. If that Assault proves to be strong, theyll show up in pairs to shut yavaris and likes.

Wouldn't be surprised if you spend a dial to remove a raid of the same type. (ie sqn dial removes sqn raid) And like command tokens you can only have one of each type on a ship

Just now, GrandAdmiralCrunch said:

I hope so.

They have pumped these articles out really quickly. I feel a disturbance in the force. As if something is coming.

And have updated wave VII to “on the boat”

3 minutes ago, RobertK said:

Ouch. Speed 0 and then follow up with a raid token to deny navigation commands.

Double ouch.

That is exactly it.

Nose Punch 5.0 (398/400)
Empire

Commander: Admiral Motti

Objectives: Station Assault, Contested Outpost, Salvage Run

[flagship] Interdictor Suppression Refit (90)
- Admiral Motti (24)
- Interdictor (3)
- G7-X Grav Well Projector (2)
- Targeting Scrambler (5)
- Ion Cannon Batteries (5)
- Disposable Capacitors (3)
= 132 total points

Interdictor Suppression Refit (90)
- Grav Shift Reroute (2)
- G7-X Grav Well Projector (2)
- Ion Cannon Batteries (5)
- Disposable Capacitors (3)
= 102 total points

Quasar Fire I-class Cruiser-Carrier (54)
- Squall (3)
- Flight Commander (3)
= 60 total points

Squadrons (104/134):
1x Punishing One - Dengar (20)
1x Tempest Squadron TIE Advanced Squadron (13)
1x Colonel Jendon Lambda-class Shuttle (20)
1x Major Rhymer Tie Bomber Squadron (16)
1x Mauler Mithel Tie Fighter Squadron (15)
1x Mandalorian Gauntlet Fighter (20)

Just now, Coldhands said:

I wouldnt be surprised if the get rid of mechanic is to spend a matching command.

Im not sold on the mandalorian ships yet... 20 points seems a bit much, imps already have a squadron in this category, and It barely sees play in the competitive environment. If that Assault proves to be strong, theyll show up in pairs to shut yavaris and likes.

Yeah, I think it matches why only 2 come, and matches what Truth said about how 2 is the maximum you want to take in your fleet. I LOVE THEM

3 minutes ago, GrandAdmiralCrunch said:

I hope so.

They have pumped these articles out really quickly. I feel a disturbance in the force. As if something is coming.

I feel bad for the guys who maintain the fleet builders. They can’t keep up. It is a good problem to have.

1 minute ago, Drasnighta said:

That is exactly it.

Nose Punch 5.0 (398/400)
Empire

Commander: Admiral Motti

Objectives: Station Assault, Contested Outpost, Salvage Run

[flagship] Interdictor Suppression Refit (90)
- Admiral Motti (24)
- Interdictor (3)
- G7-X Grav Well Projector (2)
- Targeting Scrambler (5)
- Ion Cannon Batteries (5)
- Disposable Capacitors (3)
= 132 total points

Interdictor Suppression Refit (90)
- Grav Shift Reroute (2)
- G7-X Grav Well Projector (2)
- Ion Cannon Batteries (5)
- Disposable Capacitors (3)
= 102 total points

Quasar Fire I-class Cruiser-Carrier (54)
- Squall (3)
- Flight Commander (3)
= 60 total points

Squadrons (104/134):
1x Punishing One - Dengar (20)
1x Tempest Squadron TIE Advanced Squadron (13)
1x Colonel Jendon Lambda-class Shuttle (20)
1x Major Rhymer Tie Bomber Squadron (16)
1x Mauler Mithel Tie Fighter Squadron (15)
1x Mandalorian Gauntlet Fighter (20)

That's beautiful.