So, me and a friend were discussing Last Jedi last night, and we started debating just what can a Force Ghost do, in regards to interacting with the world.
Now, up until Last Jedi, I would've said that it would just be a mentor/advisor capacity, simply there to act as a foil for the protagonist, to provide advice at a key point in the narrative, allowing for a change in strategy/behavior. But...then Ghost Yoda acted like a little froggy boss and called down a pillar of
lightning
to zot a tree, meaning that they can apparently still manipulate the physical world.
Which then sparked the random thought in my head (I get those a lot), of someone actually PLAYING a Force Ghost, and how you would actually structure that kind of campaign.
One thought I had, was to take the approach that Jim Butcher did in one of his novels.
Spoilers for Ghost Story:
Harry Dresden is dead, and spends the entire book as a Ghost, running around trying to influence people, but as far as direct manipulation of the physical, it was SUPER hard (but doable with effort), and most of his "powers" only worked on the spirit side of their reality.
The plot of the book, mostly focused on the spirit world (something that would have to be fully fabricated for a Star Wars game), with some interaction with the physical.
Another idea was to have the character operate from a limited fashion. That there is no "spirit world" that the Force Ghost defaults to, but that the ghost spends most of their time simply observing what's going on, and perhaps using some of the more subtle, and mental related Force powers, to try and nudge things. Perhaps ample use of Foresee, to see when the best point in the future would be for them to appear and give out sage advice. Or perhaps without manifesting, but still using Influence, sort of like how Old Ben's voice seemed to come to Luke in New Hope, you could see that as perhaps a use of Influence, to try and nudge him along. Stuff like that.
Now, this is obviously a very odd idea, but I thought it sounded fun, and it's definitely something that would likely fit with a single PC campaign between 2 people, in my opinion anyway.
I'm curious how you would try and run something like this. What types of limitations you would place on a ghost character, but also what types of advantages that would offset the limitations. How would their powers work, how often could they manifest to people, and under what conditions, etc.
Thoughts?