Sato MC80H

By TaeSWXW, in Star Wars: Armada Fleet Builds

Alright, so I got to thinking, maybe instead of building something that tries to abuse Sato's ability I slot him in to help shore up another ship's inefficiencies. Consider the MC80 Command Cruiser then which has six dice out the sides but ends up dialing up Squadron commands - if I were to use Sato to turn as many of those dice blue as possible and pair it with an SW-7 then I get a higher hit rate and I can control my squadrons.

Points: 399/400

Commander: Commander Sato

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)
- Commander Sato ( 32 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 167 total ship cost

Hammerhead Scout Corvette (41 points)
- Ordnance Experts ( 4 points)
= 45 total ship cost

Hammerhead Scout Corvette (41 points)
- Ordnance Experts ( 4 points)
= 45 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

4 B-Wing Squadrons ( 56 points)
3 YT-1300s ( 39 points)
1 HWK-290 ( 12 points)

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I'm thinking I would approach with the MC80 shielding Bright Hope - close enough that Toryn is involved but also obstructing it from any attacks. Both Hammer Heads would follow from behind using Concentrate Fire's to get high-accuracy 3-black-die shots. The MC80 would release the B-Wings as soon as it's in range of something good.

The obvious flaw is that I have no gimmick at range since the B-Wings and YT-1300's are so slow. My opponent would basically have to come right at me or allow me to come right at them. My objectives should assist with this but in the end I'm going to have to rely on poor decision making on the other side of the table.

Why not drop FCT? Especially if RLB is on there, you won't get use out FCT until you drop those bombers, unless they are there for the YTs?...but then they should be starting at distance 2 during deployments. You have an Intel squad in there, so not too worried about your squads getting caught up.

or...replace RLB for Boosted Comms, then you could drop FCT and FCmd.

How about Defiance for that extra blue die? You'll even have two points leftover.

Defiance and Sato go together like peas and carrots.

I actually like the FCT. It lets you push the YT's a little more if you need it to keep them up with you when you drop the B's.

I assume the hammerheads are going to be shooting all black dice?

Cheaper torp hammerheads with External racks or APTs are vicious with OE and Sato. Drop SW7 for Defiance.