Quick question on local unrest

By Browers, in Twilight Imperium 3rd Edition

I've got a question on the use of local unrest that came up during a game today.

Our lovely yssarril player played 4 local unrest cards on me in a row to remove all my ground troops and subsequently destroy my space dock on mecatol rex which fair enough is annoying but not where the question comes from. The problem we had was that during the objectives phase he claimed the stage 2 objective of destroying an opponents space dock none of our group were sure as to if he definatly achieved that goal as though the space dock was destroyed it was destroyed by the planet turning neutral not by a fleet.

So thats basically the question does a space dock destroyed by the planet being reverted to neutral count as the player with the local unrest card destroying the space dock for claiming objectives?

He played the card that did it, so he did it.

When in doubt, use the text of the cards as a player's history of what s/he did rather than the how s/he did.

Yes, the player may claim the objective. A subject of some debate long ago, but it was agreed that the spacedock was destroyed as a direct result of your opponent's action, thus your opponent is directly responsible for the destruction of the spacedock, thus may claim the 2 VPs.

I concur with the above. It doesn't matter HOW the Space Dock was destroyed, all that matters is that it was destroyed. The card that destroys a Space Dock outright would also work.

I also agree that he CAN fulfil the objective this way.
You can notice on certain objectives there's the text "during space battle" for example
so if it's not written it implies the objective can be completed in any way.

However, he couldn't play 4 local unrest in a row, as said in the rules:

"A player may never play two identical Action Cards
for the same situation and/or on the same entity during
one round."

Well each card is "as an action", so it would take him 4 turns to do so.

fiftyeight said:

A player may never play two identical Action Cards
for the same situation and/or on the same entity during
one round.

True. More than one Action Card cannot be played at the same time during a turn.

possumman said:

Well each card is "as an action", so it would take him 4 turns to do so.

And each action is a different "situation".