New FAQ available!

By marius8, in CoC General Discussion

Card Effects V1.1 Attachments indicates, "For example, if an attachment had the requirement "Attach to a Servitor character," and if the Servitor character...loses the Servitor subtype, the attachment would still remain."

Is that surprising. Is there a similar example. It was when you did. And the condition need only have been met then. It's not like the interaction is over. M.U.Science Building (which by the way is rumored to be included in Secrets of Arkham as a Zoog card) is dishing out subtypes while University Umbrella (also rumored) MU attachment (attach to an esteemed author) gets a pass.

johnny shoes said:

Card Effects V1.1 Attachments indicates, "For example, if an attachment had the requirement "Attach to a Servitor character," and if the Servitor character...loses the Servitor subtype, the attachment would still remain."

Is that surprising. Is there a similar example. It was when you did. And the condition need only have been met then. It's not like the interaction is over. M.U.Science Building (which by the way is rumored to be included in Secrets of Arkham as a Zoog card) is dishing out subtypes while University Umbrella (also rumored) MU attachment (attach to an esteemed author) gets a pass.

i think its kinda surprising that they changed the ruling like that. but i guess it makes sense since it seems there has been a huge push for attachment cards. like prize pistol, seadog could destroy that every turn with the old rule. but with that ruling there seems like there could be some broken stuff popping up. now infernal obsession cant take ancient ones with the right cards.

they have now opened attachments to not really having any restrictions but rather higher costs, since there is a work around for just about everything anyways. strange delusion would allow me to but rabbits foot on anything, blind submission and eat the dead can happen anytime now. i dont need to find away to kill the character right away now. once i get the attachment on there its stuck. so

im not to sure this was the smartest rule change....

Yes this rule about attachment is strange and doesn't work. What will you do with attachment which are put into play and not just play from your hand ?

The attachments cards has never been designed to work which this new rule. The attachment requirement must be right permanently and not just when the card is played (+ the problem of putting into play).

- Other example I take control of your character with a military bike attached. The military bike is no more discarded (it must be attached to a Character you control) but you still control the military and you could recommit the character who is now under my control.

- Other exemple 'attach this card to an Agency character', the Character lose his faction identity, why should he keep the attachment ? It's no logical.

- This faqed rule does't work and nobody has never asked to change rules when it's working ! The only problem with attachment is when you take control of a Character you don't take control of the attachment and it's not always clear for new players !

this new rule almost gives you a safe haven to keep attachments. cause now they would have to destroy their own characters to get rid of the attachment. clover club deck, book of black stones.

the bike is a good example. they would still decide in which order to resolve stories but there may be a reason and some point with the right cards to move that character if they resolve the character with the bike first.

Is Military Bike even an elite card any more? If you are defending, the active player need only choose that story last. Affects their decision, but can be averted. So, at best, on offense, a character counts twice. Wouldn't another cost 2 character accomplish the same thing?

johnny shoes said:

Is Military Bike even an elite card any more? If you are defending, the active player need only choose that story last. Affects their decision, but can be averted. So, at best, on offense, a character counts twice. Wouldn't another cost 2 character accomplish the same thing?

I don't think military bike is outta gas johnny, if have a really dominant character out, or you've tooled out a character with some decent attachments you can use him again.

Good point Ephraim. Military Bike is no longer great for basic recursion. No longer is a character recommitting to an unopposed story, where any fool will gain two/three tokens. The Bike works for value characters, where cost 2 is less than the investment. But still, there is some story commit mischief to be had with any recommitting character, no?

johnny shoes said:

Good point Ephraim. Military Bike is no longer great for basic recursion. No longer is a character recommitting to an unopposed story, where any fool will gain two/three tokens. The Bike works for value characters, where cost 2 is less than the investment. But still, there is some story commit mischief to be had with any recommitting character, no?

Heck yeah! Even just a character with a few extra struggles-(like combat) would live a big pile of corpses going into two stories a turn.

But you're taking up three deck spaces for support cards. Wouldn't more cost three characters be more efficient, if one resource more.

johnny shoes said:

But you're taking up three deck spaces for support cards. Wouldn't more cost three characters be more efficient, if one resource more.

Well, I was thinking a character with one (or more) of those icon boosters to add more struggles to a story, and the bike. For example, It could be in one story and maybe rack up three combat struggles (if he had 2 combat icon boosters) then go to another story and get three more. That would be like 6 dead.

Hmm... I'm pretty late to the discussion as I've been out of commission for CoC since GenCon or so, but I'm trying to get back into things. Too bad I started looking back through the cards I had was eager to make a Hastur deck (historically the weakest mono-deck during the time I played more often) only to discover that one of the cards I was most excited about had been banned. Has Hastur really polevaulted to the head of the pack that suddenly and completely?

No, Hastur is still low rated as a mono deck. Just Aspiring Artist is (was) broken as a card.

I'd have to disagree with the Professor. True, card options for mono decks in the LCG environment aren't sufficient for the strongest LCG deck. But Hastur is indeed strong.

Strange, I've not had the chance to play with it in many moons, but a cursory look wouldn't lead me to think it was at all broken.

Hey Kennon, many have since said that he was just too fast, flooding Hastur with cards early, just dramatically too much card draw wrapped in the one cost character . When Aspiring Artist was banned it did seem from out of nowhere. Magah Birds are not a replacement. Fun to see how the landscape shifts.

I've learned from a rig driver in Fargo who runs the Roseville Pony in an amazing 2.7 hours, that he saw a fishy guy at a pit stop en Eau Claire riding an FFG Peterbuilt. The guy had these pallets of Secrets of Arkham and was loading them into a yellow Hummer with a Wizards of the Coast sticker. But the guy's clothes hung off him and he almost slithered as he walked. When he was done, he drove off in the rig. And a dark shape separated from the wood. It buzzed and was hacking and carrying something heavy. Getting into the far side of the Hummer looked for him difficult. He raced the engine and sped off the wrong way up the ramp right into a rusty green school bus and burst into flame. That's what I heard.

johnny shoes said:

Hey Kennon, many have since said that he was just too fast, flooding Hastur with cards early, just dramatically too much card draw wrapped in the one cost character . When Aspiring Artist was banned it did seem from out of nowhere. Magah Birds are not a replacement. Fun to see how the landscape shifts.

I've learned from a rig driver in Fargo who runs the Roseville Pony in an amazing 2.7 hours, that he saw a fishy guy at a pit stop en Eau Claire riding an FFG Peterbuilt. The guy had these pallets of Secrets of Arkham and was loading them into a yellow Hummer with a Wizards of the Coast sticker. But the guy's clothes hung off him and he almost slithered as he walked. When he was done, he drove off in the rig. And a dark shape separated from the wood. It buzzed and was hacking and carrying something heavy. Getting into the far side of the Hummer looked for him difficult. He raced the engine and sped off the wrong way up the ramp right into a rusty green school bus and burst into flame. That's what I heard.

I knew it! My hunch was close...I was watching the warfs for Deep Ones to be carrying boxes of the expansion on their heads from China.

A report in the Wisconson Cheddar Ledger seems to corroborate some of the events at that truck stop in Eau Claire. Dated February 5, 2010 it states, "Officers of the law continue to comb through the horrific rte 94 wreckage of late Wednesday night. The location of the 60 alleged school children from the Great Lakes Marine Lab remains a mystery, but it seems the stinky ooze still under barricade by hazmat teams contained charred clothing and school supplies. Wizards of the Coast claims to own no Hummers, but a receipt for a Bentley to one Archibald Salmonspawn found on TMZ contains the note, ' Thanks for the hummer. We have them now. There'll be no one to stop us this time.' " The police claim no knowledge of any pallets of Secrets of Arkham, but a half burnt copy of Expedition Leader, its collector number illegible, was found in a gully a mile down a culvert on land owned by a Ms. Daphne Narble, owner of the Fargo Ice Mining Company. Experts agree that so many copies of Expedition Leader were distributed that, even with the traces of ooze, the card could very well be from a bygone era and would not stand up in court.