On 1/7/2018 at 11:47 PM, Isawa Tsuke said:It was because of this one stinkin' card that I lost a game in a recent L5R tournament.
I'm a Phoenix clan player, so winning games is hard enough. I was playing against a Dragon player, and I was doing pretty well. I had broken two of his provinces, and he hadn't broken any of mine. I had attacked a third province and was held off, but it was Public Forum, so I was going to have to break it twice. I decided to go for his fourth province, which happened to be Restoration of Balance.
I had twelve cards in my hand, meaning that I had to discard eight cards. I had three characters on the table with no attachments on any of them, and he had two characters on the table with no attachments and two characters on the table that had about five attachments on each one. I needed those cards in my hand to stand any sort of decent chance of finishing him off. I hit this card and lost all but four cards in my hand. And because of that, he was able to swing in with both of his beefed up characters individually to break two of my provinces that turn, then one province and my stronghold the next turn, all because I hit that one lousy card. And to add insult to injury he got one card (I forget the name of it) that allowed him to flip that province back upside down. So aside from the fact that his characters were too beefed up for me to do anything about, I had to make a choice to either try and break his Public Forum twice (in which case, he could just let me attack once and swing with his beefed up characters to take my provinces) or attack the Restoration of Balance and lose most of the cards I had drawn that turn.
What were they thinking with this card? As soon as I hit it, I felt dejected and I stopped caring about the game. It's situations like this that make me seriously consider giving up on this game.
Seems like a "you" problem, not a "design" problem.