Corbon said:
Incidently, RtL undying is different from vanilla undying - hits etc don't carry over, so there is never more than 1 undying check on an attack and if the one check passes the monster is 'clean' - full health and no tokens.
RtL pg30
When an Undying figure is killed, roll one power die. If a power surge is rolled, the figure is instantly restored to full health, and any lingering effects are removed. An Undying figure must stay dead in order for effects that take place when it is “killed” to actually occur.
Compare this with Vanilla undying
DJitD pg23
When an Undying figure is killed, roll one power die. If a power surge is rolled, the figure is instantly restored to full health (although any leftover damage from the killing blow is then applied to it). An Undying figure must stay dead in order for effects that take place when it is “killed” to actually occur.
On the vanilla hand, damage laps over and the effect tokens stay, on the other, lingering effects (like burn and web) are removed and the damage doesnt lap around. That's a huge seachange in how undying works.