The campaign I am running took an interesting turn last game.
I ran the "Rubbing Slimy Elbows" modular adventure from Lords of Nal Hutta. The PCs went up against the Rodian group in the adventure and also a Hutt Crime Lord and his entourage, which I created. The Hutt was actually a crime lord that was friendly to the PCs, and was thrown into the challenge as a result of yet to be discovered reasons. The PCs won, and as part of their reward, they asked that the Hutt be released to them, rather than be taken away.
This left an interesting opportunity for me as the GM, and to the party too. I have another player wanting to join, and the PCs are desperate for a face man to join them. I have suggested the new player play the Hutt!
The players are just over Knight level, so we should be able to come up with a pretty good (exiled) Hutt Crime Lord PC. But what specialisation should I use???
I was thinking Smuggler - Scoundrel or Colonist - Politico. Or a mixture of the 2. Any other suggestions?
If only Dawn of Rebellion has been released so I can see all the universal specs they have promised...