So being summer holidays and a rediculous 42 deg outside, have been cycling through our selection of boardgames suitable for 5 year olds at a rapid pace. After they were exhausted, it was time for something unsuitable ?

So I give you the abridged Armada rules (call it Flotilla?) For pint sized admirals.
1. No objectives
2. No upgrades
3. No command dials/tokens
4. No critical hit effects
5. Fighter phase, fighters can move and shoot.
6. When moving a ship, you can declare before you move that you are increasing/decreasing your speed by 1.
Thats it. It was simple, fun and I got to play with star wars toys with my daughter for 2 hours in a controlled manner. Like I do with x-wing, I will slowly introduce more rules to her as she gets used to it.

Oh and if your wondering, she tabled me ?
Edited by Funk Fu master