Dalenn

By Cow-of-Doom, in X-Wing Squad Lists

Hey guys! Just wanted to ask for some advice on a list I built earlier. Its 99 points, with

Fenn Rau (total 34)

Autothrusters 2

Push the Limit 3

Concord Dawn Protector 1

Dalen Oberos (Kimogila Edition. total 35)

Enforcer (1)

Expertise (4)

Unhinged Astromech (1)

Concussion Missiles (4)

Guidance Chips (0)


Thweek (total 30)

Starviper Mk. 2 (-3)

Virago (1)

Fire Control System (2)

Autothrusters (2)

TOTAL 99 POINTS

I can't really think of any ways to improve it. One of my debates was Engine Upgrade vs Concussions on Dalen. However I think that in this case with better more manuverable targets for opponents to shoot, so long as I keep them together the consistency of expertise + free hit from ability + free Crit from chips + no tokens from bullseye, on the concussion missiles. And you can reload it, and still be very effective with TL + Expertise with your PW when you can't afford to reload.

Engine (I think) is going to be better when you don't want to focus on mega damage and don't have a torp or missile on Dalen. Just flying around to get into your bullseye arc is where engine is going to shine. (when he is built more concice and simple)

My only other thought was to put a BMST somewhere to trigger off of the Enforcer title, but it would lose the bid and I don't really think I have the action economy to support it

Thoughts? A better title? Thanks!!

Best,

Cow

I've seen folks listing the Deadeye + Overclocked R4 combo on Kimogilas. Dalan is "only" PS 7, so might have a hard time getting his TL (either through normal actions, or pilot ability). With Deadeye, he can fire a missile with a focus, take a stress, then still have a focus to use (and with Guidance Chips and the blank-conversion on Concussion Missiles, you've got a strong chance at 4 hits). Pull a green and repeat; extra munitions means you won't even need to reload yet. Plus, it'll be one of the few builds where Concussion will be stronger than Harpoon, and that just feels good.

Being able to Reload, get a TL from your ability, and have "focus" from Expertise sure is tempting, though. I just don't know how easy it'll be to pull it off on the table.

Fenn and Thweek look classic. The list seems fine overall.

Yeah the expertise is really nice because it frees you up for the reposition on the rounds when you don't have a concussion. With the two games I've played, I just reload on the rounds when I know I won't be shooting someone (not necessarily just when I disengage), and when you DO have a shot, the TL + Focus with chance for a barrel roll mean that dalen absolutley SHREDS anything lower pilot skill (so if I run into an enemy Thweek or something that copies Talent instead of Skill: destroyed. Gunboats? Gone.)

That deadeye overclocked thing looks dangerous. Is there a really strong argument for deadeye over just his ability? (I dodge black one with the talent, and isnt there a likelyhood of Torani just stealing my token anyways?)

One other question that I forgot to ask: I'm a total Noob with Thweek (other than these games). One of them I copied the PS9, and with the bid, it paid off to have the two 9's and a 7. Is it (generally) going to be better to copy PS in the current meta? Obviously sometimes if you want to copy Poe's ability or something you can just get ridiculous, but is it going to be better to have the 2 PS9 (or a PS 11 if they have vet or something) or a talent?

Best,

Cow

I ran the same list but deadeye and overclocked on Dalan and glitterstim on thweek. Worked great against ps11 Poe/Han list.

Deadeye is important with all the blackone and CM out there. Dalans ability is really unlikely to go off on higher ps ships.

Id want more than a 1pt bid with thweek.

With thweek, 95% of the time it will be better to take PS. If you are going against stress ezra, and Fenn out PS everything else, thweek could take ezras ability so he doesnt care about stress so much. Double tapping with Dengars ability, or Corrans ability can be really strong. Or, if they out bid you then having a strong ability could be better than PS, depending on the list.

I'm slightly terrified by this list. In fact, I'm slightly terrified by Dalan on principle.

I think the big question here is comparing Dalan to a Cartel Executioner.

I would build Dalan with VI, because he wants PS. I would also use Harpoons, because, if he b-rolls, he would not get a focus, so being able to offensively use the TL on the rolls as well as the shot is strong. GC and Enforcer are fairly obvious.

As for an Executioner, I would choose Deadeye and R4 Agromech. With a "don't spend the lock" missile, you fire, modify with a focus, modify with a TL from R4. With "spend the lock" missile, you fire, spending the focus, and modify with the TL (same functional mods as Dalan).

So, with Dalan, you get a 4 dice shot modified by a TL, fired and chosen at PS 9, which gives a stronger chance of using the Bullseye Arc. However, with an Executioner, you can get focused, then TLed shots.

I think choosing between them is very much your decision; both seem valid.

Of course, Expertise Dalan kind of bridges the gap, but there's more of a chance of not getting to fire the missile.

@Greebwahn : wow somebody popular is scared of one of my lists! (Thats a first XD)

Those are some interesting points. Having the PS9 with Fenn + (possible) Thweek, was the the hope to help deal with the higher PS. Dalen doesen't exactly have the highest PS (duh), but he can absolutley shred anything below his PS. He can B-Roll to get anybody who moves before him into arc.

The question is it better to save some points and go for the executioner, and lose the ability to completley trash anybody below you? (I can beat Blackouts, and whatnot with the 99pt bid). And is it worth it to bump him up to 9 and lose the pure offensive power of the TL + Focus on PW and missile, but have a potential 3 PS 9?

Best,

Cow

9 hours ago, Greebwahn said:

As for an Executioner, I would choose Deadeye and R4 Agromech. With a "don't spend the lock" missile, you fire, modify with a focus, modify with a TL from R4. With "spend the lock" missile, you fire, spending the focus, and modify with the TL (same functional mods as Dalan).

Works with the former, doesn't work with the latter.

With a 'spend your target lock to perform this attack' missile, the target does not become 'the defender' until later in the attack; hence there is no defender for R4 agromech to acquire a target lock on (it's also why you can peg Deadeye-triggered missiles at Dark Curse).

Unfortunately the deadeye combo during attack doesn't work, as Grendel said. It would've been awesome if that worked with the deadeye/synced Kavil, but alas.

Best,

Cow

While Deadeye/ R4 Agromech was FAQ'd away what feels like ages ago, Deadeye/ Overclocked R4 should still work--you just wind up taking a stress.

I'm musing on this right now. I was trying to think of partners to fly with a Guri, and this doesn't seem half bad... Fire Deadeye, reload while trying to throw a block, then K-Turn with Contraband into another set of Deadeye Concs. Or just follow up the first missile with a K-Turn, unlimited Focus turn. Concussion over Harpoon, since Deadeye and multiple Focus is one of the few situations where the initial hit is harder with Concs. (The other is when you don't have focus, but multiple sources of rerolls, like Redline or Dengar-crew.)

Cartel Executioner (31) x 2

M12-L Kimogila fighter (24), Concussion Missiles (4), Contraband Cybernetics (1), Overclocked R4 (1), Deadeye (1), Guidance Chips (0)

Guri (37)

StarViper (30), Push the Limit (3), StarViper Mk. II (-3), Autothrusters (2), Virago (1), Fire-Control System (2), Glitterstim (2)

//

The basic ship loadout should work well with Dalan instead of a Cartel Executioner, too.

Edited by theBitterFig
9 hours ago, Cow-of-Doom said:

It would've been awesome if that worked with the deadeye/synced Kavil, but alas.

That does work.

  • Synced Turred is an Attack [Target Lock] weapon
  • Deadeye allows you to treat it as Attack [Focus]
  • You do not have to spend your token to fire it, therefore you roll attack dice and spend your focus to modify them
  • If attacking outside your arc, Kavil allows you to roll a 4th attack die
  • Since you have spent your focus token whilst attacking, you may acquire a target lock on the defender and spend it immediately if you have blank results to reroll (or retain it to allow you to keep firing the turret at that target in subsequent turns)

Oh! That's interesting. I forgot that Synced in particular ignores that effect (because you never spend the target lock on the attack)

ON this, would it be worth switching one of the ships out for a Kavil?

Best,

Cow

On 1/11/2018 at 4:38 AM, Magnus Grendel said:

Works with the former, doesn't work with the latter.

With a 'spend your target lock to perform this attack' missile, the target does not become 'the defender' until later in the attack; hence there is no defender for R4 agromech to acquire a target lock on (it's also why you can peg Deadeye-triggered missiles at Dark Curse).

Well then, since Harpoons are just better, you still come out of it pretty darn okay lol!

But of course, the choice between the Executioner and Dalan is still very ambiguous. Either could be strong.

I really have no idea which way to go with the Dalen vs Executioner. At the moment, the PS isn't going to matter that much (except for cases like Jess, which are relatively rare as far as I can tell).

Best,

Cow