The BIG Star Wars to Genesys Force conversion brainstorm

By MrKillean, in Star Wars: Force and Destiny RPG

I like that more than my idea, I just wish I could think of something that is closer to the standard dark/light system but still keeping the 3 axis dice of a skill check. One of the my favourite elements of the original system is that Dark Siders and Light Siders use the Force in different ways.

Light Siders can use half the dice symbols with no consequences, the other half have a Destiny+Conflict+Strain cost. Dark Siders on the other hand always have a cost, Dark Pips always cost Conflict, Light Pips cost Destiny + Strain.

This has the consequence of making a redemption incredibly difficult, you can’t use the easy side of the Force because you get Conflict, whilst the other side has a massive cost. I just cannot find a way to keep that flavour

Laying here in bed at almost midnight I just had this idea, it’s better but I think my tired brain must be missing some problem.

Dark Side:

For every uncancelled Success on a Force Skill Check the character gains 1 Conflict. After the roll but before spending Success or Advantage you may flip a Destiny Point and suffer Strain up to your Force Characteristic. You may choose to add an equal number of success to the results, or reduce conflict by an amount equal to the strain suffered (you may choose to do a combination of both).

Light Side:

After rolling a Force Skill Check a character may choose to flip a Destiny Point and suffer a number of Strain up to their Force Characteristic. Add a number of Success to the check equal to Strain suffered, the Force user also gains Conflict equal to the amount of Strain suffered.

Why dont you do so with success and advantages and threat and failure as if it was darkside pts.

Just increase the difficulty threshold to accommodate it.

Flip a Destiny point to turn a failure to success or threat to adv gains conflict

@Richardbuxton

Edited by TheShard

Only downside to this is how its weighted... As force dice have i think slightly more dark side faces then lightside.

On 3/30/2018 at 10:25 PM, Richardbuxton said:

It’s not working ?

im keen to compare notes as I have the same project going on at the moment, although I’m going slightly differently about it

Not working for me either. I'm starting a SW game using Genesys, and so far, all PCs are not Force users, so I can manage with the expanded list of talents in the resource page. However, I guess that one player may decide to change to a Force user...