I have been thinking about how to use my catalogue of D&D monsters for Genesys. These are a work in progress and just rules of thumb.
First, we need to decide what type of adversary the monster is. My rule would be any medium sized or smaller creature with anC4 under 1 would be a minion. Any other monster would be a rival or nemesis (depending on story role).
Second, convert basic stats. A D&D ability score modifier below 0 is a 1 in Genesys, 0 or 1 converts to 2, 2 or 3 converts to 3, 4 converts to 4, and 5 plus converts to 5. Minions are limited to 3 in any stat. The ability scores that convert are strength to brawn, dexterity to agility, intelligence to intellect, wisdom to willpower, and charisma to presence. Cunning doesn’t directly convert so that will be a judgement call.
For wound threshold, minions are 2 plus brawn, and rivals and nemeses are 5 plus brawn for monsters smaller than medium, 10 plus brawn for medium monsters, 15 plus brawn for large monsters, and 20 plus brawn for huge monsters.
For rivals most skills will be rank 2. Nemeses will be looked at more carefully.
Nemeses will have the adversary talent rank equal to their prof bonus minus 2.
That’s all I have for now. I will post some sample stats later.
Also, in case it isn’t clear I am using the 5e version of the game.
Edited by fjw70