[update] version 1 map available in this post.
While creating my Twilight Imperium RPG campaign, I stumbled while making a map of the galaxy. As far as I know, there are no official one other than the preset maps. But even as a 6-player board, the galaxy feels small and leaves so many planets unused… Digging from all the extensions of TI3, I come with a total of 42 systems. With all the empty tiles, the red-border systems and most home systems, I can gather 84 tiles; enough for a (almost) 5-ring galaxy with twelve evenly-distributed home-system slots.
Struggling with what to place where, I noticed that the races described in the lore book of TI4 were not placed in alphabetical order. Not only that, but their adjacency matches the notes I’ve taken from the race’s description of TI3. Could the races in the lore book been placed in galactic order? Let’s see…
Starting at the “galactic north” (cause you got to start somewhere) is the first race described in the book: the United Emirates of the Hacan and their tri-planet system. Next, going clockwise is Jord of the Sol Federation. They are described next in the book, and as old allies against the Lazax, it makes sense that Hacan and humans are galactic neighbours.
Next, still going clockwise, is the Barony of Letnev. Quann should be somewhere between Jord and Arc Prime, well within the Baron’s reach but essential to the Federation’s traffic.
The Xxcha are the next race described in the book, and it makes sense that Archon Tau is within the Letnev’s reach as well. It also places the Xxcha relatively close to the humans who will blast the Letnev out of Archon Tau later in the Twilight Wars. So far so good.
Jol and Nar are next in the book and so they are next on the ring. They are the unfortunate neighbours of the following race: the Sardakk N’orr. Again, this is consistent with the Hylar-N’orr enmity during the late Twilight Wars. The planet Lisis should be place nearby as well…
Next would be the L1Z1X, the big bads of my campaign, placing 0.0.0 due south in the galaxy, probably within a few empty space tiles to reinforce that knowledge of this part of the galaxy was lost when the Hall of Cartography burned on Mecatol Rex. This places them diametrically opposed to the Hacan however, who are making first contact with the L1Z1X. But since the Hacan are space merchants, it is not impossible for them to be far from home I guess…
Then we have the Naalu, followed by Moll Primus of the Mentak Coallition. Hope’s End is going to be west of Moll Primus, thus creating a east-west Passage of Tears on the galactic borderland. This places the Yssaril, the next race described in the book, due north from Moll Primus (conveniently diagonally opposite to the Passage of Tears). Somewhere near those two home systems is the Mahact Plateau, which if I understand correctly, is a region of space plagued with asteroids and black holes (gravity rift tile?).
The Winnu are next on the list, normally followed by the Embers of Muat. However, since I have only twelve home system “slots” and I consider the Gashlai a “minor” race, I will instead place them on the outskirt of the galaxy, somewhere near Jol and Nar, the Gashlai’s old slave-masters. This way, the Hylar could invent the War Sun without the rest of the galaxy noticing.
The botherhood of Yin are next. Again, they represent a minor race in my campaign and so I will reserve my twelfth and last slot for one of my favourite race; the Saar (probably among more asteroid tiles on the Hacan’s side since both of them start with the Antimass Deflector technology). Darien can lay somewhere hidden on the outer rim, between Winnu and Ragh to keep the order as intact as possible.
I didn’t want to include the races of Shards of the Throne (Ghosts, Nekro and Arborec) but I’m short one single tile to complete my galaxy (I forgot that Malice would not be part of the map). Among the three, the Ghosts of Creuss have the most narrative potential (I already have the L1Z1X for bad guys and the Arborec are just too weird). The Gate of Creuss will most likely lie somewhere near Moll Primus of the Mentak, not known to the other galactic races but creating a space “Bermuda Triangle” of some sort.
So I’m not sure if the races where placed in that order for that purpose, but it works just fine for me. Now I still have to place all the planets, but at least the big pieces of the puzzle are laid.
'findel
Edited by Laurefindel