When we think of certain settings often times we come across creatures with unusual speed. Zerglings in Starcraft, Skags in Borderlands, facehuggers in aliens, jockeys in left for dead, and I'm sure there are a lot of other examples out there. Most of these creatures can easily be minions. The issue with having them as minions is that they only have one move and one attack per round. The mechanics of genesys allow you to get away from these creatures, but if you've played these games or seen these movies some of these creatures move to fast for you to just out run them. So I went looking for abilities that would work. I liked the Kyuzo ability and might save that for rivals or nemesis (like skagzilla) but again, minions do not have strain. I tried looking for creature abilities and the only thing I could find that was close allowed them to move through rough terrain unhindered. That's not potent enough.
My solution is:
- to rename the multi-limb ability that allows species to gain a free extra maneuver as long as they do not use more than 2 maneuvers per turn and give them that ability (maybe call it feral sprint/lunge).
- Allow them to move horizontal or vertical to any location within short range (we often see these creatures jumping up cliffs or distances at least 10m or so)
- and lastly possibly forgo having to use a maneuver to go from short range to engaged.
The last one makes my gut feel like it is too OP, but I feel that it holds to the *feel* of what I'm trying to accomplish, so I'm torn. I don't have templates yet bc honestly, I want to use these abilities with possibly multiple different creatures. Bc they are minions, and bc they would have this great speed I would make them easy-moderate difficulty to kill for minions and do probably low amounts of damage. My initial thought was to have some kind of medium ranged/melee combo attack but I couldn't come up with anything that looked remotely fair/accurate for the mechanics/feel. This is the best I've come up with any thoughts or suggestions?