Kylo's Gunboats - what am i missing??

By Belphegor07, in X-Wing Squad Lists

So ive run this list and found it both fun and also successfully

Kylo's Gunboats (99/100)
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TIE Silencer: Kylo Ren (35 + 8)
+ Veteran Instincts (1)
+ Advanced Sensors (3)
+ Advanced Optics (2)
+ Autothrusters (2)
Alpha-class Star Wing: Nu Squadron Pilot (18 + 10)
+ Extra Munitions (2)
+ Harpoon Missiles (4)
+ Os-1 Arsenal Loadout (2)
+ Advanced SLAM (2)
Alpha-class Star Wing: Nu Squadron Pilot (18 + 10)
+ Extra Munitions (2)
+ Harpoon Missiles (4)
+ Os-1 Arsenal Loadout (2)
+ Advanced SLAM (2)

Now i keep hearing that Ru Gunboats are much better with people saying that PTL on them makes them great after an advanced slam for a missle barrage.

However the extra cost is bringing me problems, I dont want to lose anything off Kylo as this is such an optimal loadout. What are people doing with similar lists?

I find primed thrusters to be useful on kylo/silencers, and think that LRS might be better on a harpoon Nu, vastly decreasing the cost. additionally, I would cut EM as it does nothing when you have reload. With these 8 points, I would put title on Kylo, and upgrade the Nus to Rhos with adaptability to Out PS any other Rho/Nu

So, I think FCS is stronger than Adv. Sensors on VI Kylo, as he needs action economy. I also like the title on him, but thats a matter of points.

Now, Nus are perfectly valid, but moreso as cannon carriers. I might consider that route rather than Rho missile boats, because the points would be hard to find.

I watched a guy with PTL/advanced sensors dance around everything he went up against last night. It was brutal. Yes, the build was 47 points, but it was amazing to watch. He was running 2 of the Rho squad pilots with Deadeye, poons, chips - 26 points each.

I think the starwings were the weakness. They were targeted right away since Kylo's so hard to hit. If your opponent has multiple ships left when the wings die, than it gets impossible to evade all the different arcs.