MC75 is the Rebel Star Destroyer

By GiledPallaeon, in Star Wars: Armada Fleet Builds

11 hours ago, GiledPallaeon said:

First, @ovinomanc3r is correct, my premise is testing the 75 in environments it appears initially suited for. To that end, it has every indication of being perfectly viable in Ackbar lists, including superior to the Assault Frigate in circumstances where the 75's access to rerolls, superior durability, and much deadlier fore armament are worth the points premium. Contrary to being ridiculous, if makes perfect sense to other players who, rather than being your lessers, have metas or personal experiences that lead them to value alternative characteristics in their ships or fleet builds.

Second, if you would like to know from the Imperial side, I fear a well flown conga line much more than 2+1 builds, the latter are generally composed of weaker ships I can much more easily bully or kill. The 75 appears to solve the main issue a conga line has, that it can't clear its windshield. The 75 mocks such attempts, while maintaining the speed and agility to match an 80 and the broad beam firing arcs to concentrate death by red dice.

Im sorry if I offended you, I did not mean to. You know, I just put Mc75 armored and Af next to one another, and there are minimal differences. The worth of external racks and leading shots is questionable for an extra 32 Points, when to be fair, survivability wise not necessarily better(against bombers, yes).

By 2+1 I meant H1 and 2 af-s. Good luck at parking before a well rounded toilet bowl. Ended up 2nd at a local tourney with it (roughly 20 players). Im not sure what you faced before, but the cover fire these could provide to prevent parking in front is significant, and these ships can take a pounch or two.

10 hours ago, The Jabbawookie said:

How many times have you tested it? I assume it must be at least three games for you to be so certain it’s not viable.

Obviously never, just extrapolating previuos experience. Ackbar wise, leading shots is the main difference in the Two ships, survivability... Well, one has 3 more hulls(not sure about the shields), but inferior defense tokens. But the price tag difference is significant, 32 Points, 2 mc75 almost buys you 3 Af. Ill do the maths for damage outputs once im back from holiday. My instincts tell me the extra ship Will do more damage than what the reroll gives the mc75.

10 hours ago, ovinomanc3r said:

Well, at least is a logic. If I ever brought a Garm's HH Carriers idea for a fleet and asked for help I would hope better ideas than "don't do that".

Sorry for assuming he was aiming for he is aiming something effective. To be fair, being both list squadronless should have made me clear its rather a fun, themed list.

9 hours ago, DrakonLord said:

I see this happen quite often on the forums, where people ask for help about a specific idea and they get the "dont do that responses"

Its actually quite dissapointing, its as if people dont bother even reading the OPs topic or just skim it.

Anyway, both ideas need some fighter support. Whether thats just 2 generic A wings or an actual squad force is up to you but it needs something to back up the ships AA fire.

The first fleet:

- change one mc75 to a mc30 was my first thought, still keeping that dangerous second ship while giving yourself some points for sqds or ackbar?

- i dont think you need 2 comms net gr75s but u do want that extra activation so eh.

Second fleet:

- instead of HMC80, how about 2 lightly upgraded AFMK2's?

The hypocrisy is strong with this one. You slam me for suggesting af instead of mc75, and what did you do in your post?:) No hard feelings from me, and in no way I intend to offend you, just... :)

4 hours ago, DrakonLord said:

Maybe i typed the wrong thing when i rushed out this post before leaving this morn, but i cant see what ive typed wrong in those bolded sections.

He is building dual dreadnaut lists :)

I'm keen to see whether it seems worth picking up a second MC-75. I'm on the verge of adding one to my order but don't want to spend money on something I'll (potentially) rarely use.

Mind you, I have 2 Interdictors, so I have a record already. :D

1 hour ago, ManInTheBox said:

I'm keen to see whether it seems worth picking up a second MC-75. I'm on the verge of adding one to my order but don't want to spend money on something I'll (potentially) rarely use.

Mind you, I have 2 Interdictors, so I have a record already. :D

Dictors are OP

I tossed this together over the past few days:

mc75 ordnance with OE, ECM, ER, WAB, Mon Cal Exodus Fleet

(flagship)mc75 armored with Garm, Ahsoka, Caitken and Shollan, ER, QBT, Mon Cal exodus fleet

x2 GR75 with comms net

Tycho, Shara, 2 A-wings, 2 E-wings

396/400

Garm gives everyone some jumpstarter tokens to the two big ships that he loves, Ahsoka swaps them around to whatever the cruisers need, and you can use repair tokens combined with repair dials to make massive repairs. Fighter blob clears the enemy squadrons, and can easily move on to ship bombing.

9 hours ago, Ginkapo said:

He is building dual dreadnaut lists :)

He is? Ive just reread all his postest and all i see is him asking for ideas about using the MC75 as a dreadnaught?

I dont see anything about specifically using 2 dreadnaughts or large ships in a fleet?

Pls enlighten me here cause im extremely confused. No offense intended to either you or @Coldhands either but from the way ive interpreted what was written, and my own annoying experiences i felt the need to comment.

22 hours ago, GiledPallaeon said:

With all that in mind I've got a couple lists I want ideas about. First is double Ordnance with Madine, second is an Armored with an Assault Cruiser under Ackbar.

@DrakonLord this bit. :)

I found it amusing, your comments were spot on.

22 hours ago, GiledPallaeon said:

I've got a couple lists I want ideas about. First is double Ordnance with Madine, second is an Armored with an Assault Cruiser under Ackbar.

I didnt read this part as a "this is my checklist", i read this like a blurb, telling us what the two ideas are to start. I didnt read this and go

" so he wants 2 mc75s in the first fleet and 2dreads in the next"

It read to me like he wanted ideas how to change the lists, new ideas, not just the upgrades.

Whatever. I can accept i was wrong.

It would appear some clarifications are in order. @DrakonLord both you and @Ginkapo are correct, that was a blurb intentionally open-ended but dual dreadnoughts is basically my calling card. I'm more than happy to explore lists with a single 75, but my own theoeycrafting is focused on its possibilities to offer the Rebel Alliance a true counterpart to my dual ISD lists.

I do also therefore intend to develop these as competitive lists even if the best is squadronless. The meta may not believe it's possible, but I do, and I intend to find it. If it's any help, these lists are directly competing with my dual ISD bruiser list as a possible World Cup entry.

I have an ISD-I and Kuat list with Thrawn that is designed to be a close in brawler list. I think that a Madine/MC75 Ordnance list could be very effective. I'd use it with a GR75 Flotilla with Leia and some x-wing support. Keep the 11 point bid or add the Mon Cal Exodus Fleet title to both.

Dreadnaughts
Author: Englishpete

Faction: Rebel Alliance
Points: 389/400

Commander: General Madine

Assault Objective: Most Wanted
Defense Objective: Jamming Barrier
Navigation Objective: Dangerous Territory

[ flagship ] MC75 Ordnance Cruiser (100 points)
- General Madine ( 30 points)
- Raymus Antilles ( 7 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Assault Proton Torpedoes ( 5 points)
- Rapid Reload ( 8 points)
= 161 total ship cost

MC75 Ordnance Cruiser (100 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Assault Proton Torpedoes ( 5 points)
- Rapid Reload ( 8 points)
= 128 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

1 Luke Skywalker ( 20 points)
1 Biggs Darklighter ( 19 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)

On 07/01/2018 at 1:15 AM, Ginkapo said:

Madine? Sato....

7 black out the front with that upgrade that gives 2 black in the front. 8 with ConFire

22 minutes ago, Jabby said:

7 black out the front with that upgrade that gives 2 black in the front. 8 with ConFire

Expanded Launchers, which means 10 if you throw External Racks too, at which point I'm leaving a blue and hoping I have Home One around for maximum unbraced death

14 minutes ago, GiledPallaeon said:

Expanded Launchers, which means 10 if you throw External Racks too, at which point I'm leaving a blue and hoping I have Home One around for maximum unbraced death

"Ok... hmmm... well... OE... yeah... alright so that's... 10, 12, 14, 15... 16 total damage, and I'll accuracy your brace. Now for my second arc...."

-Giled Palleon

4 hours ago, BrobaFett said:

"Ok... hmmm... well... OE... yeah... alright so that's... 10, 12, 14, 15... 16 total damage, and I'll accuracy your brace. Now for my second arc...."

-Giled Palleon

You forgot Intel Officer ;)

EDIT: Assuming no ECMs and a redirect, does any non-Large survive that blast? This might not be as dumb as I thought

EDIT 2: Nope, still terminally stupid but funny as all get out.

Edited by GiledPallaeon

So just for laughs this morning I played Sato MC75 + H1 and 2 trasports with Shara, Tycho, and a hwk vs an ISD, 2x Arq, 2x Goz and some ties/lambda. Got first by 1pt on the bid, and got the ISD nose to nose with the MC75.

I tweaked the upgrades a bit, was running Wide Area Barrage and Rapid Reload, so it was 1 red 5 blacks out the side and 5 blacks or 4 black 1 blue out the front. With CF on the ISD the side arc alone pumped out 13 damage in one shot, and I didn't use the acc since it had ECM so the red dice contributed. I'm not convinced on WAB. I missed the face up, and I think the extra damage from ACM or APT would have been better in general, since the game revolves around burning targets fast. If there had been more squads, potentially it would have been more useful. It definitely did a number on the lambda.

Edit: More thoughts-

Since Sato MC75 pumps out a lot of sheer damage point wise, I think ACM is the right crit for it, as opposed to a ship throwing a smaller volume of damage who gets exponential benefit from the added face up from APT.

Edited by BrobaFett

Hey all, first time poster. Ive been playing on and off for fun over the last 2 years, and just played my first tourney and tied for first on a fluke. I havent been keeping up with all of wave 7, but came up with this on a whim. I like the idea of 75s getting up close and personal like a faster victory. Thoughts and comments appreciated.

Fleet: And suddenly.....SPACESHIPS!

Assault Objective: Advanced Gunnery

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

(Flagship) MC75 Ordnance Cruiser [159pts]: Electronic Countermeasures, Expanded Launchers, Ordnance Experts, Wide-Area Barrage, •Admiral Raddus, •Profundity

MC75 Ordnance Cruiser [126pts]: Electronic Countermeasures, Expanded Launchers, Ordnance Experts, Wide-Area Barrage

Hammerhead Torpedo Corvette [38pts]: Boarding Engineers

Hammerhead Torpedo Corvette [38pts]: Boarding Engineers

YT-2400 [32pts]: 2x YT-2400

++ Total: [393pts] ++

Im thinking no one wants to give one of these bad boys free super gunnery teams, but they dont want a third ship from HA up their rear either. And superior positions just seems made for this kind of list. Boarding engineers could be externals, but wanted something fun. Thanks.