11 hours ago, GiledPallaeon said:First, @ovinomanc3r is correct, my premise is testing the 75 in environments it appears initially suited for. To that end, it has every indication of being perfectly viable in Ackbar lists, including superior to the Assault Frigate in circumstances where the 75's access to rerolls, superior durability, and much deadlier fore armament are worth the points premium. Contrary to being ridiculous, if makes perfect sense to other players who, rather than being your lessers, have metas or personal experiences that lead them to value alternative characteristics in their ships or fleet builds.
Second, if you would like to know from the Imperial side, I fear a well flown conga line much more than 2+1 builds, the latter are generally composed of weaker ships I can much more easily bully or kill. The 75 appears to solve the main issue a conga line has, that it can't clear its windshield. The 75 mocks such attempts, while maintaining the speed and agility to match an 80 and the broad beam firing arcs to concentrate death by red dice.
Im sorry if I offended you, I did not mean to. You know, I just put Mc75 armored and Af next to one another, and there are minimal differences. The worth of external racks and leading shots is questionable for an extra 32 Points, when to be fair, survivability wise not necessarily better(against bombers, yes).
By 2+1 I meant H1 and 2 af-s. Good luck at parking before a well rounded toilet bowl. Ended up 2nd at a local tourney with it (roughly 20 players). Im not sure what you faced before, but the cover fire these could provide to prevent parking in front is significant, and these ships can take a pounch or two.
10 hours ago, The Jabbawookie said:How many times have you tested it? I assume it must be at least three games for you to be so certain it’s not viable.
Obviously never, just extrapolating previuos experience. Ackbar wise, leading shots is the main difference in the Two ships, survivability... Well, one has 3 more hulls(not sure about the shields), but inferior defense tokens. But the price tag difference is significant, 32 Points, 2 mc75 almost buys you 3 Af. Ill do the maths for damage outputs once im back from holiday. My instincts tell me the extra ship Will do more damage than what the reroll gives the mc75.
10 hours ago, ovinomanc3r said:Well, at least is a logic. If I ever brought a Garm's HH Carriers idea for a fleet and asked for help I would hope better ideas than "don't do that".
Sorry for assuming he was aiming for he is aiming something effective. To be fair, being both list squadronless should have made me clear its rather a fun, themed list.
9 hours ago, DrakonLord said:I see this happen quite often on the forums, where people ask for help about a specific idea and they get the "dont do that responses"
Its actually quite dissapointing, its as if people dont bother even reading the OPs topic or just skim it.
Anyway, both ideas need some fighter support. Whether thats just 2 generic A wings or an actual squad force is up to you but it needs something to back up the ships AA fire.
The first fleet:
- change one mc75 to a mc30 was my first thought, still keeping that dangerous second ship while giving yourself some points for sqds or ackbar?
- i dont think you need 2 comms net gr75s but u do want that extra activation so eh.
Second fleet:
- instead of HMC80, how about 2 lightly upgraded AFMK2's?
The hypocrisy is strong with this one. You slam me for suggesting af instead of mc75, and what did you do in your post?:) No hard feelings from me, and in no way I intend to offend you, just... ![]()