MC75 is the Rebel Star Destroyer

By GiledPallaeon, in Star Wars: Armada Fleet Builds

So, to clarify the title, my (to be fair, preview-based) opinion is that the MC75 is the dreadnought option the Rebels needed, the genuine ISD counterpart. The Armored Cruiser is the super multi-role heavy combatant that the Rebels have wanted since ever, a super-sized Assault Frigate. The Ordnance Cruiser is the super-durable close range brawler neither the Home One or Liberty could handle. With all that in mind I've got a couple lists I want ideas about. First is double Ordnance with Madine, second is an Armored with an Assault Cruiser under Ackbar.

http://armadawarlords.hivelabs.solutions/view_list.php?token=155784&key=959645618334bba82af657f3f7c11311

Madine Ordnance Cruisers
Author: GiledPallaeon

Faction: Rebel Alliance
Points: 388/400

Commander: General Madine

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] MC75 Ordnance Cruiser (100 points)
- General Madine ( 30 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Rapid Reload ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 161 total ship cost

MC75 Ordnance Cruiser (100 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Rapid Reload ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 131 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

http://armadawarlords.hivelabs.solutions/view_list.php?token=155780&key=4d9f390a2882f20f82cf12d6ed914abc

Ackbar Idea
Author: GiledPallaeon

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 189 total ship cost

MC75 Armored Cruiser (104 points)
- Walex Blissex ( 5 points)
- Caitken and Shollan ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- External Racks ( 3 points)
= 135 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

Edited by GiledPallaeon

Madine? Sato....

In my opinion, an AF does way better in an Ackbar fleet than an MC75

3 minutes ago, Coldhands said:

In my opinion, an AF does way better in an Ackbar fleet than an MC75

Maybe but using the mc75 is the premise here.

leading shots AND the twins? or leading shots and gunnery teams?

15 minutes ago, Coldhands said:

In my opinion, an AF does way better in an Ackbar fleet than an MC75

In ackbar conga lines, the MC75 can head it, and anything that tries to block it will get vaporized because of that monster front arc.

4 minutes ago, Ginkapo said:

leading shots AND the twins? or leading shots and gunnery teams?

401 points is not legal at tournaments:P

1 minute ago, ovinomanc3r said:

401 points is not legal at tournaments:P

Lando is 1pt cheaper than Walex

8 minutes ago, ovinomanc3r said:

401 points is not legal at tournaments:P

Also redundancy since S&C are exhausted when used.

23 minutes ago, ovinomanc3r said:

Maybe but using the mc75 is the premise here.

Okay, following your logic, will the next topic be Garms Hammerhead carriers? Cmon, try to make a bit of sense. Okay, MC75 is the new ship, but just because its new, it wont make it be good at all roles.

11 minutes ago, anonymousguy said:

In ackbar conga lines, the MC75 can head it, and anything that tries to block it will get vaporized because of that monster front arc.

Why would you fly in a conga? 2+1 formation, so you cover your fronts as well, with two ships at least and a front arc.

Edited by Coldhands
1 hour ago, Coldhands said:

Okay, following your logic, will the next topic be Garms Hammerhead carriers? Cmon, try to make a bit of sense. Okay, MC75 is the new ship, but just because its new, it wont make it be good at all roles.

Why would you fly in a conga? 2+1 formation, so you cover your fronts as well, with two ships at least and a front arc.

First, @ovinomanc3r is correct, my premise is testing the 75 in environments it appears initially suited for. To that end, it has every indication of being perfectly viable in Ackbar lists, including superior to the Assault Frigate in circumstances where the 75's access to rerolls, superior durability, and much deadlier fore armament are worth the points premium. Contrary to being ridiculous, if makes perfect sense to other players who, rather than being your lessers, have metas or personal experiences that lead them to value alternative characteristics in their ships or fleet builds.

Second, if you would like to know from the Imperial side, I fear a well flown conga line much more than 2+1 builds, the latter are generally composed of weaker ships I can much more easily bully or kill. The 75 appears to solve the main issue a conga line has, that it can't clear its windshield. The 75 mocks such attempts, while maintaining the speed and agility to match an 80 and the broad beam firing arcs to concentrate death by red dice.

Edited by GiledPallaeon

I usually begin my list-building by posing the question of how my prospective list will handle the current dominant archetypes. How does either of these list handle any of the squadron-heavy lists that are out there?

12 minutes ago, Vergilius said:

I usually begin my list-building by posing the question of how my prospective list will handle the current dominant archetypes. How does either of these list handle any of the squadron-heavy lists that are out there?

They are intended to fight them the same way their ISD equipped cousins do, by blowing up the carriers before the squadrons can reply. Usually it works, sometimes it doesn't. All are candidates for Tycho and Shara additions, but these are initial variants.

For your madine list, madine might be safer on janias light leaving the 75's to shield him. He could just skim around behind them that way

25 minutes ago, Belphegor07 said:

For your madine list, madine might be safer on janias light leaving the 75's to shield him. He could just skim around behind them that way

I'll definitely consider that, we'll see how quickly I can acclimate to using a CR90 instead of an Arquitens for light fire support.

1 hour ago, Coldhands said:

Okay, following your logic, will the next topic be Garms Hammerhead carriers? Cmon, try to make a bit of sense. Okay, MC75 is the new ship, but just because its new, it wont make it be good at all roles.

How many times have you tested it? I assume it must be at least three games for you to be so certain it’s not viable.

1 hour ago, Coldhands said:

Okay, following your logic, will the next topic be Garms Hammerhead carriers? Cmon, try to make a bit of sense. Okay, MC75 is the new ship, but just because its new, it wont make it be good at all roles.

Well, at least is a logic. If I ever brought a Garm's HH Carriers idea for a fleet and asked for help I would hope better ideas than "don't do that".

Edited by ovinomanc3r

I see this happen quite often on the forums, where people ask for help about a specific idea and they get the "dont do that responses"

Its actually quite dissapointing, its as if people dont bother even reading the OPs topic or just skim it.

Anyway, both ideas need some fighter support. Whether thats just 2 generic A wings or an actual squad force is up to you but it needs something to back up the ships AA fire.

The first fleet:

- change one mc75 to a mc30 was my first thought, still keeping that dangerous second ship while giving yourself some points for sqds or ackbar?

- i dont think you need 2 comms net gr75s but u do want that extra activation so eh.

Second fleet:

- instead of HMC80, how about 2 lightly upgraded AFMK2's?

9 minutes ago, DrakonLord said:

I see this happen quite often on the forums, where people ask for help about a specific idea and they get the "dont do that responses"

Its actually quite dissapointing, its as if people dont bother even reading the OPs topic or just skim it.

Anyway, both ideas need some fighter support. Whether thats just 2 generic A wings or an actual squad force is up to you but it needs something to back up the ships AA fire.

The first fleet:

- change one mc75 to a mc30 was my first thought, still keeping that dangerous second ship while giving yourself some points for sqds or ackbar?

- i dont think you need 2 comms net gr75s but u do want that extra activation so eh.

Second fleet:

- instead of HMC80, how about 2 lightly upgraded AFMK2's?

Did you really just do that?

Jainas light is different to Arquittens, **** its different to other cr90s. That ship hides behind the rest of your fleet plinking away. Its a genuine consideration for flagship but i would be concerned about the enemy approaching from two angles. Depressingly rare i know.

Home one and then x17 on the mc75? Usual practice is Quads. Also tanky mc80s tend to carry raymus. Nav every other turn for engine techs, then mega cf or mega eng depending.

Edit: and change the title. Mc30s throw 3 red 2 blue 3 black, not these wannabies ;)

Edited by Ginkapo
59 minutes ago, Ginkapo said:

Jainas light is different to Arquittens, **** its different to other cr90s. That ship hides behind the rest of your fleet plinking away. Its a genuine consideration for flagship but i would be concerned about the enemy approaching from two angles. Depressingly rare i know.

Home one and then x17 on the mc75? Usual practice is Quads. Also tanky mc80s tend to carry raymus. Nav every other turn for engine techs, then mega cf or mega eng depending.

I like the Raymus idea, and I'll bear the JL part in mind. I am an Imp main after all.

59 minutes ago, Ginkapo said:

Edit: and change the title. Mc30s throw 3 red 2 blue 3 black, not these wannabies ;)

Lololololol. How was that not your first response?

Edited by GiledPallaeon

Dreadnaught lists have a tension: What to do with the air wing? Usually the empire can either field a token screen, or give up on activations to have a more reasonable air wing. The rebellion has a new option, since the Liberty has a slot for a fighter coordination team and our activation padding transports are so cheap. With an FCT and 2x VCX, you've got some options to futz with P2's objectives, as well as control some of the nicer objectives for P2. A Lib backing an Ordnance Cruiser also brings some diversity to the table when competing against HH or CR90 swarms.

Not shown below: I would give both MC80's the Exodus Fleet titles, and consider eroding the bid with H9's on the Lib.

Madine Diverse Cruisers

Faction: Rebel Alliance
Points: 379/400

Commander: General Madine

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

MC75 Ordnance Cruiser (100 points)
- Walex Blissex ( 5 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- External Racks ( 3 points)
- Assault Concussion Missiles ( 7 points)
= 126 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Gunnery Team ( 7 points)
- Fighter Coordination Team ( 3 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 156 total ship cost

GR-75 Combat Retrofits (24 points)
= 24 total ship cost

2 VCX-100 Freighters ( 30 points)

Card view link

Fleet created with Armada Warlords

Edited by jbrandmeyer
6 hours ago, GiledPallaeon said:

They are intended to fight them the same way their ISD equipped cousins do, by blowing up the carriers before the squadrons can reply. Usually it works, sometimes it doesn't. All are candidates for Tycho and Shara additions, but these are initial variants.

I'm just a bit skeptical that would actually work against the best played lists. Yeah, definitely against the lists when played against weaker players, and it doesn't take much for them to work, and so do plenty of other lists. I think one really needs speed-4 to make a true kill-the-carriers rush list, simply because you need to be able to extend the threat range. Also, part of the strength of squad lists is that the squads add so much to deployment, which in turn affects how their 2 combat ships line up against the MC75s.

I do want to see the remaining upgrade cards for how they might affect list-building, because I think they will line up to cause some major restructuring to what one has to account for during list-building.

6 hours ago, Ginkapo said:

Did you really just do that?

With the first fleet hes using 2 mc75s isnt he? Or did i read that wrong? I sujjested changing 1, not both, therefore he is still using the mc75 which is what he said in the topic intro.

Second fleet i saw ackbar gunline and thought mc75 leading two AFMK2s would be sweet, and although its already been suggested i thought id mention it anyway. What did i do wrong there?

Maybe its because im tired but i dont get what you mean?

Maybe i typed the wrong thing when i rushed out this post before leaving this morn, but i cant see what ive typed wrong in those bolded sections.