So, the Genesys bug has me by its wonderful easy, yet complex little hands and I've convinced my group to give it a go.
Introductory Play:
(This is going to be Sci-Fi / Weird War / Fantasy exploration and anti-the big McGuffin). Depending on what my players roll, they're going to be introduced to a very small town on the outskirts of the midwest. Earlier in the day, rumors come down from one of the more "eccentric" locals that one of his Carrots ran through his yard screaming for everyone to run and that everyone was going to die. Later in that day, the town goes silent and the players get sent to go see what's going on or are possibly from said town.
So, to get them warmed up, they're going to meet a twist on the Teenage Mutant Ninja Turtles. Except they're bunnies. They're Rabid. And they're armed to the teeth with makeshift agriculture sharp objects.
That part is easy enough. I have the Melee Bunny, the Ranged Bunny and the mini-boss Bunny on Steroids. What I'm trying to wrap my head around is a Rabbit who is awful at combat, will not fight, will run when confronted, but whirls the crowd up around him into a Beserker frenzy. Do I need to put a talent or ability in his stat block for Pacifism? Or can I just narrate it in his block? I checked the 2.5 Expanded PDF for talents but I was pretty sure "Paficism" would be wayyyy too complicated to be a talent. Then I thought "Ability"? But again, that might be too 'narrative' to be worded into an Ability. Thoughts? Thanks!