I'm a long time wfrp player and gm. I've played extensively all three incarnations. I was bored with 2nd ed. mainly because I felt that rules as written required lots of tweaking. I have been worried that it is the same old story with 3rd ed. I was looking at the action cards and at the first glance some of them are unbalanced. I've also read about too high success rate and weak monsters. WTF I thought, how can this be happening again. Well, after some study I learned that my panic has been unjustified and house rule frenzy of the community is to some extent unnecessary. Let me explain my views using some examples.
In wfrp3 you can make cheesy combat machine from the start that has 5S, defense 2 (from armour), some pretty impressive action cards like:
Set1: Double Strike, Disorienting Blow, Improved Parry, and Improved Dodge or
Set2: Reckless Cleave, Improved Parry, Improved Dodge, and Improved Block
There you have too high success rate, unbalanced cards (Double Strike vs. Disorienting Blow), and monster killing capacity that greatly surpasses previous edition characters. Or is it so? Lets do some very rough considerations:
Equivalent 2nd ed combat character with few advances, say WS50, 2A. This is possible at close to the beginning with some luck. Two of these type warriors face eachother in duel. The succees rate of both attacks is roughly 25% so after two attacks about 0.5 hits go through.
At the same time 3rd edition combat machines of set1 and set2 face each others in parallel warhammer universe. Warrior 1 has dice pool 3 blue, 2 red, 1 yellow, 2 white, 3 purple, 4 black. Suprisingly, success rate is only 51%. Moreover, there are likely more banes than boons. His double strike is not so hot afterall. It becomes also quite fatiguing which is bad in prolonged combat which seems now happening. What is more interesting is that Disorienting Blow now becomes better than anticipated. Staggered condition is really good and Blinded and Exposed are useful against those defences.
What is now very different compared to the old version is that goblins and skeletons and other weaklings don't possess any threat against these 3rd ed. warriors. In 2nd ed. era they did which was cool and all. But Fate points are not needed anymore and weak vs. weak combats are more interesting. Its up to gms (as always has been) to provide enough challenge to those good combat characters in 3rd. To me atleast, it seems that tools are in correct order in the basic box. I'm looking forward to new bestiary that surely will contain many more toys to play with.
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