I've got a player who is playing a mounted knight in my upcoming swords and sorcery campaign. While a very enthusiastic and cooperative player, he's not the best when it comes to remembering system rules. And I don't really like the vehicle combat rules in Genesys very much myself, especially not for mounted combat. So I wrote up a simplified version of mounted combat that should work fine for fighting from horseback in most cases. Let me know what you think. If you like it, feel free to use it. If you see any glaring errors, please let me know.
Simplified Mounted Combat
While on a mount, your character is treated as one Silhouette larger than normal.
Attackers may target either your character or your mount.
Attacking while mounted increases difficulty of combat checks by one. In addition, other modifiers may apply:
|
Riding Skill Level |
Mounted Combat Modifier |
|
No Riding skill |
2 Setback |
|
Riding (career skill, no ranks) |
1 Setback |
|
Riding skill 1 |
No modifier |
|
Riding skill 2-3 |
1 Boost |
|
Ridiing skill 4-5 |
2 Boost |
While engaged with a target, you may choose to attack with either your own weapon, or with your mount (if it possesses an attack).
While mounted, you have increased speed and mobility. You may move between Medium and Short range as an incidental, and between Medium and Long range as one maneuver. Moving between Long and Extreme range requires two maneuvers.
Mounted Combat Talents:
Let’s Ride
Tier:
1
Activation:
Active (Incidental)
Ranked:
No
Once per round during your character's turn, your character can use this talent to mount or dismount from a vehicle or animal, or move from one position in a vehicle to another (such as from the cockpit to a gun turret) as an incidental. In addition, if your character suffers a short-range fall (see page 112) from a vehicle or animal, they suffer no damage and land on their feet.
Mounted Combatant
Tier:
2
Activation:
Active (Maneuver)
Ranked:
No
While mounted, your character may take this maneuver to decrease the difficulty of the next combat check they make during the same turn by one.
Overrun
Tier:
2
Activation:
Active (Incidental)
Ranked:
No
While mounted, your character may spend 2 Strain to grant the Knockdown quality to the next melee combat check they make during the same turn against a target with a smaller Silhouette.
Ride-By Attack
Tier:
3
Activation:
Active (Incidental)
Ranked:
No
After making a melee combat check while mounted, your character can move from engaged to short range of the target as an incidental.
Mount and Blade
Tier:
3
Activation:
Active (Action)
Ranked:
No
While mounted and engaged with a target, you may make a melee combat check at +1 Difficulty. If you succeed, you may use 2 Advantage or Triumph to hit with an attack from your mount, as well (if it has an attack). If both attacks hit, you may use additional Advantage or Triumph to activate qualities from either attack. Each hit deals its base damage, +1 damage per uncancelled success. This action may not be combined with Two-Weapon Combat.
Mount and Blade (Improved)
Tier:
4
Activation:
Passive
Ranked:
No
Your character must have purchased the Mount and Blade talent to benefit from this talent.
When you use the Mount and Blade action, you do not take an additional +1 Difficulty on the attack.
Full Tilt
Tier:
4
Activation:
Active (Maneuver)
Ranked:
No
While mounted, your character may make a Hard Riding check against a non-engaged ground target within Medium range. If successful, they engage the target as an incidental. The next melee attack against this target during the same turn adds your mount's Brawn score to the damage of one hit of the attack. You cannot use this maneuver if your mount cannot move or engage the target.
Defensive Riding
Tier:
4
Activation:
Passive
Ranked:
Yes
While mounted, you increase your and your mount's defense by one per rank of Defensive Riding.
Edited by Direach