The Trials of Konstantine

By Ginkapo, in Star Wars: Armada

22 hours ago, Mikael Hasselstein said:

So was Konstantine able to reconquer Dacia by slowing the advances of the Goths, allowing them to be picked off by his Sarmatian archers?

Glad people enjoyed my humour :)

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For me, the notion of bringing more than two large or medium ships was in order to extend the area in which his ability was relevant, rather than just creating redundancy.

For what purpose? And interestingly spreading out three medium ships still has its influence area restricted by long range of the middle ship, two ships can achieve a similar bubble.

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Do you also fly this fleet in a close phalanx-like formation to create less place for your opponents ships to stay out of the Konstantine bubble and able to pick off your picket ships?

Yes. A picket line with two side guards. Sometimes a raider flanking, sometimes not, it depends on the opponent.

10 hours ago, Ginkapo said:

Yes and no.

Yes Gauntlet fighters will be very useful to Konstantine and others. But no you wont see them with slicers and tractors very often.

Gauntlets imo are for juggernauts lists like Giraffes and combine very synergystacilly with ion cannon batteries as they are both flexible upgrades that arent restricted to nav....

I don't know. Decimators are mighty strong for their costs. Just a few points more compared to Gauntlets and they pack way more punch. Shenanigans like the raid tokens probably are a one turn thing before the fighter dies horribly.

On 1/8/2018 at 11:27 PM, TallGiraffe said:

I don't know. Decimators are mighty strong for their costs. Just a few points more compared to Gauntlets and they pack way more punch. Shenanigans like the raid tokens probably are a one turn thing before the fighter dies horribly.

Are decimators actually good?

I can imagine a swarm of them being pretty good even with the Heavy, cuz if your opponent goes for the bomb, they'll pay the price in dead squadrons.

14 minutes ago, Blail Blerg said:

Are decimators actually good?

I can imagine a swarm of them being pretty good even with the Heavy, cuz if your opponent goes for the bomb, they'll pay the price in dead squadrons.

Dedicated Anti-Squadron lists will take a while to shred them. But Dengar makes attacking them quite a pain. Plus they hammer squadrons back hard. I don't care about scatter aces when I got 5 attacks that have 3 black dice each so yea it hurts stuff. Anti-Squadron fire from ships help out.

Got quite the few additional options with Konstantine now.....

2 hours ago, TallGiraffe said:

Got quite the few additional options with Konstantine now.....

Indeed.

Gar Saxon and the midionites.

What else? Darth Vader maybe.

Yea I don't think my current fleet is up to par for regionals now. You

Cymoon Konstantine (395/400)
Empire

Commander: Admiral Konstantine

Objectives: Most Wanted, Contested Outpost, Solar Corona

[flagship] Imperial Star Destroyer Cymoon 1 Refit (112)
- Admiral Konstantine (23)
- Avenger (5)
- Strategic Adviser (4)
- H9 Turbolasers (8)
- Quad Battery Turrets (5)
- Gunnery Team (7)
= 164 total points

Interdictor Suppression Refit (90)
- Interdictor (3)
- Grav Shift Reroute (2)
- Targeting Scrambler (5)
- Heavy Ion Emplacements (9)
- Disposable Capacitors (3)
- Captain Brunson (5)
= 117 total points

Gozanti-class Cruisers (23)
- Suppressor (4)
= 27 total points

Gozanti-class Cruisers (23)
- Comms Net (2)
= 25 total points

Squadrons (62/134):
1x Ciena Ree TIE Interceptor Squadron (17)
1x Valen Rudor TIE Fighter Squadron (13)
2x TIE Defender Squadron (32)

new list with Interdictor for bonus points.

8 hours ago, TallGiraffe said:

Cymoon Konstantine (395/400)
Empire

Commander: Admiral Konstantine

Objectives: Most Wanted, Contested Outpost, Solar Corona

[flagship] Imperial Star Destroyer Cymoon 1 Refit (112)
- Admiral Konstantine (23)
- Avenger (5)
- Strategic Adviser (4)
- H9 Turbolasers (8)
- Quad Battery Turrets (5)
- Gunnery Team (7)
= 164 total points

Interdictor Suppression Refit (90)
- Interdictor (3)
- Grav Shift Reroute (2)
- Targeting Scrambler (5)
- Heavy Ion Emplacements (9)
- Disposable Capacitors (3)
- Captain Brunson (5)
= 117 total points

Gozanti-class Cruisers (23)
- Suppressor (4)
= 27 total points

Gozanti-class Cruisers (23)
- Comms Net (2)
= 25 total points

Squadrons (62/134):
1x Ciena Ree TIE Interceptor Squadron (17)
1x Valen Rudor TIE Fighter Squadron (13)
2x TIE Defender Squadron (32)

new list with Interdictor for bonus points.

Maybe station assault and dangerous territory instead...

47 minutes ago, SkyCake said:

Maybe station assault and dangerous territory instead...

Most wanted gives them less potential points though. Dangerous Territory I considered too actually but I lack deployments for an advantage currently. I am unsure how well I will do with this list.

I might give up on Konstantine in favor of Raddus.

Any updates here with wave 7?

1 minute ago, Deadshane said:

Any updates here with wave 7?

Still ****

27 minutes ago, Ginkapo said:

Still ****

Eyup

39 minutes ago, Deadshane said:

Any updates here with wave 7?

Yes he did buy wave 7.

9FEEA946-E60E-448E-8B8D-019FEDD21128_zps

Local lad Constantine. Proclaimed emperor just round the corner from my FLGS.

Edited by Mad Cat

I concur with Tagge being the worst Imperial commander at the moment. His timing does him in- bottom of turn 3 instead of the top would make him a lot better.

I like Konstantine's effect but I can't think of the best way to utilize it. This is one of the cards I think FFG gave us to make VSDs better (allowing you to catch fleeing enemies or drive them into your range 1 missile teeth), but often your opponent is setting up something nasty to fly into the teeth of those VSDs and turn the tables on them because, as we know, generic VSDs are not allowed to protect themselves when fired upon by ultra-common XI7s.

In order to make killing tarpits work you need to have ships that can do a lot of damage short range. GSDs, the favorite tool for this, are ineligible for use and VSDs have only one arc to do this with. Maybe with two ISD-Ks, Konstantine now has something to make use of, so you can rush the target you want to destroy, flinging targets you want to go away into higher speeds. But taking Konstantine means passing up on other commanders that might give you more bang for your buck, since adjusting target speeds is not as shiny as something like re-rolling all dice or granting that second command.

Konstant Krushers

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Jamming Barrier
Navigation Objective: Minefields

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Admiral Konstantine ( 23 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- External Racks ( 3 points)
= 162 total ship cost

Imperial Star Destroyer Kuat Refit (112 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- External Racks ( 3 points)
= 139 total ship cost

Gozanti-class Cruisers (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost

4 Aggressor Assault Fighters ( 64 points)
= 64 total squadron cost

Edited by Norsehound