It's been about a month since Silencers hit tables. Unlike the Gunboats, they didn't get a ton of pre-release play, so many of the initial build ideas were more extrapolation from similar ships than practice.
I started this thread to compile experiences of people that have put this ship through its paces in any if it's many, many build options.
So I'll start:
The first build I put in a serious quantity of games with is the PS4 generic with FCS, Advanced Optics, and Autothrusters. This comes out to 32 points and packs a ton of action efficiency. It feels like flying an ace, where you lost the bid. I wonder if some thing like this is what the Defender would feel like if it was made today. It has a similar ability to flip around (although not in back to back turns), and is very fast and very maneuverable. It feels like a terrific chassis overall, gets where it needs to go, and hits hard when it gets there. I haven't used the 1-hard so much since I was flying TIE Fighters.
I'll note that I was not prepared for how good Advanced Optics is, and whatever your build, Optics probably makes it better.
Having flown these PS4 guys, I added 10 points to make it PS11 Kylo. It flies very much like the PS4 guys, but you get to reposition a little and get some PS kills. It feels like a very solid 42 points that isn't going to blow anyone's mind, but is probably the best PS11 ship out there if you think the meta warrants it.
I also played some games with Kylo, title, Lone Wolf, Advanced Sensors, and Optics. It seemed like a very strong build that I never found a good match for. It was also early in my Silencer experience, which almost certainly had an effect. It did convince me that Advanced Sensors didn't require PTL, mostly because of how good Optics is. The ability to disengage, bank a Focus, and come back in is great. Alongside the considerable maneuverability that even a single action grants with Advanced Sensors.
This idea influenced another build: Blackout, Trick Shot, Advanced Sensors, Optics, Autothrusters, title for 40 points. I'm not at all convinced Trick Shot is good, but it's zero points and fits in the list i was messing with. I do really think I like Blackout. The ability is worth some extra damage, and it makes playing defensive by lurking behind asteroids also playing offensive. Advanced Sensors is tremendously useful for this asteroid dancing game. I'm not sure this is a long-term winner, but it is a lot of fun. I think you could go FCS on this guy and treat him like a high PS generic that occasionally got a nice bonus (much like Kylo). I don't know.
I'm still not experienced with the AS/PTL combo. This is largely because I don't really have a head for all those maneuvers. I've never really enjoyed flying Whisper either. I have trouble enough with that Blackout AS build. Consequently, I'm especially interested to hear how PTL/AS Kylos have been doing. On top of that, though, I know there are plenty of other builds out there that might be good, but not commonly discussed.
Thanks for reading, and thanks for any insights you can share on this ship.