Could Armada implement a Holdo hyper ram?

By Shadow345, in Star Wars: Armada

9 hours ago, Forresto said:

Never heard it phrased that way but that's beautiful.

Half of the New Republic supported the demilitarization. The other half wanted a strong central government and huge fleet. Mothma seized her opportunity to demilitarize when the senate and New Republic were formulating. You see how much devastation the Empire's military unleashed on the galaxy and the mood of the senators in Rogue One and you could see a lot of anti-war sentiment.

If anything the Last Jedi and DJ's monologue gives light to why Mothma may have wanted such demilitarization efforts. You look at the major arms manufacturers and how much capital they hold on the galactic economy, the New Republic war machine could become pretty horrible in its own way. Look at what the Old Republic became.

Demilitarisation isn't the same as war prevention though is it, it just means if there is a war you're going to lose terribly.

Assuming a sub-light collision as we understand those physics.

-Newton’s impact depth approximation.

D = 2*L*d_i/d_t

Assuming the Raddus was a little more dense than the Supremacy (warship vs floating city/industry), the Raddus buries itself 7km deep into the wing of the Supremacy. The bulk of the Raddus’ mass is done penetrating, but a lot of debris is going to be thrown along the path of travel. Damaging more structure and killing people

I’m not sure what the chord length is right there. Let’s say 15km. If you remove half of that, that wing is going to deform and snap. Especially with structural damage in the remaining wing caused by momentum, kinetic energy, and debris.

So end result: a huge hole in the wing causes it to snap (similar to onscreen). The snap is not clean (unlike movie). The Star destroyers behind the Supremacy survive (unlike movie).

For complaint about “why not hyperspace ram the Death Star?” If you have similar density, penetration depth maxes out at twice the length of the impactor. So original Death Star was 120km(?). To hit the core, you need to go 60km in. That means a 30km long impactor. You need more if you want a lot of energy reaching the core itself. A near-light speed Xwing would penetrate about 20m

Edited by Church14

That deserves more than a like Church14.

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9 hours ago, mazz0 said:

Demilitarisation isn't the same as war prevention though is it, it just means if there is a war you're going to lose terribly.

I'm not saying it's a smart decision, but it's one the New Republic decided to undertake and at least there's a plausible rationale behind it.

With no opposition in the galaxy they probably figured a smaller more advanced and sophisticated army is better then a massive one.

From what we know the New Republic's fleet, as small proportionally to the galaxy at it was, was still a match for the First Order hence the construction of Starkiller Base.

On 12/01/2018 at 3:32 PM, Church14 said:

Assuming a sub-light collision as we understand those physics.

-Newton’s impact depth approximation.

D = 2*L*d_i/d_t

Assuming the Raddus was a little more dense than the Supremacy (warship vs floating city/industry), the Raddus buries itself 7km deep into the wing of the Supremacy. The bulk of the Raddus’ mass is done penetrating, but a lot of debris is going to be thrown along the path of travel. Damaging more structure and killing people

I’m not sure what the chord length is right there. Let’s say 15km. If you remove half of that, that wing is going to deform and snap. Especially with structural damage in the remaining wing caused by momentum, kinetic energy, and debris.

So end result: a huge hole in the wing causes it to snap (similar to onscreen). The snap is not clean (unlike movie). The Star destroyers behind the Supremacy survive (unlike movie).

For complaint about “why not hyperspace ram the Death Star?” If you have similar density, penetration depth maxes out at twice the length of the impactor. So original Death Star was 120km(?). To hit the core, you need to go 60km in. That means a 30km long impactor. You need more if you want a lot of energy reaching the core itself. A near-light speed Xwing would penetrate about 20m

Not sure I agree with you here, because the kinetic energy of an Xwing moving at light speed (assuming 2,000kg mass) is about 20,000 megatons.

4 hours ago, old_school_overlord said:

Not sure I agree with you here, because the kinetic energy of an Xwing moving at light speed (assuming 2,000kg mass) is about 20,000 megatons.

The final resting place of the majority of the Xwing’s mass won’t be more than two lengths of the Xwing (if same density as Death Star). There is going to be a lot of wrecked structure past that where energy is absorbed.

Hm... dug into it a bit. Once you get over a certain speed, you stop treating objects as... well... objects. You start treating them as individual atoms heading in the same direction. At this point I can’t really reconcile physics as we know it with any part of any Star Wars lightspeed scenes. My original comments probably apply up until around... 0.25c?

Edited by Church14

Relevant :

https://what-if.xkcd.com/1/

Now there's no air resistance in space but when the Raddus slams into the Supremacy at anything approaching the speed of light they are annihilated. As an aside so is the Millennium Falcon after the "under the shield" maneuver and Cassian's U-Wing jumping in atmosphere on Jedha, unless jumping to hyperspace is magic(which it is, but it at least used to follow rules).

I got into the game right after seeing The Last Jedi and one of the first questions I asked about gameplay was concerning this. I agree, it would be incredibly powerful and would need to be limited if implemented, but I like the idea. I can see it being used as a last resort to force a draw as some have mentioned.

Nah. There are lots of things we don't have in Armada that's shown in the movies. A-Wing into the SSD bridge, squadrons literally landing in a ships hanger bay and tearing things up (Phantom Menace and TLJ), Devastator capturing (not destroying) a Corvette and earning that ships points, including officer + title.

I would go full hardcore with the hyper ram. Make every hyperdrive count... 😁

First you need Holdo as admiral to perform the hyper ram.

Then you can choose ANY vessel with hyperdrive to perform the hyper ram at unlimited range. Everything with a ship base needs to have the target in a perfect foreward line from the base with no obstruction. Squadrons with hyperdrive (yeah right) just need to have a line without obstruction.

For the damage done you just take the base hull points of the vessel multiplied by 3. The ramming ship takes equal hits. Shields are ignored!

The squadron that perfomed a hyper ram reduces it's hitpoints dependend on how many fighters make the hyper ram. For every hitpoint reduced the damage done is 3 points. The remaining part of the squad stays in position. Again shields are ignored.

If you destroy an enemy medium or large vessel with hyper ram the enemy has to roll a blue dice at the end of every round from there on. At a hit icon the enemy ***** his pants and retreats. You win!

Edited by MasterBurte

Let's be real guys if the holdo maneuver was done by ackbar y'all would be on cloud nine

39 minutes ago, ExplosiveTooka said:

Let's be real guys if the holdo maneuver was done by ackbar y'all would be on cloud nine

No.

48 minutes ago, ExplosiveTooka said:

Let's be real guys if the holdo maneuver was done by ackbar y'all would be on cloud nine

100% true.

I want this maneuver to be implemented. I would love to destroy the SSD with a flotilla :P

At the moment the only thing big enough to perform a Holdo hyper ram is probably the SSD. And it's fairly difficult to see a situation where you'd want to destroy an SSD to damage another ship.

1 hour ago, ExplosiveTooka said:

Let's be real guys if the holdo maneuver was done by ackbar y'all would be on cloud nine

I respectfully disagree with this statement. When I initially saw it in the theater and with Leia scene immediately following his death, by the time the Holdo maneuver happened, I had actually forgotten Ackbar had been in the movie.

stop-girl-meme-beautiful-stop-trying-to-

Even as a huge fan of TLJ, I'm not sure Armada is the right place for a hyperspace ram.

There's a lot we don't account for considering the setting. One of the biggest issues we ignore completely is the Z axis. It's been theorized (by friends of mine at least) that the obstruction rules as we see them today exist because of the lack of Z axis representation. Ever wonder why obstructions don't stack? Or how large ships don't block LoS? It's because (and this is conjecture only) the game space can't represent 3d space so rules were drafted to compensate. While we play the game along the X and Y axis it is supposed to be representing 3 dimensional warfare.

Scale is another huge issue. This isn't X-wing. Ships are not to scale.

If there was to be a hyperspace ram (and that's a Starkiller base sized if) I'd like it to be a consequence of a hyperspace retreat rule.

One aspect of the game that thoroughly bothers me is that retreating is considered a 100% loss. Even though the Rebellion and Empire have both used this to their advantage. If the choice is victory or death, and you're losing, living to fight another day can be a perfectly valid strategy. Though it was implemented in CC, I don't think it was just right.

Without giving any thought to testing, OP balancing, playability or the current rules, strictly as a concept here's how I'd add it.

After the 3rd round when a ship activates and reveals it's command dial, it may immediately declare a hyperspace retreat and discard that dial. If that ship remains in the play area at the start of the status phase, make a LoS check at 90° from that ship's front arc. (a new tool may have to be added, but honestly most could do this just by lining the front and rear LoS dot up with their laser). The ship must suffer the effects of each thing the line crosses:

-Debris: 2 face down damage cards, if it is not destroyed it continues or has succeeded.
-Asteroids: two face up damage cards, if it is not destroyed it continues or has succeeded.
-Station: 3 face down damage cards, if it is not destroyed it continues or has succeeded.
-dust field: (no effect), if it is not destroyed it continues or has succeeded.
-Squadrons: (no effect), if it is not destroyed it continues or has succeeded.
-Flotillas: (no effect), if it is not destroyed it continues or has succeeded.
-Another ship: If the line crosses the LoS dot on the other ship's closest hullzone, remove the ship that is retreating from play and deal it's remaining hull in damage to the other ship. The retreating ship is destroyed Otherwise it has no effect. if it is not destroyed it continues or has succeeded.

If a retreating ship succeeds in surviving all effects, remove the ship from play. The opponent get's half the ships value, including upgrades in victory points. If no other ships (excluding flotillas) are remaining after a ship retreats the retreating player is tabled.

At the very least it makes it possible, just difficult to do, and gives a method to retreat when viable.

giphy.gif

Well maybe it was not an ordinary hyperspace ramming but a special ramming invented by Holdo so only she can execute it flawlessly ?

Anyway, if Holdo escaped with the rest of the group and Ackbar did the ramming, we would be all dedicating statues and naming streets after him.

Holdo didn’t ram anything. She saw that her sacrifice of staying behind on the ship hadn’t worked and said, “To heck with this, I’m outta here!” She tried to jump to hyperspace without using the navicomputer and the collision was a one in a million fluke.

In all serious, the “hyperspace accident” would have made more sense if Leia had been at the helm, because you could justify it as the Force.

1 hour ago, LostFleet said:

Anyway, if Holdo escaped with the rest of the group and Ackbar did the ramming, we would be all dedicating statues and naming streets after him.

Please read my previous post on this. Why is it so hard to believe that some people some people didn't like the ramming scene, regardless who executed it?

On 1/7/2018 at 7:28 AM, Truthiness said:

Enter Hux, who's response is "SHOOT MOAR!" instead of "TURN A LITTLE BIT!"

not that I am excusing what is in my opinion the worst star wars movie out there. But I seem to remember a certain imperial admiral saying something very similar right before an A-wing flew through his bridge

58 minutes ago, Tayloraj100 said:

Holdo didn’t ram anything. She saw that her sacrifice of staying behind on the ship hadn’t worked and said, “To heck with this, I’m outta here!” She tried to jump to hyperspace without using the navicomputer and the collision was a one in a million fluke.

In all serious, the “hyperspace accident” would have made more sense if Leia had been at the helm, because you could justify it as the Force.

Leia should have been at helm anyway. It would’ve been much cooler, and better than the whole Mary Poppins thing Rian Johnson came up with. I think it would’ve been a fitting farewell.

Edited by mattyoung