Could Armada implement a Holdo hyper ram?

By Shadow345, in Star Wars: Armada

Large Base only.

You can hyperspace ram in across the play area that is directly in front of and within the width of the ramming ship's base.

The ram causes Two face down damage cards to each side of an enemy ship that intersects with the width of the ramming ship's base for a minimum of 2 damage to a maximum of 8 damage. (Alternative one face up damage cards for each side of a ship hit. Still potentially maximum of 8 damage if you're really unlucky).

At the end of the attack of the ramming vessel is counted as destroyed by the opponent and is removed from the play area.

~

There an effect that can destroy some ships, cripple others but is nerfed enough that it requires decent piloting, aim, and the use of an expensive ship that could accomplish more alive.

Edited by Forresto

I think im 100% thats this should never and will never be seen in regular play.

But there is nothing stopping you making your own scenario where this can happen. The objective for the rebels being to get the cruiser into position and survive long enough to carry it off.

But never in tourney play. It would be stupid and it breaks the whole idea of tactical fleet combat.

Only if you have an idiot admiral named Hux in charge...

Hyperspace in Armada has never been very well integrated as a mechanic and with the current core design it would likely never will.

It would have been nice if there was some sort of hyperspace trait for say B-wings, A-wings, and TIE Advanced so they didn't have to start next to a ship similar to infiltrate for 40k. As for X-wings and Y-wings only Aces and named squadrons as those would have astromechs installed.

16 hours ago, DrakonLord said:

Disclaimer: despite what i see as plot or continuity discrepancies, i enjoyed TLJ.

Hyperspace has been established to be accurate though to me at least. Near perfect formations entering hyperspace and exiting in near perfect formation requires accuracy.

I think I should clarify. Hyperspace travel is incredibly accurate. Jumping to lightspeed while trying to strike a ship is what I was arguing is inaccurate. Entering hyperspace involves traveling past the speed of light, and it's never been established how far a ship travels before it actually enters hyperspace. So we have an unknown distance where a ship has accelerated fast enough to become a lightspeed missile, but not so fast that it crosses the threshold into hyperspace. Since this isn't a common maneuver to pull off, you're estimating three things: your ships pitch (nose up/down angle), yaw (left/right angle) and distance, making sure that all three harmonize so that you'll not only hit the enemy, but hit them at such a speed which will destroy them.

Also remember that Holdo wasn't under fire. If a ship is getting rocked by turbolaser blasts, that'll throw off your ability to line up the pitch and yaw to actually strike your target.

As for seeing it in Armada, definitely not. Unless you wanted to house rule it and doing it as something dramatic and narrative. Otherwise it would just be OP. Take a swarm of flotillas and a single non-flotilla ship, and just hyperspace your opponent's ships to death.

I think the results of such a ram may largely be unreliable. Fighters, for example, might simply disintegrate against a capital ship's shields. It could be, that it takes a HUGE ship to actually do damage to another large ship. (I expect a book to detail this type of thing in the next 6 months).

For the game, I think something like this could work for a super star destroyer scenario. It could be one method of taking one out.

Check this out:

https://i.imgur.com/lMNLmTB.mp4

(Edit: bah, I can't get imgur to link directly to the "large" version. Maybe if you copy/paste that will work better for you guys?)

Edited by rasproteus
Did not attach gif
On ‎1‎/‎6‎/‎2018 at 10:53 AM, Wired4War said:

This whole thread is a spoiler so I don't think spoiler alerts are needed...but spoiler alert:

Having watched the movie a second time, while it did major damage to the Supremacy, it didn't outright destroy it. Hux and Kylo were able to look out and see the "wing" section knocked off but Supremacy is such a big ship it was still able to launch landing parties, etc, and I imagine was what they went back to after Crait.

So what if the card was something like "all ships in the front arc within long range suffer hull damage equal to the remaining hull value of this ship, this ship is destroyed". That way you could kamikaze your small ships into something bigger without killing them out right

Don't forget, either, that the 'good guys' have The Force looking out for them, with the destiny and mojo and all that. And I'm not really sure where 'the whole fleet got destroyed' comes from, anyway. Disoriented, sure, but destroyed? And you probably want to build off the hyperspace mechanic already in the game (from the Corellian Conflict).

So maybe...

"During an activation of one of your ships, you may discard that ship's command dial and announce a hyperspace collision attempt. That ship does not then move or attack this round. If the ship survives to the end of the round, select an enemy ship in your forward arc. Roll a number of black dice equal to your hull value. This is not an attack, and no rerolls or dice modifications are possible. For each [crit] result, deal one face-down damage card directly to the target ship. Your ship is then destroyed. If no enemy ship is in your forward arc, your ship is still removed from the table and counted as being destroyed."

On 1/7/2018 at 9:28 AM, Truthiness said:

The Death Star was a solid mass, hence hyper ramming it wouldn't work.


But you could hyperspace the superlaser divet. You probably wouldn't blow the whole Death Star up, but you'd at least take away its weapon and force the Empire to spend a ton of time and resources replacing and repairing it.

Similarly, just hyperspace the oscillator on Starkiller base. Or just hyperspace the Emperor's palace on Coruscant.

Even relatively small, localized hyperspace damage can be devastating to your target...

49 minutes ago, xanderf said:

Don't forget, either, that the 'good guys' have The Force looking out for them, with the destiny and mojo and all that.


Well, not anymore. TLJ teaches us that, actually, the Force is always actively balancing the good guys and bad guys, counteracting whatever progress one side makes.

So, I guess because the good guy fleet got blown up, the Force may have played a role to help blow up the bad guy fleet. But it didn't guide them "just because they were the good guys," but only because it needed to knock the bad guys down a peg to even up the good vs bad guys. The Force doesn't care about good winning over evil... it just wants to wreck whoever is ahead. It's like the Space-Wizard equivalent of the Blue Turtle Shell in MarioKart, according to TLJ. Which just means there is no real point to battling your foe... if you train and study and get super strong, your counterpart adversary just gets equally super strong real fast with no training. If the light side blows you up today, the dark side will be reborn and blow them up tomorrow. TLJ really introduces a giant dosage of futile nihilism into the Star Wars world that renders all struggle and strife ultimately pointless... which I think further disrespects and ruins the mythos of Star Wars, but eh some people seemed to have enjoyed it.

Edited by AllWingsStandyingBy
35 minutes ago, AllWingsStandyingBy said:


Well, not anymore. TLJ teaches us that, actually, the Force is always actively balancing the good guys and bad guys, counteracting whatever progress one side makes.

So, I guess because the good guy fleet got blown up, the Force may have played a role to help blow up the bad guy fleet. But it didn't guide them "just because they were the good guys," but only because it needed to knock the bad guys down a peg to even up the good vs bad guys. The Force doesn't care about good winning over evil... it just wants to wreck whoever is ahead. It's like the Space-Wizard equivalent of the Blue Turtle Shell in MarioKart, according to TLJ. Which just means there is no real point to battling your foe... if you train and study and get super strong, your counterpart adversary just gets equally super strong real fast with no training. If the light side blows you up today, the dark side will be reborn and blow them up tomorrow. TLJ really introduces a giant dosage of futile nihilism into the Star Wars world that renders all struggle and strife ultimately pointless... which I think further disrespects and ruins the mythos of Star Wars, but eh some people seemed to have enjoyed it.

That concept was introduced in 1999, not 2017. It was the point of the whole “chosen one” prophecy. It’s astonishing how ignorant the Jedi were talking about “bringing balance to the force” as though that was a good thing. A whole established, powerful order on one side, two dudes in hiding on the other. And poof! Around the time of the Clone Wars the Jedi started having trouble reading the force. When the dust settled, balance was exactly what happened.

8 hours ago, AllWingsStandyingBy said:


Well, not anymore. TLJ teaches us that, actually, the Force is always actively balancing the good guys and bad guys, counteracting whatever progress one side makes.

So, I guess because the good guy fleet got blown up, the Force may have played a role to help blow up the bad guy fleet. But it didn't guide them "just because they were the good guys," but only because it needed to knock the bad guys down a peg to even up the good vs bad guys. The Force doesn't care about good winning over evil... it just wants to wreck whoever is ahead. It's like the Space-Wizard equivalent of the Blue Turtle Shell in MarioKart, according to TLJ. Which just means there is no real point to battling your foe... if you train and study and get super strong, your counterpart adversary just gets equally super strong real fast with no training. If the light side blows you up today, the dark side will be reborn and blow them up tomorrow. TLJ really introduces a giant dosage of futile nihilism into the Star Wars world that renders all struggle and strife ultimately pointless... which I think further disrespects and ruins the mythos of Star Wars, but eh some people seemed to have enjoyed it.

Well the real world is much worse in terms of pointlessness, every good or bad thing you do will eventually be forgotten when our species goes extinct. If we somehow avoid the inevitable fate of all species on Earth up to this point, then it'll be when our sun turns to a red giant vaporized Earth. If we somehow make it to interstellar space, then eventually the universe ends from heat death.

Point is, you can logically take anything out to its nihilistic conclusion. Or you can enjoy the time you have and do the most good you are able. At least in the imaginary Star Wars universe you get a chance to be a wizard with a laser sword before you die.

On 06/01/2018 at 7:23 PM, Forresto said:

Just because the Raddus is as proportional to the Supremacy as a Nebulon is to an ISD, it doesnt mean a Nebulon would necessarily have the same effect. The Raddus has a lot of mass that a Nebulon doesnt, which means a lot more material to tear through enemy vessels. Sure a Nebulon undertaking a hyperspace hammer ram may do damage to an ISD its unlikely it would do significant damage.

I don't understand this. You appear to be saying it's total mass, not relative mass, that determine how much damage it would do, but you don't say why that's the case.

12 minutes ago, mazz0 said:

I don't understand this. You appear to be saying it's total mass, not relative mass, that determine how much damage it would do, but you don't say why that's the case.

Kinetic Energy is equal to the product of mass and the square of velocity. So the mass of the vessel at time of impact is quite important to the destructive force this horrible cheap and lazy way out of a trite and lazy setup for a movie would be calculated. But then considering how "Star Wars plays loose with physics" has become "Star Wars doesn't need to bother with any physics or astronomy or even establish any particular rules for how any of this stuff is going to work so we can do whatever the script needs or we just think might look cool" it doesn't really matter much does it?

Generally speaking this idea should not at all be allowed into Armada.

I also think this conversation illustrates the point I was making elsewhere about creators needing to follow the rules of their own universe.

8 hours ago, AllWingsStandyingBy said:


TLJ really introduces a giant dosage of futile nihilism into the Star Wars world that renders all struggle and strife ultimately pointless... which I think further disrespects and ruins the mythos of Star Wars, but eh some people seemed to have enjoyed it.

Spot frelling on, Dude. Spot frelling on. Nice post.

38 minutes ago, Wired4War said:

Well the real world is much worse in terms of pointlessness, every good or bad thing you do will eventually be forgotten when our species goes extinct. If we somehow avoid the inevitable fate of all species on Earth up to this point, then it'll be when our sun turns to a red giant vaporized Earth. If we somehow make it to interstellar space, then eventually the universe ends from heat death.

Point is, you can logically take anything out to its nihilistic conclusion. Or you can enjoy the time you have and do the most good you are able. At least in the imaginary Star Wars universe you get a chance to be a wizard with a laser sword before you die.

The point of myths and stories is to combat nihilism. It is to show us an answer to the question, "Why, bother?"

17 minutes ago, Frimmel said:

Kinetic Energy is equal to the product of mass and the square of velocity. So the mass of the vessel at time of impact is quite important to the destructive force this

Of course, but the amount of damage done it also dependant on the size and mass of the object being hit, both due to it's ability to absorb the energy, and the proportion of the ship's systems that will be taken out of action by the damage done. If the Raddus had hit a Resurgent class head on it would clearly have utterly destroyed it, given the damage it did to the Supremacy. Similarly, a Neb B would presumably utterly destroy another smaller ship.

1. You can only do it with the ship containing your commander.

2. The hull point value of the ramming ship is applied as damage cards to the target ship.

3. Half the hull point value of the ramming ship, rounded down, is applied as damage cards to all ships within medium range of the target ship within the firing arc opposite of the one being hit.

4. The ramming ship is destroyed.

36 minutes ago, Frimmel said:

The point of myths and stories is to combat nihilism. It is to show us an answer to the question, "Why, bother?"

I just thought it was fun...

1 hour ago, Frimmel said:

The point of myths and stories is to combat nihilism. It is to show us an answer to the question, "Why, bother?"

Myths and stories are too varied to have any one overarching point IMO. But if you want to talk nihilism, let’s talk TFA. The OT has this huge, epic struggle between good and evil. People die. Ships explode. Planets burn. And thirty-odd years later the New Republic makes the exact same mistake the Old Republic made and complacently lets a violent, hostile political faction gain strength from corporate backers. The system Luke, Leia, Han and Chewie fought for doesn’t work, and by virtue of merely existing the First Order has a valid argument to make.

Edited by The Jabbawookie
1 hour ago, The Jabbawookie said:

Myths and stories are too varied to have any one overarching point IMO. But if you want to talk nihilism, let’s talk TFA. The OT has this huge, epic struggle between good and evil. People die. Ships explode. Planets burn. And thirty-odd years later the New Republic makes the exact same mistake the Old Republic made and complacently lets a violent, hostile political faction gain strength from corporate backers. The system Luke, Leia, Han and Chewie fought for doesn’t work, and by virtue of merely existing the First Order has a valid argument to make.

Yeah but to be fair the Republic existed for a very long time, so it must work!

51 minutes ago, mazz0 said:

Yeah but to be fair the Republic existed for a very long time, so it must work!

I’ll grant that it was effective for centuries, even millennia, but it grew complacent, and voluntarily created the Empire. Call me a cynic, but I view the First Order as merely a second, much quicker response to the same sort of complacency. What I resent is that we only see two kinds of government in Star Wars: oppressive and lazy to the point of implosion.

Edited by The Jabbawookie
2 hours ago, The Jabbawookie said:

I’ll grant that it was effective for centuries, even millennia, but it grew complacent, and voluntarily created the Empire. Call me a cynic, but I view the First Order as merely a second, much quicker response to the same sort of complacency. What I resent is that we only see two kinds of government in Star Wars: oppressive and lazy to the point of implosion.

Yeah, the New Republic was pretty bloody stupid. I’ve lost a lot of respect for Mon Mothma.

6 minutes ago, mazz0 said:

Yeah, the New Republic was pretty bloody stupid. I’ve lost a lot of respect for Mon Mothma.

She might be dead by this point... I just can’t help but feel that in their effort to copy ANH Disney introduced a “moral” they shouldn’t have stumbled into. There’s good stuff in the sequels too, but I’m going to stop derailing this thread now. :P

13 minutes ago, The Jabbawookie said:

She might be dead by this point... I just can’t help but feel that in their effort to copy ANH Disney introduced a “moral” they shouldn’t have stumbled into. There’s good stuff in the sequels too, but I’m going to stop derailing this thread now. :P

Yeah, she was probably on Hosnian Prime.

9 hours ago, Frimmel said:

The point of myths and stories is to combat nihilism. It is to show us an answer to the question, "Why, bother?"

Never heard it phrased that way but that's beautiful.

4 hours ago, mazz0 said:

Yeah, the New Republic was pretty bloody stupid. I’ve lost a lot of respect for Mon Mothma.

Half of the New Republic supported the demilitarization. The other half wanted a strong central government and huge fleet. Mothma seized her opportunity to demilitarize when the senate and New Republic were formulating. You see how much devastation the Empire's military unleashed on the galaxy and the mood of the senators in Rogue One and you could see a lot of anti-war sentiment.

If anything the Last Jedi and DJ's monologue gives light to why Mothma may have wanted such demilitarization efforts. You look at the major arms manufacturers and how much capital they hold on the galactic economy, the New Republic war machine could become pretty horrible in its own way. Look at what the Old Republic became.