Minions and initiative

By Kyrne, in Star Wars: Edge of the Empire RPG

Hey all,

Had these books lying around for ages and not played since 2015, ended up starting the follow up Adventure from the beginners game last night. Sorted out most of a our queries bar this one!

In the CRB it has list of a bunch of NPCs, but the minion groups dont seem to have any stats in Cool or Vigilance, so how does the GM resolve where they fit into the initiative order?

Thanks

If a Minion group has no relevant skill listed in their skill list, you simply roll the requisite attribute that applies to the aforementioned skill.

ie: Cool = Presense

ie: Vigilance = Willpower.

Edited by Io Sweet
Typo.

Before the question comes up: Only green dice then, of course ;)