It's time for a TIE fighter title!

By Rustedborg, in X-Wing

I recently flew against a pair of X-wings with the new Astromech that lets them perform a free boost if there is no enemy in their firing arc. That astromech is the "X-wing fix" we've been waiting for because it essentially combines push the limit AND engine upgrade for ONE point.

I'm happy about this ... but now we need a "fix" for standard Imperial TIE fighters more than ever (and they needed one before the new astromech arrived).

I don't want to copy the X-wing fix, but the "TIE fighter fix" needs to help with both defense and offense. Also, it needs to work with TIE swarms (i.e., zero point title) to help bring TIE swarms back into serious competitive play.

Here is my suggestion for a new title:

TIE Mk VI (zero points): Imperial only. Standard TIE fighter only. When defending, if the attacker roles more than 3 attack dice add 1 evade result to your role. When attacking, if the defender roles more than 2 evade dice add 1 hit result to your role.

This title doesn't improve the maneuverability of the TIE fighter so you are still limited by the dial and your upgrades when it comes to getting ships in your arc or avoiding enemy arcs. That said, now the standard TIE fighter isn't as easy to take off the board in a single shot and has a better chance of scoring hits against ships with lots of evade dice. Also, this has built-in balance because it won't negatively impact enemy ships with weak attacks or enemy ships with weak defense.

Personally I think TIEs just need 3 attack to be relevant again. And it should reward swarming-style tactics.

Imperial Flight* Training

Title: 0 points

If you are within R1 of another TIE/ln (or F/O?) add 1 attack die.

*As in, the term for a deployment of 4 TIEs.

2 minutes ago, Darth Meanie said:

Personally I think TIEs just need 3 attack to be relevant again. And it should reward swarming-style tactics.

Imperial Flight* Training

Title: 0 points

If you are within R1 of another TIE/ln (or F/O?) add 1 attack die.

*As in, the term for a deployment of 4 TIEs.

That wording won't fly. No ln-s

14 minutes ago, Rustedborg said:

I recently flew against a pair of X-wings with the new Astromech that lets them perform a free boost if there is no enemy in their firing arc. That astromech is the "X-wing fix" we've been waiting for because it essentially combines push the limit AND engine upgrade for ONE point.

I'm happy about this ... but now we need a "fix" for standard Imperial TIE fighters more than ever (and they needed one before the new astromech arrived).

I don't want to copy the X-wing fix, but the "TIE fighter fix" needs to help with both defense and offense. Also, it needs to work with TIE swarms (i.e., zero point title) to help bring TIE swarms back into serious competitive play.

Here is my suggestion for a new title:

TIE Mk VI (zero points): Imperial only. Standard TIE fighter only. When defending, if the attacker roles more than 3 attack dice add 1 evade result to your role. When attacking, if the defender roles more than 2 evade dice add 1 hit result to your role.

This title doesn't improve the maneuverability of the TIE fighter so you are still limited by the dial and your upgrades when it comes to getting ships in your arc or avoiding enemy arcs. That said, now the standard TIE fighter isn't as easy to take off the board in a single shot and has a better chance of scoring hits against ships with lots of evade dice. Also, this has built-in balance because it won't negatively impact enemy ships with weak attacks or enemy ships with weak defense.

It's been time since Sabine's tie. The amount of nerve required to make the rebel version better is staggering.

Just now, RufusDaMan said:

That wording won't fly. No ln-s

PERFECT!!!!!!!

TIE/ln

Title: 0 points

If you are within R1 of another TIE Fighter add 1 attack die.

To fix standard TIE fighters without impacting the TIE/fo and TIE/sf, use the silhouette of the ship found on the ship’s base tokens and the bottom left corner of the pilot card. Put the silhouette on the upgrade card followed by the word “only” instead of using “TIE Fighter Only.”

Gotta watch the stolen TIE

Just use TIE/ln,

TIE/ln

Title: 0 points

Galactic Empire onlyIf you are within R1 of another ship with the TIE\ln title equipped add 1 attack die.

or if you wanted to be able to mix TIE\Fighters without being OP

TIE/ln

Title: 0 points

Galactic Empire only

If you are within R1 of another TIE Fighter you may add 1 blank result to your roll.

though it would make howrunner a god

Edited by iwantbatteries

@MajorJuggler already gave us the -imo best - idea:

Attack Formation
TIE Fighter or Z-95 only. Title. 0 Points.
When attacking, if the defender is in arc of another friendly ship with "Attack Formation" equipped, you may add one <hit> result. If you do and this attack hits, the defender suffers one damage, and then cancel all dice results.

1 hour ago, Darth Meanie said:

PERFECT!!!!!!!

TIE/ln

Title: 0 points

If you are within R1 of another TIE Fighter add 1 attack die.

Maybe a slight tweak, "if you are within R1 of another TIE fighter with an ept slot add 1 attack die. ? That encourages thoughtful list building. May or may not be a good thing.

Edited by IronOx

Z-95s don't need help. They are being buoyed by their missile slot already.

1 hour ago, RufusDaMan said:

That wording won't fly. No ln-s

At so work so cant look it up but which ties would this work on if it said "cannot equip if your shield value is 1 or more."?

Edit: Strikers have no shields I believe so add another clause, "...or if your attack value is greater than 2".

That would make it standard tie fighter and tie bomber only, right?

Edited by pickirk01
8 minutes ago, IronOx said:

Maybe a slight tweak, "if you are within R1 of another TIE fighter with an ept slot add 1 attack die. ? That encourages thoughtful list building. May or may not be a good thing.

Clunky and inelegant

I dunno, they are 12 points, great blockers thanks to barrel roll, and 3 health at 3 agility with ability to evade can keep them alive long enough for their cost.

They might not be great en mass anymore, but using 1 or 2 or 3 as filler is still good.

Academy's are still the best cheap blockers. Crackshot blacks are sweet. And several named pilots like wampa or dark curse are always fun.

13 minutes ago, RufusDaMan said:

Clunky and inelegant

Fair enough. What if the title gave a free barrel roll?

Image result for tie fighter gif

I would like to see a suite of uniqe titles for X-wings, Y-wings and TIE Fighters.

We have the usual Gold 5, Red 2, BUt we also have Obsidian 1 and Black 4 for TIE Fighters.

OS-72-1%20in%20obsidian%201.jpg

I want soem options to make some cool builds, not just a 1 card fix to autoinclude anytime you take the ship.

They've made this easy to fix now without helping FOs or SFs, you just make the title Imperial-only.

And I made one that let you roll 1 additional red dice at range 2. Range 3 you are still firing tiny lasers at people, but at range 2 you get more dangerous.

1 minute ago, InterceptorMad said:

They've made this easy to fix now without helping FOs or SFs, you just make the title Imperial-only.

And I made one that let you roll 1 additional red dice at range 2. Range 3 you are still firing tiny lasers at people, but at range 2 you get more dangerous.

Imperial only would allow for FO as well. We don't know what the correct wording would be, probably Galactic Empire Only.

1 hour ago, pickirk01 said:

At so work so cant look it up but which ties would this work on if it said "cannot equip if your shield value is 1 or more."?

Edit: Strikers have no shields I believe so add another clause, "...or if your attack value is greater than 2".

That would make it standard tie fighter and tie bomber only, right?

Yeah, but the Striker always wants to have Ailerons so it's doubtful anybody would equip that title.

Of course you could always add a hull restriction too.

TIE/ln: 0 points. Title. Imperial only. TIE only. When attacking, if the defender is within arc, and at range 1-3, of another friendly ship with the TIE/ln title, you may roll an additional attack dice. When defending, if you are within range 1 of another friendly ship with the TIE/ln title, you may roll an additional defense dice. You may not equip this unless your hull value is 3 and your shield value is 0.

2 hours ago, Rustedborg said:

I don't want to copy the X-wing fix, but the "TIE fighter fix" needs to help with both defense and offense. Also, it needs to work with TIE swarms (i.e., zero point title) to help bring TIE swarms back into serious competitive play.

1 hour ago, GreenDragoon said:

@MajorJuggler already gave us the -imo best - idea:

Attack Formation
TIE Fighter or Z-95 only. Title. 0 Points.
When attacking, if the defender is in arc of another friendly ship with "Attack Formation" equipped, you may add one <hit> result. If you do and this attack hits, the defender suffers one damage, and then cancel all dice results.

TIEs need a defense boost as well, as the OP said, so the second half of the TIE Fighter fix is:

Evasive Thrusters

Modification. 0 points.

TIE Fighter only.

When defending, you may discard this card to reroll any number of blank results. When you are dealt a damage card that is not due to being the target of an attack or overlapping an obstacle, you may discard this card to discard that damage card.

Edited by MajorJuggler
1 hour ago, markcsoul said:

I dunno, they are 12 points, great blockers thanks to barrel roll, and 3 health at 3 agility with ability to evade can keep them alive long enough for their cost.

They might not be great en mass anymore, but using 1 or 2 or 3 as filler is still good.

Academy's are still the best cheap blockers. Crackshot blacks are sweet. And several named pilots like wampa or dark curse are always fun.

Yeah, but sometimes I wanna shoot stuff.

They need a native (Title) way to have a 3 die attack, at the very least under the right circumstances.

Quote

Formation Flying


Imperial Only.

In the beginning of the combat phase, if you have at least 2 friendly ships at range 1, you may perform a free focus action

2 pts. Ept


Quote

No shields, all guts



Imperial only.

You may not equip this card if your shield value is "1" or higher.

When defending, you may spend a stress token to turn 1 of your blank results to an evade result.


1 pt. Ept.

I'd like to officially protest any proposed title fix to og TIEs that does not use the only possible correct name, which is "TIEtle"

...

On an unrelated note, I'll be seeing myself out.

Efjuy3E.jpg

I dont the solution is a title. I think its another tie fighter pilot. Look what howlrunner does for offense. Give a pilot a defense ability for a swarm.

"When a friendly tie fighter at range 1 is defending, it may spend a focus during the modify attack dice step to cancel all blank results."

or

"When a friendly tie fighter at range 1 performs a focus action, it may receive two focus tokens."

Something that could let you combine 2 to 3 TIE attacks into 1. If 3 TIEs have you in their sights, that's 6 dice and it should at least make a dent (looking at you, auzituck) but it doesn't because of the way attacks work.

TIEtle (Something along the lines of Focus Fire)

When defending, if you have a Weapons Disabled token, you may reroll 1 defense die. At the start of the Combat Phase you may assign 1 weapons disabled token to another friendly ship at range 1 with TIEtle equipped. When attacking, if there is another friendly ship with a weapons disabled token at range 1 with the defender in their arc at range 1 - 2, you may add 1 HIT result to your attack. You may not have more than 1 weapons disabled token.

Something like this where you get that extra punch on one attack by spending other TIEs attacks on it. Also a boost to defense built into it if they aren't able to attack that turn. Might be too similar to Swarm Leader though?

Edited by HammerGibbens