I recently flew against a pair of X-wings with the new Astromech that lets them perform a free boost if there is no enemy in their firing arc. That astromech is the "X-wing fix" we've been waiting for because it essentially combines push the limit AND engine upgrade for ONE point.
I'm happy about this ... but now we need a "fix" for standard Imperial TIE fighters more than ever (and they needed one before the new astromech arrived).
I don't want to copy the X-wing fix, but the "TIE fighter fix" needs to help with both defense and offense. Also, it needs to work with TIE swarms (i.e., zero point title) to help bring TIE swarms back into serious competitive play.
Here is my suggestion for a new title:
TIE Mk VI (zero points): Imperial only. Standard TIE fighter only. When defending, if the attacker roles more than 3 attack dice add 1 evade result to your role. When attacking, if the defender roles more than 2 evade dice add 1 hit result to your role.
This title doesn't improve the maneuverability of the TIE fighter so you are still limited by the dial and your upgrades when it comes to getting ships in your arc or avoiding enemy arcs. That said, now the standard TIE fighter isn't as easy to take off the board in a single shot and has a better chance of scoring hits against ships with lots of evade dice. Also, this has built-in balance because it won't negatively impact enemy ships with weak attacks or enemy ships with weak defense.


