GoT maybe off the table as an RPG property, because Green Ronin holds the license on Song of Ice & Fire RPG (okay, I am aware that the RPG based on the series could be a different license than the RPG based on the books).
Setting ideas
@JohnChildermass True, but there's also the fact that the RPG was first released in 2008, a decade ago. We're dealing with a whole new market here, thanks to the Thrones Show, and the new generation of Tabletoppers thanks to 5e. Either GR releases something new, or, as you said, they release a Show-game license for the Narrative Dice System, the second or third system players are likely to try after 5E thanks to Star Wars.
How about a science fiction version of Game of Thrones? Various noble houses warring, scheming, and currying favour with the Emperor, while on the far reaches of space, the Black Guard mans the ancient, pre-human star fortresses that make up the Barrier, which has held back the coming of the Others for centuries. But the fortresses are failing, the Barrier is weakening, and human space is in peril, from within and from without...
@Direach Well, I was talking about what supplements FFG is likely to produce. They wouldn't opt for a pseudo-GoT supplement, they'd go for GoT itself. I mostly wanted it for the extended political intrigue rules and gritty survival and combat styles they'd likely introduce with it going along with their marketing plan of pairing extra rules for the Game-designers with their IP supplements for the fanboys.(Fantasy rules come with Terrinoth, Cyberpunk rules come with Netrunner, etc)
Oh, I was just commenting in general on setting ideas, not stuff they might actually publish. I reckon they probably have at least a rough idea of what they're going to work on for official settings.
Gotcha. Oh, what we really need is a JoJo setting. The Narrative Dice would make for some insane Bizarre Adventure Events and Outcomes. Unfortunately JJBA systems are usually adapted from Superhero Rules, which seems to be the thing most lacking from Genesys. Has /r/TabletopCrusaders done anything with Genesys yet?
From memory Green Ronin actually have a pretty good relationship with GRRM himself, that might be hard to budge.
Also, they did release a new, updated edition of their core books when the show got popular, not like they've been sitting on their hands.
@Tom Cruise Ah, I need to keep up with my modern RPG history more.
All things fair and done, I still think FFG will go for it. Maybe.
Hase anyone started a Dark Sun conversion as of yet? Dark Sun was really its own slice of AD&D, it never fit within the "typical" system behaviors of later editions. Genesys might be a good fit for it.
26 minutes ago, SwivelDiscourse said:@Tom Cruise Ah, I need to keep up with my modern RPG history more.
All things fair and done, I still think FFG will go for it. Maybe.
Hase anyone started a Dark Sun conversion as of yet? Dark Sun was really its own slice of AD&D, it never fit within the "typical" system behaviors of later editions. Genesys might be a good fit for it.
RE GoT: I don't think FFG will be able "to go for" a GoT RPG license, if that is bound up with Green Ronin and they are unwilling to part with it. The age of a publication usually has less to do with it. Within the past 10 years there haven't been any terrible big innovations happening in RPG development except for Fate Core and NDS. Both those systems use a primarily narrative driven approach to gaming and transfering some of the indie stuff from the previous decade into mainstream gaming. But huge new developments? So the Song of Ice & Fire RPG is still a valid way to game in that universe.
Re Dark Sun: I am thinking about it off and on, but haven't done anything besides thinking. The original boxed set from 1991 is the definitive edition of that post-apocalyptic sword & sorcery world for me. Nearly everything published later diluted the setting and introduced changes that I usually was less than happy with. Except the Prism Pentad. That series presents one possible sequence of events to me. Also, the second monster manual presented the monsters from the books and the ideas from Dragon Magazine that made for a unique setting.
Dark Sun wouldn't be too hard to make then, right? We already have an idea on how Psionics work in Genesys thanks to that one race in the book,
Gritty Desert Survival Rules can be nicked from GURPS or the original dark sun, or what have you.
Dragonification/Elementalization feels like it could easily be a modified version of Dark Side/Light Sight Corruption, or possibly a smaller scale of the motivational systems of Star Wars.
From there, it's a matter of sitting down and creating cannibalistic Halflings and giant sterile Half-Dwarfs, and whatever else we need, as well as to fill in the gaps of the three Monster Manual projects that likely already exist.
I am not sure Dragonification/Elementalization is really needed in a Genesys variant of the game.
I never quite liked the psionics aspect of Dark Sun, but I guess one could make that work on the simplest level as a new magic skill.
What is more central/imminent is how to express Defiling magic and the willingness to use it. But I guess even that is more readily expressed in Genesys than in Dark Sun itself. Maybe even tie it into Dragonification.
@JohnChildermass sounds like you have a good idea for it, and it might need a new thread to really expand upon.
How about a Palladium Dead Reign conversion or similar zombie universe.
I'll tell you what we really need: The Animal conversion. A conversion to play games like Mouseguard, Redwall, and Bunnies & Burrows. Also Hakumei to Mikochi
Edited by SwivelDiscourse30 minutes ago, SwivelDiscourse said:I'll tell you what we really need: The Animal conversion. A conversion to play games like Mouseguard, Redwall, and Bunnies & Burrows. Also Hakumei to Mikochi
and TMNT!
3 minutes ago, lyinggod said:and TMNT!
TMNT is more just standard Genesys using a specialized race, but with Legends of Wu-Lin martial arts and combat, which is also something that needs to happen, specifically so we can have Fist of the North Star combat.
I've got a large number of ideas. Basically, stuff was thinking of doing in GURPS or Fate Core, but since I'll be getting Genesys tomorrow...
1. Roman Republic game (Sullan/Marian Civil War and Sulla's Dictatorship; use mass combat rules from SW Commander sourcebook)
2. Warlords of Alexander (an old fan splat for BRP; ran an aborted game where the players worked for the ruler of...I forget, to take the Greek colony of Trapezeous; a different, weird group. I think my current group would do better with it).
3. Traveller (I've got the old Spinward Marches book for maps, The Library A-Z for background, and EotE for ship stats and gear)
4. Delta Green (I understand the Genesys book has sanity rules, so...)
5. Burning Sands Jihad (I've ALWAYS wanted to convert this away from the BW system, just something easier for my players; for those that don't know, it's the first Dune book with the serial numbers very lightly filed off).
6. Honor Harrington-esque space navy game (I tried to work this out in AoR, got close, but gave up when my old group had no interest; now, my current group...)
7. A whole bunch of other half-baked things. Like a Night Watch type game (based on the Russian book series and that terrible, terrible set of movies). A Napoleonic Wars game set in Italy. Street level supers (a la Arrow). Reboot a game I ran many billions of years ago in Burning Wheel, called Fall of Constantinople (to wit, the players are nobles in the fallen city as the Ottomans take it; survive!).
12 minutes ago, SwivelDiscourse said:TMNT is more just standard Genesys using a specialized race
How is this different regarding the other critter games you mentioned? I've played Mouseguard and B&B.
@lyinggod It's more anthro, really. The other ones are actual animals in the setting. You would put more effort into front-statting animal races, whereas it's less specialized with TMNT. At least, that's how I'd do it.
12 minutes ago, SwivelDiscourse said:@lyinggod It's more anthro, really. The other ones are actual animals in the setting. You would put more effort into front-statting animal races, whereas it's less specialized with TMNT. At least, that's how I'd do it.
There should be no difference between the base form of an archetype/race; 2 legs, 4 lets, 8 legs. The general scale changes so that in mouseguard, a mouse brawn of 5 is not a wolfs brawn of 5 (or there may be upgrades/boost/setbacks involved for encounters between the two) but it is comparable to similar sized animals. Race creation should be the same just as if building a orc or a Vulcan. The brawn of a man vs a bunny becomes a narrative issue in a B&B game since a BRAWN 5 bunny might be, at best, comparable to Brawn 1 man. If there is a stat comparison issue then it MIGHT be if a mouse is playing in the same party as an elephant (real animals, not TMNT) and, again, the difference is more appropriately handled with talents then strange stat manipulations.
3 hours ago, SwivelDiscourse said:TMNT is more just standard Genesys using a specialized race, but with Legends of Wu-Lin martial arts and combat, which is also something that needs to happen, specifically so we can have Fist of the North Star combat.
Honestly, the Turtles themselves don't even really need a special archetype, just tweaks on the base ones - they slot into them almost perfectly. The only special thing they got was their shells, and most of the time that's just a fluff thing. Now, others might need it (Bebop and Rocksteady, Baxter Stockman, Leatherhead...) Maybe a Mutant archetype along the lines of the robot or bioroid, but with a list of special abilities that they can spend XP at character creation? Or upon mutation, considering how often characters get mutated in some of the series (the current one in particular has Bebop, Rocksteady, Baxter, Mutagen Man... Basically a whole lot who are recurring characters before mutation)
For settings that I didn't think of until looking in the book, it's mostly looking at ways to mix the tones with the settings in interesting ways. My first thought is to put Superheroes in Steampunk. However, the game I most want to run right now is a Bronze Age superhero game (think original JSA power level - Doctor Midnight, Hourman, The Atom... Stronger than average, but not on the level of even Spider-man) dealing with fairly typical Bronze-Silver age villains. Mobsters, mad scientists, Nazis. Then slot in horror elements after a few sessions. A mad scientists surprisingly grisly creation, a dark age serial killer. Culminating in some full on cosmic horror story fun.
I love the street level heroes idea.
Shadowrun would also be awesome in Genesys!
Adventure time. We need an Adventure Time Setting. NDS would be perfect for the gonzo, wacky, and surreal resolutions to conflicts in the equally as bizarre setting.