Setting ideas

By Y Mab Darogan, in Genesys

So probably already raised but now we’ve had the book for a while what settings has it inspired you to create or run a game in. In one or two lines.

For me

Eberron

High Fantasy Space Opera - Elves and Ray wands

Gothic Arcanapunk - Cthulhuesque mid fantasy.

High Fantasy Zombie survival horror - Walking dead in a fantasy setting (inspired by the blurb I saw for Lost Citadel?)

Mousguard meets Peter Rabbit meets How to train your dragon... for my kids! Rabbit pc’s, Magic, dragons, it’s epic and they love it.

Steampunk Wild West, WIP for my buddies.

High Fantasy, magic is common, heroes save the world, my favourite setting.

2 minutes ago, Richardbuxton said:

Mousguard meets Peter Rabbit meets How to train your dragon... for my kids! Rabbit pc’s, Magic, dragons, it’s epic and they love it.

Steampunk Wild West, WIP for my buddies.

High Fantasy, magic is common, heroes save the world, my favourite setting.

Hope you release those last 2 to the wilds. ;)

9 hours ago, Richardbuxton said:

Mousguard meets Peter Rabbit meets How to train your dragon... for my kids! Rabbit pc’s, Magic, dragons, it’s epic and they love it.

I just started playing Mouse Guard (2nd edition boxed set) with my seven year old, and he's already asking to use the "star wars dice." He also asked if his mouse Brewster could use the Force...

Anyway, I guess I need to pick up the Genesys core to complete the hack, though I appreciate much of MG's system in its own right. This is likely to remain a series of solo adventures (no real need to differentiate himself too much), so I was thinking of not even bothering with career/archetype/talent trees.. but I suspect that may come later.

How's the system working for you, so far? I have considered trying the campaign with Genesys, flavoring it with aspects of the original game. @TheShard also recommended a Genesys hack.

Inspired:

- Alternate History: The colonization of North America by the Anglo-Aquitanian Union in opposition to the Frankish Empire set in the 16/17th century

- Star Trek

- Conan

- Homebrew fantasy world

Actually running:

- Ghosts of Hera: A hardish Sci Fi game inspired by Killjoys/Firefly/The Expanse with a distinctive German flavor

After looking at Genesys I'm thinking it might actually not be the right system for it, but:

Socially conscientious vigilantes in a dystopian industrial multi-species fantasy metropolis

Hellboy

I actually want to do a realistic version of star wars.

Like a human empire built from a futuristic utopia imploded by a disaster into a warlord fascism... Galaxy has few true aliens but lots of near human variants created through genetic manipulation at the height of civilization.

The force isn't an actual metephysical power but an implant symbiot which allows certain telekenetic control (and other powers) but can also drive the user insane...

Edited by TheShard

The Etherium: solar punk space opera with boundless species and solar powered mutants

Anything Warhammer 40K - Dark Heresy or more so Deathwatch.

Exalted port would be good as well, something with a Wuxia/XianXia flavour.

1 hour ago, Goregamer said:

Anything Warhammer 40K - Dark Heresy or more so Deathwatch.

Exalted port would be good as well, something with a Wuxia/XianXia flavour.

Honestly only 40k lore I know is the orks. I love me god **** spore monsters

I'm not sure how well Eberron would work in Genesys. The whole economy is kinda built around D&D 3.5 era magic systems. Even porting it to 4E's magic rules created some weird setting issues that had to be justified with retcons; Genesys' magic system would be a very poor fit. You'd need to come up with something totally custom, and I'm not sure if it'd gel well with the spirit of the system.

2 hours ago, Tom Cruise said:

I'm not sure how well Eberron would work in Genesys. The whole economy is kinda built around D&D 3.5 era magic systems. Even porting it to 4E's magic rules created some weird setting issues that had to be justified with retcons; Genesys' magic system would be a very poor fit. You'd need to come up with something totally custom, and I'm not sure if it'd gel well with the spirit of the system.

I disagree. It wouldn’t be to hard to hack and port the various crafting systems from SW to represent the the Eberron technology level.

In truth I always felt D&D was an atrocious fit for a really good setting.

Edited by HorusArisen
2 hours ago, Tom Cruise said:

I'm not sure how well Eberron would work in Genesys. The whole economy is kinda built around D&D 3.5 era magic systems. Even porting it to 4E's magic rules created some weird setting issues that had to be justified with retcons; Genesys' magic system would be a very poor fit. You'd need to come up with something totally custom, and I'm not sure if it'd gel well with the spirit of the system.

I don't agree with this statement. Eberron is basically Indiana Jones …WITH MAGIC! Well, more magic than just the Holy Grail, the Arc of the Covenant, etc.

I agree with @HorusArisen that D&D was a bad fit for an amazing setting and that Genesys is a better fit in every way possible.

I've followed Eberron pretty closely for years. The creator writes a lot about how the setting was purpose built around the quirks of 3.5e, especially the Vancian magic system. It'd certainly be possible to make a Genesys conversion, don't get me wrong, but it'd take some work in terms of the magic system if you didn't want the economy and the dragonmarked houses to suddenly not make much sense. Genesys' stock system is a very poor fit for the setting, as much as I like the system itself.

Edited by Tom Cruise
8 hours ago, Tom Cruise said:

I've followed Eberron pretty closely for years. The creator writes a lot about how the setting was purpose built around the quirks of 3.5e, especially the Vancian magic system. It'd certainly be possible to make a Genesys conversion, don't get me wrong, but it'd take some work in terms of the magic system if you didn't want the economy and the dragonmarked houses to suddenly not make much sense. Genesys' stock system is a very poor fit for the setting, as much as I like the system itself.

Now that's an interesting challenge of a completely different color. What would an economic system based around the established quirks and feel of the Genesys system, taking into account the quirks of the tinkering system from Star Wars and the like? I'd love to see a fantasy/steamtech system that messed around with that.

Actually, let me up the Ante. If we assume standard Genesys Magic, then the most valuable resource in the setting is the ability to withstand great amounts of strain.

Now this is normally in a system where everyone's strain is their own, however, what if we assume the ability to share or spend other people or creatures' strain? If that were true, then the technical skill of casting big magic wouldn't matter so much as the amount of strain the whole casting system can suffer. A spell could be raised or modified extensively, and Advantage could be spent indiscriminately as long as the strain from disadvantage was spent across all the casters in the spell, or, more morbidly, was spent on livestock or slaves or whatever might be available.

...Guys, I think I've just invented Blood Magic and Ritual Casting for Genesys.

Actually, I've gotta codify this.

Ritual Casting is easy. It functions the same as a group skill check, highest INT pairs with Highest Magic Skill for the roll, with Boost Dice for eaxh additional caster. Now, strain is divided equally among all the casters, with any leftover targeting the one with the lowest Will(weakest link)

The spell roll is an action made by each character in a structured narrative, but the roll and the spell only happen on the turn of a caster caster with the lowest initiative slot.

Blood Magic is the same, except only boost die are granted, and the strain damage only targets the sacrifices, not the single caster.

Completely off-topic @SwivelDiscourse :) But I like the idea for ritual casting. I would do it slightly differently, and in a separate topic.

@JohnChildermass Sorry, Initially on-topic, but the idea got away from me and I had to get it on paper, y'know? My bad.

The Lost Fleet series of books, by Jack Campbell. Or, for that matter, the Daughter series by Jack Campbell.

I think if I were to dive in I'd try resurrecting Fireborn. I really liked that game and concepts it just had a lot of bugs in the system.

Honestly? The Narrative Dice system might be the best suited to emulate the dynamic combat of a Dark Souls game. I'm hoping we get some more deadly combat maneuvers for the inevitable GoT supplement.