I have been thinking in my brain meat what settings to run in Genesys. I've been working on a bunch of disparate setting projects. And I've been wondering, how to make different settings * feel * different? One of the problems I've encountered in the past with universal toolkit systems is that they end up feeling like the same game over and over. I had this problem when playing and then running Fate, after a while it didn't matter what setting we were playing, it just felt like Fate. Genesys I think has an advantage in this case in that the heavy focus of the narrative over everything coming down to a pass/fail roll.
I am working on a cyberpunk setting, a weird west setting, and a fantasyland setting, and I can't shake the feeling that these games will end up feeling the same in play even though they have different settings, and tones.
Also, I was considering an idea I've seen around a lot: a Cyberpunk world, and Fantasy MMORPG like //.hack or Sword Art Online. I endeavor to run this type of game one day, but over time I have considered running different systems for the different worlds. A more narrative, and deadly real world analog system for the Cyberpunk world, and a high fantasy rpg system for the MMORPG video game. The only thing I can think is to run a horror tone using fear mechanics in the real world with more social encounters. And run the MMORPG as more high fantasy hack and slash lots of combat, encounters.
But again, if I wish to use Genesys for both the real world and the video game world of this setting how to make the different game modes feel distinct from one another?