I feel like the torpedo needed to be moved to the title. One torpedo only. And the astromech should have stayed. I also feel the dial needed red on the right of the dial, specifically the 3 turn.
Please Fix the Jumpmaster
On 1/5/2018 at 1:41 PM, Boba Rick said:Hey, so I was trying to figure out a wingman for Asajj to counter all this Poontastic GUNBOATiness and it dawned on me that a Contracted Scout would be PERFECT. I looked though and the squad builder says it doesn't have any ordinance slots - what the heck?!?
Plz fix Jumpmaster by adding torpedo slots (missiles would be op).
Plz do this: