Please Fix the Jumpmaster

By Boba Rick, in X-Wing

Hey, so I was trying to figure out a wingman for Asajj to counter all this Poontastic GUNBOATiness and it dawned on me that a Contracted Scout would be PERFECT. I looked though and the squad builder says it doesn't have any ordinance slots - what the heck?!?

Plz fix Jumpmaster by adding torpedo slots (missiles would be op).

Not sure if trolling...

So, when people say stuff like this, I'm pretty sure the developers think we are all half-witted nerfherders with no long-term memory. :wacko:

Lol

30 minutes ago, Boba Rick said:

Lol

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After hearing months of OP and NPE comments regarding the Contracted Scout, the nerf is finally released. Then comes the first call for resurrection! Darth Meanie hit the nail on the head.

Needs a salvaged astromech slot too...

At the very least, those slots should be on the title. It's the only thing that would justify it being 12 points.

I just want the astromech slot.

You have... hibernation sickness... your sanity will return... in time.

Edited by Celestial Lizards
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6 hours ago, Boba Rick said:

ordinance

Also this. Stop this ****.

Image result for bounty hunters we don't need their scum gif

Edited by Celestial Lizards

In all seriousness, the scout and Dengar are still probably too good for the points.

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1 hour ago, RufusDaMan said:

Also this. Stop this ****.

Why? It's way more convenient than writing boms, torpeedas, and misels each time.

Edited by Darth Meanie
2 minutes ago, wurms said:

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@wurms you win this thread!

3 minutes ago, Darth Meanie said:

Why? It's way more convenient than writing boms, torpeedas, and misels each time.

ORDNANCE

29 minutes ago, gamblertuba said:

In all seriousness, the scout and Dengar are still probably too good for the points.

Are you sure? The bumpmaster is still fine but Dengar hasn't been performing too well. You still put more than half your points into him but he's too squishy. He really misses those torps because I just see so many lists just joust Dengar and walk away mostly fine.

1 minute ago, RufusDaMan said:

ORDNANCE

Yeah been there. I liked Ord Mantell better.

On 1/5/2018 at 4:54 PM, spacelion said:

I just want the astromech slot.

Needs X-wing 2.0

You know what, NERF IT Give all of it's upgrades back, Contracted Scout can lose one or more <torpedo> slots (like the Outer Rim Smuggler not having any <missile> upgrade slots). Raise the price of each pilot by 3 points and call it balanced.

Oh and while you are at it, Get us an official Squad Builder if you are going to be scribbling all over the physical copies of cards. Also where is that Blaster Turret fix!!!!!:angry:

Edited by Marinealver

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Hey @Boba Rick , I think you've been hacked by @Shadow345

Edited by Ralgon

This has to be bait.

are people less happy facing Quickpoon then trip scouts?

ill take some gunboats over torpedoe scouts any day

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On 1/5/2018 at 3:36 PM, Nickel said:

At the very least, those slots should be on the title. It's the only thing that would justify it being 12 points.

For one, if it's in the box, it should have some capability to be used by the ship that is also in the same box.

Removing the Torpedo and Salvaged Astromech slot from a ship that includes those types of upgrades in the very same expansion is bad planning. Even the Scurgg has the ability to equip everything in its box, and it has a Rebel option that normally can't equip Salvaged Astromechs.

Why couldn't FFG errata the squad value of a jumpmaster? No matter what nerf you apply, you are changing the printed card significantly.

Edited by Yakostovian
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