Title is question.
What sort of archetypes do you think would work best with this sort of setting?
I was looking at the heroes to break them down, because an archetype per hero seems like too much work and i think would get a bit bloaty, since there are 15 in total.
But I wanted to try design some archetypes that match the games tone and are a little more flavourful than 'the smart one' or 'the brawny one'.
So far i could break them down into these groups, do you think these would make decent archetypes? And im not worrying about anything to mechanical or stats at the moment, I'm mostly looking for distinct tone while still allowing players to have a bunch of creative freedom when generating their own careers. (character types in parenthesis are not careers, just the heroes from the original setting and where I would place them in these archetypes). This is the current breakdown I hashed together.
The Pious
(Crusader, vestal, leper, flagellant)
The Damned
(abomination, occultist)
The Veterans
(Man-at-arms, housemaster, arbalest)
The Opportunists (Bounty Huner, Grave Robber, Jester, Highwayman)
The Travelers
(Antiquarian, Plague Doctor, Shieldbreaker, Hellion)