So, I've basically got a store championship coming up soon and I wanted to try out some new lists.
Over the christmas period I managed to acquire a Reanimate expansion (finally I own lingering dead!) and a second command unit.
I wanted to have most of my army remain the same from my previous event (which I won) with the army below:
Reanimate Archers x6 [45]
--Heraldry: Raven-Standard Bearer [3]
--Training: Combat Ingenuity [6]
----------Total Unit Cost: 54
Carrion Lancers x1 [15]
--Training: Rank Discipline [4]
----------Total Unit Cost: 19
Reanimates x6 [35]
--Champion: Ardus IxErebus [23]
--Heraldry: Terrifying Heraldry [5]
----------Total Unit Cost: 63
Death Knights x6 [55]
--Equipment: Obcasium's Gauntlet [5]
--Training: Column Tactics [4]
----------Total Unit Cost: 64
However, I feel now that Ardus was maybe to expensive and the points could be used elsewhere, I like to have big units on the battlefield as they can create a sense of dread in your opponent and make them focus on that unit, allowing you to perhaps take advantage of that. I thought about making the reanimate unit bigger and focus on staying alive, but also doing damage quicker. I usually like to tie my reanimates up with the enemy and use terrifying heraldry to stack the panic up so I'm also wondering if I should stick with that strategy also.
Basically, before I start waffling on... I would like advice on what type of reanimate unit to run really, or if you have any other tips!
Reanimate Archers x6 [45]
Raven-Standard Bearer [3]
Combat Ingenuity [6]
Total Unit Cost: 54
Carrion Lancers x1 [15]
Rank Discipline [4]
Total Unit Cost: 19
Death Knights x6[55]
Obcasiums Gauntlet [5]
Raven Tabards [2]
Column Tactics [4]
Total Unit Cost: 66
Reanimates x9[50]
Necromancer [3]
Raven-Standard Bearer [3]
Metered March [2]
Lingering Dead [3]
Total Unit Cost: 61
--- Update ---
I'm now actually wondering if combining Raven-Standard Bearer with a Necromancer/Lingering Dead unit will even work, as surely you want the Necromancer to trigger after you've taken casualties? So by trying to recuperate casualties in combat, I'm actually gimping myself if I attack before my enemy as I potentially wont have any empty trays until after I'm attacked?
I've never used a Necromancer before so I don't know how other people have used them, but I would think that you'd probably like to do it after your own round of combat with the engaged enemy after they've attacked you?
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Thank you!
Edited by Zaaik