I just hit on an idea. In espionage series and movies you usually see flashbacks, when being prepared for an encounter or an obstacle becomes important. Now, in role-playing games, you most often will see players sitting down for hours planning the heist. Usually, all the planning becomes obsolete the first time something goes wrong. So in order to facilitate faster play and less planning, I propose:
New Rule: Flashback
When an preparation for an obstacle or scene becomes important, the player spend a story point and briefly narrate how their character prepared to get around the particular obstacle. The game master may call for an appropriate roll to determine how well that was pulled off. Threats and Despair can be activated to have unexpected things happen. For example, the guard is not at their station (as planned), but instead a security audit is happening.
This rule should go along a new tone: Espionage/Heist
What do you think?