I've seen plenty of discussion about super strength and what do, but how about the trickiest superpower of all, even for dedicated supers rpg systems: Super Speed!
How do you do justice for speedsters, especially in structured combat? I think about scenes like Quicksilver had in Avengers 2 or Days of Future Past. And Quicksilver is extremely slow compared to the fastest man alive The Flash.
Super powers themselves are extremely ill defined in the rulebook, and it's frustrating the system would add a small section that's just like "use the rules presented to represent god-like powers. Have fun!"
Thinking about super speed, would Speedsters deserve multiple initiative slot per round?
How about distance traveled per maneuver? In SWRPG there were planetary scale vehicle speeds, and then space vehicle speeds. For fast characters I was thinking changing their movement to planetary vehicle scale speeds per maneuver. Then for extremely fast characters changing their movement to space vehicle speeds per maneuver. I know it's kind of ridiculous, but I don't know if this would excessive for a supers setting.
What are your thoughts about super speeders?